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1. New display setting request: Tactical. - in Player Features and Ideas Discussion [original thread]
... does your laptop meet the minimum specs? I run eve just fun on low settings using a $500 so I'm sure even really cheap ingress can run it at this point
- by Lugh Crow-Slave - at 2017.06.16 14:00:14
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2. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: I really like the idea I saw about giving all structures a baseline fuel consumption requirement. The suggestion was, they all consume a minimum amount of fuel (say, 10/20/40 per hour for m/l/xl). If unfueled, they lose ...
- by Lugh Crow-Slave - at 2017.06.16 13:28:44
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3. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
The idea behind it was that it would discourage people just randomly going around bashing them like with pos. So you were only going to kill one of you really had a reason. This lets them be safe enough to be placed in space publicly and used over...
- by Lugh Crow-Slave - at 2017.06.16 13:25:49
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4. Country Patch - in Player Features and Ideas Discussion [original thread]
This has no place in eve. Not only have the nation's who flew these flags been long forgotten from a lore stand point this will bring little if anything positive from a game play standpoint
- by Lugh Crow-Slave - at 2017.06.16 13:19:45
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5. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Wouldn't it be easier to simply apply LE to any mutual combat? This would help maintain consistency within the system and have little to no negative effect on the rest of the game
- by Lugh Crow-Slave - at 2017.06.16 13:17:08
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6. Emojis in game - in Player Features and Ideas Discussion [original thread]
Don't really fit eves theme and will input serve you take uses out of the experience
- by Lugh Crow-Slave - at 2017.06.16 13:09:52
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7. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Lugh Crow-Slave wrote: Lothros Andastar wrote: Lugh Crow-Slave wrote: nope. not only is there a lot of trade and isk made with these (not just a combat game) when you are out in areas that hubs are not easy to g...
- by Lugh Crow-Slave - at 2017.06.08 23:03:26
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8. Two easy steps to fix Citadels in High sec - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: Old Pervert wrote: I wasn't aware that highsec citadels were even broken. They seem to work quite well. By broken people mean oversaturated. Go into a system and boom 30 cits everywhere cluttering things up. ...
- by Lugh Crow-Slave - at 2017.06.08 22:34:37
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9. Two easy steps to fix Citadels in High sec - in Player Features and Ideas Discussion [original thread]
lol wut 1. <- defeats the entire point 2. <- why in fact why to any of this give a reason. you cant give ways to fix something you haven't shown as broken
- by Lugh Crow-Slave - at 2017.06.08 22:33:25
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10. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Frostys Virpio wrote: Old Pervert wrote: Completely agree. All it does is compound the "**** I forgot ammo" problem. Or the "here's a fit for XYZ, okay lets undock." ... "yo dude this fit doesn't have any ammo...brb....
- by Lugh Crow-Slave - at 2017.06.08 21:57:24
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11. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Lothros Andastar wrote: Lugh Crow-Slave wrote: nope. not only is there a lot of trade and isk made with these (not just a combat game) when you are out in areas that hubs are not easy to get to it forces compromise and adapting to situations...
- by Lugh Crow-Slave - at 2017.06.08 21:55:33
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12. A few 'corrections' to current structure mechanics - in Player Features and Ideas Discussion [original thread]
one of the great things about these was that you did not have to keep fuel in them. i would much rather a small tax that if unpayed marks the structure as derelict and puts it as always vulnerable
- by Lugh Crow-Slave - at 2017.06.08 20:39:37
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13. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
nope. not only is there a lot of trade and isk made with these (not just a combat game) when you are out in areas that hubs are not easy to get to it forces compromise and adapting to situations. scrips are not used up like ammo but they are lost ...
- by Lugh Crow-Slave - at 2017.06.08 20:11:00
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14. The Rook - in Player Features and Ideas Discussion [original thread]
FT Cold wrote: Lugh Crow-Slave wrote: FT Cold wrote: The rook could use a balance pass. Another low slot would be pretty useful, as it would be nice to be able to field a jam ship in an armor or 100mn gang that wasn't a tengu. A low w...
- by Lugh Crow-Slave - at 2017.06.07 17:17:43
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15. The Rook - in Player Features and Ideas Discussion [original thread]
FT Cold wrote: The rook could use a balance pass. Another low slot would be pretty useful, as it would be nice to be able to field a jam ship in an armor or 100mn gang that wasn't a tengu. A low will not do that for you with a rook. It simp...
- by Lugh Crow-Slave - at 2017.06.06 20:56:38
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16. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Teckos Pech wrote: Jonah Gravenstein wrote: ShahFluffers wrote: Jonah Gravenstein wrote: * It feels weird to say/type late 1900's Hehe... Wanna feel really old? - the first Toy Story was made 22 years a...
- by Lugh Crow-Slave - at 2017.06.06 12:41:29
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17. The Rook - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: So firstly, while your "tank" Rook fit is certainly tanky, it has a jam strength of 9 with heat. 9. Against even a T1 cruiser, that's less than a 50% chance to jam a single ship. It is also about as fast as a brick. Without...
- by Lugh Crow-Slave - at 2017.06.06 11:29:20
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18. The Rook - in Player Features and Ideas Discussion [original thread]
unidenify wrote: my view on Rook is that it should have range bonus on ECM so it can sit back and jam target from long range. If you feel it should brawl, power to you I guess But fact is Rook have 150 km targeting range on hull that push to ...
- by Lugh Crow-Slave - at 2017.06.06 11:17:12
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19. Overload Safety - in Player Features and Ideas Discussion [original thread]
that confuses me even further most people complain that it is to hard to hit the overload with the mouse when trying. besides if you dont even notice heat melting your crap you deserve to lose them as to your idea do you have any idea how bad t...
- by Lugh Crow-Slave - at 2017.06.05 11:52:29
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20. Plex Vault - in Player Features and Ideas Discussion [original thread]
exactly it clutters up your inventory and you notice it so much you even had to make a post. i would say its doing its job
- by Lugh Crow-Slave - at 2017.06.05 11:23:50
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