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1. [Proposal] Landmarks exploration, for new players - in Assembly Hall [original thread]
just let explores.... explore. this makes it seem more like an automated tour.
- by Lugh Crow-Slave - at 2017.05.14 09:38:34
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2. New Module Proposition: Heat Sink - in Assembly Hall [original thread]
aye thats what i ment by ones that take 0 cpu and 0 pg lol that said i have noticed things with high HP the ones with 99,999 will last even longer than an empty slot. for some reason the RNG seems to ping them more than empty slots
- by Lugh Crow-Slave - at 2017.02.04 03:25:35
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3. New Module Proposition: Heat Sink - in Assembly Hall [original thread]
Phaade wrote: Don't listen to the moronic mindless trolls. A utility high "heat sink" would be an awesome module. that's the problem it would be broken just use FW as an example this would be broken I can already nearly perma heat my ...
- by Lugh Crow-Slave - at 2017.02.03 07:50:29
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4. New Module Proposition: Heat Sink - in Assembly Hall [original thread]
except we don't need anything stronger p.s. heat is only more likely to go to an adjacent mod but it will hit the entire rack
- by Lugh Crow-Slave - at 2017.02.02 20:54:02
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5. New Module Proposition: Heat Sink - in Assembly Hall [original thread]
already plenty of mods that work as heat-sinks and take up 0 cpu or power-grid try understanding how heat works then search if your idea has come up before THEN post
- by Lugh Crow-Slave - at 2017.02.02 18:31:15
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6. Discontent of game design and mechanics - in Assembly Hall [original thread]
...wow hs ganking is akin to suicide terrorism m8 i think you need to take a break from the game
- by Lugh Crow-Slave - at 2017.01.30 01:18:43
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7. One man corporation - in Assembly Hall [original thread]
Rivr Luzade wrote: Danika Princip wrote: I have to ask. Do you people know what MMO actually stands for? Counter question: Do I have to be in a corp with other people to play with other people? Seriously, your (plural, also including Da...
- by Lugh Crow-Slave - at 2017.01.18 11:05:21
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8. One man corporation - in Assembly Hall [original thread]
Mikhem wrote: EVE should courage more solo play while still allowing group play when time is righ Mate this is an MMO I think your priorities are backward with this
- by Lugh Crow-Slave - at 2017.01.16 13:30:05
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9. Sticky:CSM 11 Summit 1 Minutes - in Assembly Hall [original thread]
Sabriz Adoudel wrote: I don't agree with the original suggestion - I'm fine with them [citadels] being fairly safe but there needs to be an incentive to attack them. Asset safety unwrap fees should go to the aggressors, at the least. there...
- by Lugh Crow-Slave - at 2016.10.02 00:06:52
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10. Sticky:CSM 11 Summit 1 Minutes - in Assembly Hall [original thread]
Bienator II wrote: not sure if it is a good idea to recommend FW in the 'new' NPE while having no time to fix FW. (both mentioned in the minutes) it would be really nice if they went with the idea from a year or two ago where corps/alliance...
- by Lugh Crow-Slave - at 2016.10.01 02:40:26
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11. Sticky:CSM 11 Summit 1 Minutes - in Assembly Hall [original thread]
Ralph King-Griffin wrote: Skia Aumer wrote: My suggestion for citadel engagement rules: - keepstar is fine as it is - fortizar should be always vulnerable and have 2 timers - shield and armor - astrahus should be always vulnarable and hav...
- by Lugh Crow-Slave - at 2016.10.01 02:39:12
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12. Sticky:CSM 11 Summit 1 Minutes - in Assembly Hall [original thread]
Quote: This might come alongside a possible change to allow you to tax compression for the love of god please on the part about adding more duel statics idk if that is a good thing when C4s got it WHs were almost killed for us as any ...
- by Lugh Crow-Slave - at 2016.09.30 16:55:00
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13. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
Anthar Thebess wrote: I totally agree in this. Jump bridges need to change. This can be done in multiple ways - another possibility. Jump bridges don't give you "blue timer" , but using jump bridge give you 5 minute "red timer". Limiting th...
- by Lugh Crow-Slave - at 2015.08.10 16:07:05
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14. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
Rad1st wrote: Dont touch anything while it working it is working but it could still be working better the "its not broke don't fix it" is not a mantra you should follow
- by Lugh Crow-Slave - at 2015.08.10 15:58:23
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15. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
Are jump freighters and other industrial ships still going to lose their fatigue bonus (or get it reduced) and are jump freighters still planed to have their range reduced
- by Lugh Crow-Slave - at 2015.08.09 11:38:26
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