| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
1. Is this normal? (Manufacturing) - in Science and Industry [original thread]
Bridgette d'Iberville wrote: Steve Ronuken wrote: BPCs can't be bugged, unless they all are. They're /all/ the same. They don't have the figures stored on them, just a reference to the same central source. What's the ME on that blueprint, a...
- by Lutz Major - at 2013.01.28 20:22:00
|
2. Sovereignty Structures: Details Needed on All Aspects - in Science and Industry [original thread]
http://wiki.eveonline.com/en/wiki/Sovereignty_guide
- by Lutz Major - at 2012.09.19 19:29:00
|
3. Where can I find a chart for Ore to Minerals after the recent changes - in Science and Industry [original thread]
Tau Cabalander wrote: Lutz Major wrote: Took me a while to find it: Should have checked the ore values page first I put the links there a while ago. Come on ... who uses a wiki *grin* Nice to know that a pro like you manages the conten...
- by Lutz Major - at 2012.08.22 20:26:00
|
4. Where can I find a chart for Ore to Minerals after the recent changes - in Science and Industry [original thread]
Axe Coldon wrote: CCP made changes to many of the ores in what minerals get extracted from them. I can't find an updated web site anywhere. Does anyone have a link. Oh and it has to be a 2012 chart. They just changed them recently. What you ge...
- by Lutz Major - at 2012.08.22 20:03:00
|
5. ME formula ROUNDING issue. - in Science and Industry [original thread]
Steve Ronuken wrote: It /may/ be a floating point issue. I know javascript throws them sometimes with some of the code I've been using. (nothing fancy. just a *100, floor, then /100. I shouldn't end up with 6 decimals, but sometimes it happens....
- by Lutz Major - at 2012.07.04 06:39:00
|
6. ME formula ROUNDING issue. - in Science and Industry [original thread]
Zifrian wrote: Good rundown Lutz but I found that 2.5 is rounded up for some items as well. It's super confusing but appreciate you work in figuring it out. Nothing can be easy, can't it? *sigh* Do you remember which items that were? I tested...
- by Lutz Major - at 2012.07.04 05:36:00
|
7. ME formula ROUNDING issue. - in Science and Industry [original thread]
Finally I got it, but I'm not pleased with the outcome :( As a preface and reminder. There are three types of waste, which have to be applied to the base material quantity given in the database: Material Waste : The base waste factor of every i...
- by Lutz Major - at 2012.07.03 18:55:00
|
8. ME formula ROUNDING issue. - in Science and Industry [original thread]
Lek Arthie wrote: Yes i tested in game. Using a rapid assembly line. With production efficiency 1 you get 5 mexallon and 3 isogen. Where do you got that quote? I tested on test server, but i dont think they have changed anything specifically on...
- by Lutz Major - at 2012.06.28 17:34:00
|
9. ME formula ROUNDING issue. - in Science and Industry [original thread]
Lek Arthie wrote: If you round them separately then mexallon is again wrong (just like before).... Its 4 instead of 5. I dont know what is wrong, the formula seems to be just fine, i dont understand why this blueprint is so weird. You sure, ...
- by Lutz Major - at 2012.06.28 17:24:00
|
10. ME formula ROUNDING issue. - in Science and Industry [original thread]
Lek Arthie wrote: I suppose you mean this raw materials: 2 * (1.2 * 1.2 + (0.1 / (1 +0))) = 3.08 extra materials: 1 * (1.2 * 1.2) = 1.44 for both the equations, cause thats the only way i can find your results. But still if i use thi...
- by Lutz Major - at 2012.06.27 20:54:00
|
11. ME formula ROUNDING issue. - in Science and Industry [original thread]
Lek Arthie wrote: Ok using your math can you check out tracking link i blueprint again? Using a rapid assembly line and comparing the factory quote with pe skill 1 and 5 i get: lvl 1 pe mexallon 4 <---- this is incorrect, in-game quote show...
- by Lutz Major - at 2012.06.27 19:51:00
|
12. ME formula ROUNDING issue. - in Science and Industry [original thread]
Lek Arthie wrote: Yea i already read your post Lutz, but i still cant get it to work. Where exactly do you put the production waste factor from the assembly line? for each material (raw and extra), counting also waste from PE skill, and how do...
- by Lutz Major - at 2012.06.27 19:11:00
|
13. ME formula ROUNDING issue. - in Science and Industry [original thread]
This should answer your questions: community.eveonline.com/ingameboard.asp?a=topic&threadID=1561558
- by Lutz Major - at 2012.06.27 17:42:00
|
14. So, was everyone too busy whining about datacores to notice this? - in Science and Industry [original thread]
Bye bye, nice and complex game play ... Welcome, mass-gaming suitable easy rules!
- by Lutz Major - at 2012.05.28 11:54:00
|
15. Tech II required materials from database dump - in Science and Industry [original thread]
Wes Camus wrote: Well... BPO says you need, and beside that also T1 and other items. PS. Your answer just made me thinking abouts something and it seems its correct. No idea who designed that DB but amounts of materials include those materials...
- by Lutz Major - at 2012.02.12 18:25:00
|
16. How exactly do people make money from Invention? - in Science and Industry [original thread]
Brewlar Kuvakei wrote: T2 BPO is the reflection of how corrupt CCP are and how they will never take any responsibility for their bad decissions. EVE's only chance for growth and development is that it is sold or floated and new developer takes ...
- by Lutz Major - at 2012.02.01 14:13:00
|
17. BPO lockdown - in Science and Industry [original thread]
I don't think so, but you will have to lock down each and every one - no mass lock down! And then you will have to vote for each and everyone - again no mass voting
- by Lutz Major - at 2011.12.19 14:53:00
|
18. When is invention success/fail calculated? - in Science and Industry [original thread]
Tash'k Omar wrote: Galadriel Vasquez wrote: Its calculated when you hit accept quote. Not sure if this is accurate, can anyone confirm/deny please? I was under the impression that it was when you delivered the finished job. I honestly ha...
- by Lutz Major - at 2011.12.15 08:05:00
|
19. BPO Calc gives wrong number for mobile warp disruptors - in Science and Industry [original thread]
Yep. That's what I thought. Here is the actual quote of a ME0 Mobile Large Warp Disruptor I Blueprint with Production Efficiency Skill V. The process to calculate the correct amounts were already given by Matthew and Fubar: http://www.eveonlin...
- by Lutz Major - at 2011.12.14 20:17:00
|
20. BPO Calc gives wrong number for mobile warp disruptors - in Science and Industry [original thread]
Robert Caldera wrote: perfect skills, building in a station. Does the manufactoring location have any impact on material waste? I thought its only build time which can be optimized by building in arrays. Yes. Some POS modules like Advanced Sh...
- by Lutz Major - at 2011.12.14 18:21:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
| First page | Previous page | Next page | Last page |