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1. Skills explained - in Skill Discussions [original thread]
Might want to add the Nanite skills, see alot of people asking about them and wanting them to work with armor or hull reps..... (I know what they do, but it'd be nice to just point them to your thread)
- by Lurtz - at 2008.07.31 17:01:00
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2. DED connections - in Skill Discussions [original thread]
Right now the ONLY way to get the book is is a GM or Dev spawns a copy for you.
- by Lurtz - at 2007.09.19 15:02:00
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3. haven't seen a 'how many level 5 skills' post in a while..... - in Skill Discussions [original thread]
Edited by: Lurtz on 02/09/2007 18:21:42 so lets get this going.... 72 here he sum of skillpoints in skills at level 5 is 41,216,000 skillpoints. * Advanced Spaceship Command (rank 5) * Analytical Mind (rank 1) * Assault Ships (rank 4) *...
- by Lurtz - at 2007.09.02 18:21:00
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4. Primary and secondary skills and using them ie ships - in Skill Discussions [original thread]
Originally by: Marine HK4861 Originally by: Galan Undris You don't even need the prerequisites for all the skills, just the first one listed under each (primary, secondary, tertiary). Example: If your charracter by some chance st...
- by Lurtz - at 2007.08.05 17:46:00
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5. shield Compensation Skills - in Skill Discussions [original thread]
Originally by: Kasei Demimonde I think actually that it is additive not multiplicative. Which is to say with a T2 passive (37.5) with level 4 skills gives 37.5 + 4*(5% per level) = 57.5% resistance. No promises, but I notice that with on...
- by Lurtz - at 2007.05.08 19:12:00
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6. Primary and secondary skills and using them ie ships - in Skill Discussions [original thread]
Originally by: Martiouse Shova Im really confused here if i have all the primary skills learned to be able to use a ship but not the secondary ones does that mean i cant fly that ship till i train the secondary ones???? Ive been looking at...
- by Lurtz - at 2007.04.22 14:59:00
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7. Myth or Truth ? - in Skill Discussions [original thread]
Simple enough to fix, just have current training stop when a medical clone is activated. Then the training has to be restarted and cannot benefit from non-existant implants.
- by Lurtz - at 2007.04.22 05:05:00
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8. Question about order in which skills stack - in Skill Discussions [original thread]
Originally by: Gobblock Edited by: Gobblock on 20/04/2007 17:54:59 I've often wondered, exactly how skill %'s are applied does a skill that gives 10% less of something give base * (100-(10%*skilllvl)) = 50% base @ lvl 5 or does it g...
- by Lurtz - at 2007.04.22 05:00:00
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9. Salvaging w probes! - in Skill Discussions [original thread]
Train whatever skills you want. It doesn't matter. Wrecks cannot be found with probing.
- by Lurtz - at 2007.04.14 20:27:00
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10. The skill Jack - in Skill Discussions [original thread]
Originally by: Ravenal kk, everything is looking lovelly - think ive got everything updated nicely. This Jack of all trades category seems to be kicking off nicely and its fun to see how peoples stats are leveling off. Namarus grabbing th...
- by Lurtz - at 2007.03.30 06:34:00
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11. The skill Jack - in Skill Discussions [original thread]
Skillpoints298th place Skills87th place Skills Ratio2026th place Skills Ranks115th place Corporation Management80th place Drones2738th place Electronics1044th place Engineering1205th place Gunnery1760th place Industry384th place Leadership957th pl...
- by Lurtz - at 2007.03.29 16:51:00
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12. ME/PE on a blueprint? - in Skill Discussions [original thread]
ok here goes, all prints have a number which is the absolute minimum requirements. say for example you have a SmurgleBlasterÖ I bpo to build a SmurgleBlasterÖ requires 10 megacyte 100 zydrine 200 noxcium 500 isogen 1000 pyerite 2500 tritanium ...
- by Lurtz - at 2006.12.26 08:52:00
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13. a petition for duel char skill training - in Skill Discussions [original thread]
/ NOT signed
- by Lurtz - at 2006.11.09 00:34:00
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14. CFO Skill - in Skill Discussions [original thread]
Originally by: Dragonring Omega I read somewhere the that this skill doesn't work. Is this still true? Don't know if it works or not, afaik there is no way to get it.
- by Lurtz - at 2006.11.09 00:33:00
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15. In-Warp Speed mod or skill PLZ !!! - in Skill Discussions [original thread]
sounds good, but please a skill not a mod.... wouldn't want the shuttle or freighter pilots to be left out.... to say nothing of pods
- by Lurtz - at 2006.10.18 02:11:00
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16. 100th Lvl skills trained up.. - in Skill Discussions [original thread]
785 levels.... Linkage
- by Lurtz - at 2006.09.24 10:55:00
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17. Covetor skill too high? - in Skill Discussions [original thread]
Originally by: Archo X Originally by: Emma Royd While on some points I agree with Aarin about the apparent imbalance of skills req to ship ability, there are many other skills that need looking at too, why do general ore-specific p...
- by Lurtz - at 2006.09.09 13:45:00
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18. Covetor skill too high? - in Skill Discussions [original thread]
Originally by: Aarin Wrath Just training up for a Covetor and quite frankly its gonna take like a month for me to get it. As it should. Originally by: Aarin Wrath Now what i am wondering is why it requires Barge V since its a...
- by Lurtz - at 2006.09.07 07:06:00
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19. do leadership skills effect you when your not in a gang ? - in Skill Discussions [original thread]
no, you must be ganged, further, the gangmate must be in space and in same grid area of space. Search is top right btw.
- by Lurtz - at 2006.09.05 10:51:00
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20. Skill for picking locks? - in Skill Discussions [original thread]
Originally by: Phlaymer Oh.. damn. Thats no fun. I thought I had it, oh well. I guess I'll have to come up with a different tactic. yes just fly up to a secure can and try 1234 or asdf you'd be amazed how many will open.
- by Lurtz - at 2006.08.18 14:58:00
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