| Pages: [1] |
1. Bumping and ganking - in Crime and Punishment [original thread]
all they did was give advice on things you can do to protect yourself what was wrong with that?
- by Lugh Crow-Slave - at 2016.05.04 17:02:00
|
2. Bumping and ganking - in Crime and Punishment [original thread]
Tyyler DURden wrote: Revis Owen wrote: maniac69uk wrote: Not sure if this is the correct place but... If we are in a fleet in highsec, and 1 of our members is bumped and then a fleet warps in to gank them, can the other members assist th...
- by Lugh Crow-Slave - at 2016.05.04 05:19:14
|
3. WH Mercs - in Crime and Punishment [original thread]
Looming for mercs who take jobs in j space mail me for more info
- by Lugh Crow-Slave - at 2016.01.30 17:35:12
|
4. Becomming Criminal on entering FW Complex - in Crime and Punishment [original thread]
Either A.) wait for them to fire on you or B.) man up and take the sec hit
- by Lugh Crow-Slave - at 2015.02.26 18:11:02
|
5. Putting the screwes to highsec gankers - in Crime and Punishment [original thread]
Arya Regnar wrote: Yes, we need to nerf gankers more. And awoxing, and ninja salvaging, and everything else that isn't pve and remember even PvE is PvP so we need to get rid of all LP bounties loot drops and anything else you could use to ...
- by Lugh Crow-Slave - at 2015.01.26 18:37:20
|
6. Crime watch Idea - Logoff Mechanics - in Crime and Punishment [original thread]
Foxicity wrote: I don't know much about bumping, but is it fair to say that a well-managed freighter bumping can always keep a stationary freighter moving at least 1m/s? If that's the case then the easier fix is to tell the pilots: "Your ship ...
- by Lugh Crow-Slave - at 2015.01.10 23:09:03
|
7. Crime watch Idea - Logoff Mechanics - in Crime and Punishment [original thread]
Globby wrote: No where else in eve can you avoid player versus player interaction once interacted with by logging off, except for highsec ganking. again logging off is NOT avoiding player versus player interaction as for where else it is...
- by Lugh Crow-Slave - at 2015.01.10 16:40:53
|
8. Crime watch Idea - Logoff Mechanics - in Crime and Punishment [original thread]
Globby wrote: Understandably people are completely missing the point here and are letting their player bias form their opinions about something that they don't quite understand. The point is that you can completely disappear from player versus ...
- by Lugh Crow-Slave - at 2015.01.10 13:57:59
|
9. Crime watch Idea - Logoff Mechanics - in Crime and Punishment [original thread]
afkalt wrote: A bump prespawning concord (no aggression, just there) is literally the best and most hilarious idea I've seen in a while. meh they would just be pulled after the final bump just b4 the actual attack soo
- by Lugh Crow-Slave - at 2015.01.09 18:58:54
|
10. Crime watch Idea - Logoff Mechanics - in Crime and Punishment [original thread]
Jenshae Chiroptera wrote: Globby wrote: player versus player interaction. First of all the freighter needs to be acting against you directly for it to count as player versus player. the freighter is directly acting against him his ...
- by Lugh Crow-Slave - at 2015.01.09 18:49:36
|
11. Crime watch Idea - Logoff Mechanics - in Crime and Punishment [original thread]
Globby wrote: , and being bumped is a form of player versus player interaction To be honest, exiting the game to avoid conflict is very unethical and borderline exploitative. Logging off is also part of that PvP you can now try and wait tha...
- by Lugh Crow-Slave - at 2015.01.09 18:15:52
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |