Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 |
181. Nerf Arazu, please. - in Ships and Modules [original thread]
Originally by: Alex Harumichi If you actually flew the ship, you'd know that it has the firepower of five drunk hamsters Originally by: Krulla Second, it's got the firepower of a drunken hamster. Can we get some definitive ...
- by Lucre - at 2006.10.09 12:14:00
|
182. Amarr - in Ships and Modules [original thread]
Originally by: Lady Loom do you honestly think they only post in threads they deem most worthy of a reply? They post in those which are easiest to respond to, like "fix ship X". If anything they don't post here (I hope) because Amarr issue...
- by Lucre - at 2006.10.09 12:06:00
|
183. Complex Spawn Rates - Part II - in EVE General Discussion [original thread]
Originally by: CEO Pyrex An absolute disgrace CCP need to stop thinking of the bottom line and look to the stability and future of the game. Cheating like this makes it so a certain group of players are now in God mode. they can throw 20 ...
- by Lucre - at 2006.09.28 12:48:00
|
184. Respectful Message to MC & FIX - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Hast btw CYVOK, in your blog written 25th of september you said that we were working with AAA and D2, you forgot Celestial Apocalypse and Burn Eden,Shin RA and D Solo feels left out now and is crying in the backroom If...
- by Lucre - at 2006.09.28 12:37:00
|
185. Gang Assist modules - in Ships and Modules [original thread]
Originally by: Norvys Kerens If you fit the correct mods to the correct command ships as well then you get +3% effectiveness per level for command ship skill as well, taking the total to 45% effectiveness if you have command ships, squadro...
- by Lucre - at 2006.09.22 15:04:00
|
186. Amarr - in Ships and Modules [original thread]
Originally by: Justin Cody The tachyon beam weapon should perhaps give the user not an additional damage type, but have the ability to ignore the tactical shield manipulation skill and breach shields easier, as well as breaching armor in t...
- by Lucre - at 2006.09.22 12:11:00
|
187. Amarr - in Ships and Modules [original thread]
Originally by: Tyris Maelstrom Though i can understand the need for wanting Kinetic and Explosive dmg types added to Lasers, in a realistic point of view it's impossible. Lasers can't do those dmg types, they don't have the right propertie...
- by Lucre - at 2006.09.20 15:42:00
|
188. Tanking a Hulk - in Ships and Modules [original thread]
Originally by: Mallikanth As for someone elses comments regarding dying to interceptors - well don't most things? My alt once killed a Raptor with her Covetor's drones. A well-tanked Hulk with a bay of T2 or EW/web drones could gi...
- by Lucre - at 2006.09.20 10:40:00
|
189. Amarr - in Ships and Modules [original thread]
Originally by: XGS Crimson Sorry if im slow here... but whats wrong with amarr? Well, there's apparently a bug, probably cloak-related, which somehow makes their ships and weapons totally invisible to the devs...
- by Lucre - at 2006.09.18 14:36:00
|
190. Gang Mining Bonuses - in EVE General Discussion [original thread]
Originally by: Nesa The MODULE, works. The DESCRIPTION, is broken. It gives a bonus to cycle time the same as the Ice Harvesting gang link. This is the fix as it was implemented months and months ago. (because the game logic didn't allow ...
- by Lucre - at 2006.09.15 10:27:00
|
191. Mephysto : Hows the font 'bug repor't comming? - in EVE General Discussion [original thread]
Originally by: Mr Popov It amazes me that mmo makers STILL are making games that have these common problems. It can be very annoying in 0.0 to try and find systems with 0 and O in them. Speaking as part of an alliance with key outposts...
- by Lucre - at 2006.09.12 10:25:00
|
192. Amarr - in Ships and Modules [original thread]
Originally by: Luric Vizjier I love Amarr, but why does this thread still exist? The unresolved Khanid design issue The unresolved 2EAN2+DC / EM-thermal balance issue The unresolved Amarr are the medium range race in a game where short...
- by Lucre - at 2006.09.12 10:09:00
|
193. EVE Words of Wisdom - in EVE General Discussion [original thread]
"Hull damage is nature's way of reminding you that you forgot to switch your armour repairer on. Again." (No, I've never *quite* lost a ship through doing this. But I know several who have!)
- by Lucre - at 2006.09.08 11:09:00
|
194. Idea on boosting Amarr - in Ships and Modules [original thread]
Originally by: Rodj Blake Giving Amarrian ships three bonuses is not a solution. Agreed. Though the suggestion proposed elsewhere of increasing the benefit from Controlled Burst to effectively eliminate the need for the ship laser bonu...
- by Lucre - at 2006.09.07 15:12:00
|
195. Undock in pod - in EVE General Discussion [original thread]
Originally by: Ciphero I'm not sure why we shouldn't be able to fly about in our pods without being 'sploded first. Perhaps flying around in a pod is viewed by the space community in much the same way as we would view someone who wan...
- by Lucre - at 2006.09.07 12:34:00
|
196. Tranquility Patch Deployment on Tuesday, 5 Sept from 1000-1400 GMT - in EVE General Discussion [original thread]
Originally by: Swillin Was I supposed to see a performance gain since bm copying is nerfed? How about gate queuing? I can say after a pvp op tonight that this latch patch accomplished nothing in the way of performance. We still had pilots ...
- by Lucre - at 2006.09.06 10:59:00
|
197. Lacking Customer Service - Official Thread - in EVE General Discussion [original thread]
Originally by: sidthesexist As said above, running two clients one freezes the other doesnt, if it was my problem both would freeze. I've had situations - especially before upgrading to 1GB or when Eve's been "leaky" when I've had the ...
- by Lucre - at 2006.09.05 15:31:00
|
198. ABSOLUTION Defect - in Ships and Modules [original thread]
The problem with the Absolution is not the cardboard gun placed on the side, it's the huge weight of lead (or possibly neutronium) which has been dumped somewhere in its structure, making it fly like a cow (or worse, a Raven). And indeed in that o...
- by Lucre - at 2006.09.05 10:53:00
|
199. Should Training Time be Decreased? - in EVE General Discussion [original thread]
Originally by: Lazuran - Industry/Mining: I haven't calculated the times here, since I don't think that any of these are of long-term interest on their own, at least not for a significant number of players. Absolutely. No significant ...
- by Lucre - at 2006.09.04 15:04:00
|
200. Tux wants to break the blob! - in Ships and Modules [original thread]
Originally by: Hayabusa Fury 5 was just an arbitrary number. It can be 8, 10, 15. But there should be a limit. A Battleship should never be insta popped is my point. I don't think locking limits are the way to go. But how about this?...
- by Lucre - at 2006.09.04 09:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 |
First page | Previous page | Next page | Last page |