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7981. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Obil Que wrote: Right. Thanks. I don't have EFT in front of me to see what the total cap might be on a typical carrier pilot but the tone of the criticism was making it seem like a less than full wave of bombers was going to decimate a cap fi...
- by Lugh Crow-Slave - at 2014.10.16 19:56:00
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7982. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Obil Que wrote: Rroff wrote: Nys Cron wrote: This is exactly what I meant earlier. For a larger entity like SSC having dedicated smartbombers or multiple carriers might be feasible but for smaller entities it isn't. They will simply lose...
- by Lugh Crow-Slave - at 2014.10.16 19:47:00
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7983. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
progodlegend wrote: Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing. The horror. Or actually welcome to how every bombing run worked before the...
- by Lugh Crow-Slave - at 2014.10.16 19:32:00
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7984. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
i need to ask is this the changes to SBs that built upon their unique game play that we were teased about at fan fest? because i don't see how this does that(other then the new bomb)
- by Lugh Crow-Slave - at 2014.10.16 19:22:00
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7985. Ingame Browser getting updated. - in Player Features and Ideas Discussion [original thread]
CCP FoxFour wrote: The IGB is not getting updated, once CREST is up to par the IGB will be removed. Don't do to the IGB what you did to the juke box please
- by Lugh Crow-Slave - at 2014.10.16 19:18:35
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7986. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: Lady Ayeipsia wrote: Not sure if this has been posted, have not had time to read the full thread. That said, could some of these penalties be tied to equipping (on or offline) a bomb launcher? As someone who hunts Att...
- by Lugh Crow-Slave - at 2014.10.16 19:01:00
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7987. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Nys Cron wrote: Lugh Crow-Slave wrote: and that kinda sucks when you are a small WH corp and can only dedicate one carrier to a fight meaning you need triage most of the time but i think a reduction in capital void bomb effect for triage/sie...
- by Lugh Crow-Slave - at 2014.10.16 18:53:00
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7988. Feature Request - Reprocessing for Corp - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Thoren Vaille wrote: It used to be possible to choose a location for the output of refining. Now, with the new reprocessing, it is not. Would it be possible to allow us to put the outputs in a specific hangar again? Be...
- by Lugh Crow-Slave - at 2014.10.16 18:51:00
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7989. On Bombs: Target them. - in Player Features and Ideas Discussion [original thread]
this would work if you were willing to dedicate a few cruisers to the role they would have to almost exclusively be watching for bombs to lock them as they showed up then one salvo would be more then enough to kill it, but you would need 1ship per...
- by Lugh Crow-Slave - at 2014.10.16 18:48:00
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7990. Carrier Balance Idea: Let Them Siege - in Player Features and Ideas Discussion [original thread]
Bronson Hughes wrote: Rroff wrote: A lot of the bigger blobs use assisted sentries rather than fighters for damage as well which would reduce the potential usefulness of the change. Personally I'm not that favourable towards nerfing carrier'...
- by Lugh Crow-Slave - at 2014.10.16 18:44:00
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7991. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Saisin wrote: When doing a fleet warp, please keep the positions of all the members in the fleet relative to each others identical than what it was at the beginning of the warp, rather than making all of them warp randomly within a 2km bubble...
- by Lugh Crow-Slave - at 2014.10.16 18:40:00
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7992. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Rroff wrote: Lugh Crow-Slave wrote: Jessica Danikov wrote: Now that I think about the capital neut bombs, I'm not sure they're the greatest idea ever. I mean, Triage and Sieged capitals are going to be essentially screwed as they can rece...
- by Lugh Crow-Slave - at 2014.10.16 18:39:00
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7993. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: Now that I think about the capital neut bombs, I'm not sure they're the greatest idea ever. I mean, Triage and Sieged capitals are going to be essentially screwed as they can receive no remote assistance for the entirety ...
- by Lugh Crow-Slave - at 2014.10.16 17:50:00
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7994. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
MIkhail Illiad wrote: The players define the "meta" based on the changes that CCP make to the game. Not the other way around. no it is a circle you have to balance your game with how your players will react to it / how they are reacting to i...
- by Lugh Crow-Slave - at 2014.10.16 17:46:00
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7995. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
MIkhail Illiad wrote: Why would you roll back the changes that were made to cloaking? That is a step backwards in terms of game design is it not? as for why it may be meta and times have changed what didn't work then works now. I don't bel...
- by Lugh Crow-Slave - at 2014.10.16 17:38:00
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7996. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: Mike Azariah wrote: I am askign for what are the top two changes you would like dialed back or modified? If you don't want to say it here, feel free to send me an evemail m Mike, the changes are good overall, but ...
- by Lugh Crow-Slave - at 2014.10.16 17:37:00
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7997. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: Porucznik Borewicz wrote: Chiimera wrote: Great work killing bombing runs completely. Cloaked ships decloaking other cloaked ships would be fine IF fleet members could actually tell where each other are. +1 to this ...
- by Lugh Crow-Slave - at 2014.10.16 17:20:00
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7998. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
LUMINOUS SPIRIT wrote: Querns wrote: All ships have a radius attribute. A bomb just has to hit inside this radius to hit the ship. This gives you a decent amount of leeway when dumb-firing a one meter radius bomb. E.g.: a naglfar has a rad...
- by Lugh Crow-Slave - at 2014.10.16 17:17:00
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7999. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Corey Edward wrote: Fozzie, you want to know why people are mad about this? Because no one was asking for these changes. We want ishtars/drones online to come to an end. We want sov changes and force projection changes. We want isboxer to go aw...
- by Lugh Crow-Slave - at 2014.10.16 16:59:00
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8000. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
with the capital neut bomb i would say either up the speed and have it detonate on impact rather then time delay or if you keep it this way lower the explosion radius if you manage to nail a frig with this thing(not sure why you would be) it shoul...
- by Lugh Crow-Slave - at 2014.10.16 16:55:00
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