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1. Graphical indication of damage done (with fancy example gif) - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: i have to -1 as well. As the game stands and for the time I've spent in it, UI upgrades would be nice, but there are way to many issues right now with the current UI and game that, sometimes playing just becomes a nightm...
- by Lugia3 - at 2017.03.01 00:20:48
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2. Graphical indication of damage done (with fancy example gif) - in Player Features and Ideas Discussion [original thread]
Shu t'Me wrote: Seriously? Have none of you ever looked through the options for the combat log? You can turn a lot of stuff off so that you only see what you need to see, such as your hits and misses while leaving out enemy misses. Use the too...
- by Lugia3 - at 2017.01.13 04:51:02
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3. Graphical indication of damage done (with fancy example gif) - in Player Features and Ideas Discussion [original thread]
this is a bad idea because it requires change grr ideas now imagine how much bugfixing ccp could do with their time instead of adding in useless feature to help nullbear ratters? also just look at the log messages or is that too hard grr ccp e...
- by Lugia3 - at 2017.01.13 02:45:41
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4. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
This is a thread of the ages.
- by Lugia3 - at 2016.09.03 13:06:22
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5. Quantum Anchors (defining interesting gameplay choices) - in Player Features and Ideas Discussion [original thread]
Warp scrams don't counter 30 ECM bursting RR Magus's.
- by Lugia3 - at 2016.08.31 20:57:38
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6. It is time to make cloaking devices require fuel - in Player Features and Ideas Discussion [original thread]
You don't know if the chair is empty or not. The operator can come back at anytime. There are 2 counters to this: 1. Keep a defense fleet on standby 24/7. A dozen active pilots ready to go at a moments notice. The time and effort used in this co...
- by Lugia3 - at 2016.08.31 20:53:39
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7. It is time to make cloaking devices require fuel - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Kalido Raddi wrote: Danika Princip wrote: OP, first you have to explain how a player who isn't at the keyboard is even remotely capable of harming you in any way. Players in Eve are risk averse. Cloaky AFK camping ...
- by Lugia3 - at 2016.08.31 20:05:20
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Someone at work shouldn't be a tangible threat to someone playing the game.
- by Lugia3 - at 2016.08.31 20:01:02
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9. Now is probably a better time then ever to remove attributes/remaps - in Player Features and Ideas Discussion [original thread]
Well it looks like we found that one guy who likes bad game design.
- by Lugia3 - at 2016.08.31 19:47:27
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10. Now is probably a better time then ever to remove attributes/remaps - in Player Features and Ideas Discussion [original thread]
The attribute system is old, archaic, and restricts players for no good reason. Get rid of it and make accounts passively generate free skillpoints like they did in DUST.
- by Lugia3 - at 2016.08.31 17:26:21
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11. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I will make sure t3ds get the d if you vote for me.
- by Lugia3 - at 2016.08.27 22:06:16
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12. Avatar CPU - in Player Features and Ideas Discussion [original thread]
Why would CCP buff the best titan? That's like giving the Svipul a buff.
- by Lugia3 - at 2016.08.02 15:58:52
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13. PvP Missions - in Player Features and Ideas Discussion [original thread]
Hold on to your helmets. New agents in lowsec(?) can tell you to go and kill x amount of ships. Rewards scale based off of the killmail value of the ships you destroy, much like the bounty system. This is to prevent people from farming their alts...
- by Lugia3 - at 2015.10.30 18:17:48
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14. Deflector - in Player Features and Ideas Discussion [original thread]
- by Lugia3 - at 2014.12.26 16:25:52
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15. How to make missiles interesting, Mechanically speaking - in Player Features and Ideas Discussion [original thread]
Tusker Crazinski wrote: Anhenka wrote: Sounds like a massive server hog to me. Edit: Maybe get rid of the massive blank space at the end of your post? Ty did not realize perhaps It can be. a simple fix I could see is to reduce the serve...
- by Lugia3 - at 2014.12.07 11:52:01
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16. Sleepers Clean Up Abandoned Structures - in Player Features and Ideas Discussion [original thread]
Aran Hotchkiss wrote: I'll admit this is an interesting idea, curious as to the implications of people using this to farm encounters Always a possible option. It has it's risks, though. They might spawn and blow up your tower while you're as...
- by Lugia3 - at 2014.12.07 11:45:55
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17. Sleepers Clean Up Abandoned Structures - in Player Features and Ideas Discussion [original thread]
With the sleepers becoming more active in k-space in Rhea, why not make them assault structures that have been offline and/or abandoned for too long? Say we have a POS, and we let it run out of fuel. After 20 days without fuel, the game starts ro...
- by Lugia3 - at 2014.12.07 02:09:43
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18. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
Viribus wrote: ShahFluffers wrote: Deimos has less raw armor. 90% resistance is meaningless oh my god no way there's someone this dumb i feel like i'm taking crazy pills you realize we're talking about active tanks, right? and a deim...
- by Lugia3 - at 2014.12.02 05:08:37
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19. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Zavand Crendraven wrote: Harvey James wrote: Valkin Mordirc wrote: Cruisers are actually pretty fine where they are. The VNI might do it's job to well, but it's certainly not on the levels how you are putting it. ...
- by Lugia3 - at 2014.12.01 22:15:24
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20. More drone bay for Vexor - in Player Features and Ideas Discussion [original thread]
Vexor is already the most powerful T1 cruiser by far. Leave my Vexor alone.
- by Lugia3 - at 2014.11.21 22:34:48
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