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21. Small blaster spec V - in Skill Discussions [original thread]
Edited by: Lurtz on 19/07/2006 04:45:06 Worry about spec skills lvl 5 when you decide to focus heavily on using that weapon, and already got everything else maxed out. ( which includes the ship skill, major support skills and all other gunnery...
- by Lurtz - at 2006.07.19 04:44:00
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22. Small blaster spec V - in Skill Discussions [original thread]
Worry about spec skills lvl 5 when you decide to focus heavily on using that weapon, and already got everything else maxed out. ( which includes the ship skill, major support skills and all other gunnery skills ) *Lurtz does not have a cool sig
- by Lurtz - at 2006.07.19 04:44:00
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23. Advanced shield hardening skills question - in Skill Discussions [original thread]
Originally by: Artemis Dark So basically what you are saying Kel Shek, is that these skills completely suck? Is there any conceivable situation where one would want to use passives modules plus these skills as opposed to active modules ...
- by Lurtz - at 2006.06.27 14:49:00
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24. Archeology....is it a usable skill? - in Skill Discussions [original thread]
it is certainly a useful skill. it allows the use of analyizers to open some special cans which have some really cool rare loot. For more info look up Cosmos in search or browse the missions forum.
- by Lurtz - at 2006.05.05 21:04:00
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25. "You don't have the skill to fly your ship in it's current condition." - in Skill Discussions [original thread]
Originally by: Shemsu Draconis Okay, so I've been getting this message every now and then when I go to repair my ship after a battle or a nice run-in with some strong NPCs. I want to just repair my hull with a Hull Repper, so I Fit and att...
- by Lurtz - at 2006.04.10 03:27:00
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26. Q: Shield resist compensation skill - in Skill Discussions [original thread]
the math is easier with the 40% Dread Gurista passive hardeners 40% 0 skill 42% 1 44% 2 46% 3 48% 4 50% 5 so at level 5 a passive can be as good as a t1 active
- by Lurtz - at 2006.04.04 09:33:00
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27. Learnings at lvl5 for new characters. - in Skill Discussions [original thread]
Edited by: Lurtz on 09/01/2006 07:18:26 delete. mispost
- by Lurtz - at 2006.01.09 07:18:00
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28. Help on getting a R&D agent. - in Skill Discussions [original thread]
Hi, I could do with a bit of knowledge here. Im interested in getting a R&D agent & joining the T2 bpo lottery... I just need to know more about it, so I have a few questions: 1). Which corps have R&D agents? Search on market for R.db. Any corp ...
- by Lurtz - at 2005.11.21 05:49:00
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29. Can someone please help with new skill info - in Skill Discussions [original thread]
Originally by: Bedrock damn, any news on the mining implant, or modules for that matter? what? I haven't heard anything about a 2nd mining implant. Will be cool if it is a different slot than the current one, so I can use 2
- by Lurtz - at 2005.11.21 05:39:00
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30. Specific Connections Skills - in Skill Discussions [original thread]
Originally by: Pusher Bott I just got the Political Connections offer the other day. The offer is 15k LP and 10M isk. I had about 30k lp with the agent, so I'm not sure if having too many LP would affect the offer. They do appear to be fai...
- by Lurtz - at 2005.11.13 07:57:00
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31. +5% lp skillbooks - in Skill Discussions [original thread]
Originally by: Aion Amarra Shouldn't the bonuses multiply? If I'm not mistaken, two 25% bonuses (for both skills ebing at 5) should increase the base value by 56.25%, not 50%, as 1 * 1.25 * 1.25 is 1.5625 and not 1.50. Thus, two of the ski...
- by Lurtz - at 2005.09.26 15:14:00
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32. how to get new skills? - in Skill Discussions [original thread]
he forgot Empathy
- by Lurtz - at 2005.09.21 07:32:00
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33. Dreadnaught anticipation - in Skill Discussions [original thread]
new skills (Racial) Captial ships Req: Race BS 4 Spaceship Command 5 Leadership 4 no bs 5, no jumpdrive ops (they are jumpdrive CAPABLE, not required) and i've never seen a dev say anything about ships to bi for gates, that is player speculatio...
- by Lurtz - at 2005.05.30 06:24:00
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