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381. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
how do you plan to make an idea better if you don't first get down to what is wrong with it? if i was just saying "no that's dumb" or "nah" i would get where you are coming from but i generally have been explaining why X wont work. hell i even...
- by Lugh Crow-Slave - at 2017.02.27 12:54:35
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382. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Agondray wrote: I love how people say "ganking is more difficult than ever now" Ive ganked to try it, it was easy and boring, now with citadels you can sit 500k km off of a gate aligned even after having concord called after y...
- by Lugh Crow-Slave - at 2017.02.27 12:47:40
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383. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
Nat Silverguard wrote: Agondray wrote: I love how people say "ganking is more difficult than ever now" Ive ganked to try it, it was easy and boring, now with citadels you can sit 500k km off of a gate aligned even after having concord called...
- by Lugh Crow-Slave - at 2017.02.27 12:31:50
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384. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Lugh crow-slave wrote: the only way i could see these being balanced at all is if there were heavy restrictions placed on them sig and speed slightly worse than normal BBs tank of T1 cruiser reduced fighter HP this would mean you would ha...
- by Lugh Crow-Slave - at 2017.02.27 12:10:33
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385. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Because sitting here arguing over specifics of a concept CCP and maybe the CSM will ultimately decide on is a far less useful use of energy than gathering support for a concept and getting CCP's attention that it's something w...
- by Lugh Crow-Slave - at 2017.02.27 11:33:03
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386. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Buchatar wrote: Toying with the idea of a Battleship carrier for a moment that can provide logistics and flights of drones/fighters. Limit the assisting fitting of ships to frigate or destroyer hulls exclusively. I can imagine this keeps it a...
- by Lugh Crow-Slave - at 2017.02.27 10:43:38
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387. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Thing is there are about 20 different ways to do this. Could go T1 new BS hull, T2 BS, capital, hell there are even ways a BC hull argument could be made.... Then you would decide on NSA on subcap hull possibilities or no Th...
- by Lugh Crow-Slave - at 2017.02.27 10:42:07
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388. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: NightmareX wrote: Teckos Pech wrote: Wow....how long have you been playing. A freighter will never enter warp "fast". I don't care how you fit it. It will always be a slow and cumbersome ship. As such, you should tank ...
- by Lugh Crow-Slave - at 2017.02.27 10:04:05
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389. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: Not only that, but if every freighters starts to use reinforced bulkheads, then it wont matter as the gankers will just bring more gankers to make sure they die anyways. doesn't that mean they lose more ships? isn't that...
- by Lugh Crow-Slave - at 2017.02.27 10:01:53
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390. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: NightmareX wrote: It makes you enter warp faster (aka speed mods) over actually using the freighter as a freighter. So i'm not sure, but you don't seems to be smart by suggesting that a freighter can't use the intended m...
- by Lugh Crow-Slave - at 2017.02.27 09:53:47
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391. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Nat Silverguard wrote: Actually, no darling. key word here is 'intellegent', do you really think that intellegent JF pilots that understand EvE and love this game would ask more safety and at the same time kill a legit ga...
- by Lugh Crow-Slave - at 2017.02.27 09:52:24
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392. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Nat Silverguard wrote: smart freighters are fine with the current system and find it balanced. Wrong, darling. Also intelligent and not lazy freighters get targeted a lot, and it costs immense effort to mitigate as mu...
- by Lugh Crow-Slave - at 2017.02.27 09:34:57
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393. To: The Developers (Need To Save our "Quick Bar Market Folders&... - in Player Features and Ideas Discussion [original thread]
hmm you on a laptop or desktop and are there two different gfx cards? like one built into the motherboard and on added?
- by Lugh Crow-Slave - at 2017.02.27 09:14:51
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394. To: The Developers (Need To Save our "Quick Bar Market Folders&... - in Player Features and Ideas Discussion [original thread]
o.O damn. are you sure your don't have a conflict with your drivers? and if it is when you close your client do you normally have it full screen window or borderless?
- by Lugh Crow-Slave - at 2017.02.27 08:55:13
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395. A harder counter to caps - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Lugh Crow-Slave wrote: but why is that bad? how is it not healthy? why should the game bend itself around to give advantages to NOT working with other groups of players There is a large difference between advantage,...
- by Lugh Crow-Slave - at 2017.02.27 08:39:28
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396. Faction Navy Skins for Militia Pilots. - in Player Features and Ideas Discussion [original thread]
would rather see skins sold for the other faction sips and not navy for your faction. I mean you are not part of the navy but it would be nice to fly a caldri skinned thorax. and if ccp was really really nice they would let us buy skins all the ...
- by Lugh Crow-Slave - at 2017.02.27 08:32:35
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397. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
not only would that require reworking the fighter code but you would have less DPS than a drone boat with V drones..... 4 fighters is 500 DPS in a max DPS fit. that is counting the missile salvos they are also far easier to remove from the fight...
- by Lugh Crow-Slave - at 2017.02.27 08:16:44
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398. To: The Developers (Need To Save our "Quick Bar Market Folders&... - in Player Features and Ideas Discussion [original thread]
o.o i haven't had a blue screen since vista
- by Lugh Crow-Slave - at 2017.02.27 08:14:08
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399. To: The Developers(Target Acquisition Priority Needed) - in Player Features and Ideas Discussion [original thread]
you need to just keep a lock open and train target management. this isnt the game being bad this is you being bad at the game
- by Lugh Crow-Slave - at 2017.02.27 08:12:42
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400. Sticky:[March] Mining Drone Specialization skill and T2 Mining Drones - in Upcoming Feature and Change Feedback Center [original thread]
Mephiztopheleze wrote: Cade Windstalker wrote: Amak Boma wrote: why no ship that could launch more than 5 mining drones,how about making rorqual able to fire 10 harvester mining drones or 15 . we should be able to use more than 5 drones w...
- by Lugh Crow-Slave - at 2017.02.27 06:03:09
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