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1. Any news on a new EFT? - in Ships and Modules [original thread]
Might be a temporary solution: cak2eft - an EFT character skill file generator
- by Lutz Major - at 2011.10.12 11:13:00
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2. High-sec ganking profitability - in Ships and Modules [original thread]
1-Up Mushroom wrote: Honestly (Not saying you are) but most people who move expensive stuff are complete idiots. I mean I can't even being to tell you how many KM's I see where Badger's and Iterions are hauling millions or billions worth of stu...
- by Lutz Major - at 2011.10.09 18:56:00
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3. bombs - in Ships and Modules [original thread]
Aamrr wrote: What, you mean like the smartbomb camps on all the important hisec-lowsec shortcut gates? Amused: You really want to compare a wannabe smartbomb camp with a Stealth Bomber wing? "Oh noooo!" Tha bwiwate will kill me with hssss 20...
- by Lutz Major - at 2011.09.30 10:39:00
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4. bombs - in Ships and Modules [original thread]
Puzzled: why should that happen? Statement: gate camps in low sec are already worse than in null-sec. Concerned: Enabling mighty AOE wepons for campers would seriously **** off even more people entering low
- by Lutz Major - at 2011.09.30 09:10:00
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5. Inc carebear whine on transportation. + "balanced" idea - in Ships and Modules [original thread]
If I may recap: you want a new ship for A-FREAKING-K hauling? May I reply with a serious question? Are you nuts?
- by Lutz Major - at 2011.06.11 19:02:00
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6. Assault Launcher for Battleships (using Heavy Missiles) - in Ships and Modules [original thread]
Originally by: Duchess Starbuckington Quote: there are already long and close range BS missiles in the game. Quote: Great! That's what my 120m/s Raven needs: another close-combat weapon. ... Have you ever actually used ...
- by Lutz Major - at 2011.03.09 12:38:00
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7. Assault Launcher for Battleships (using Heavy Missiles) - in Ships and Modules [original thread]
Great! That's what my 120m/s Raven needs: another close-combat weapon. Expense of ammo would sure decrease, because my Drones would kill all enemies before I'd be even within reach.
- by Lutz Major - at 2011.03.09 12:15:00
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8. Exploration ships idea - in Ships and Modules [original thread]
Originally by: Kentares Kodiak Originally by: Lutz Major In EVE, each ship has mostly one single role and is not multi-purpose. Really!? Then CCP needs to nerf a couple of ships specially the Tengu. That's why I said mostl...
- by Lutz Major - at 2011.02.21 12:29:00
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9. Exploration ships idea - in Ships and Modules [original thread]
Originally by: Drake Kadence Yes, no extra turret slots, only utility slots, and the extra slots would obviously not be the same for all but streamlined to provide basicaly the same damage output, tankability, and utility accross the board...
- by Lutz Major - at 2011.02.21 08:55:00
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10. Exploration ships idea - in Ships and Modules [original thread]
Do I get that right: You want T2 destroyers with 11 high slots and in case of the Cormorant hull vessel 6 medium slots?
- by Lutz Major - at 2011.02.21 07:26:00
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11. would cloak save me? - in Ships and Modules [original thread]
Originally by: Lain Umi would a cloak save me from a good lowsec gatecamp if i had an afterburner equipped on a nimble HAC? thx. No, because HACs cannot fit an Covert Ops Cloaking Device II! Hence they cannot warp cloaked and all other ...
- by Lutz Major - at 2011.01.24 08:30:00
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12. Cruiser hull for blasting through lvl 1 - 3? - in Ships and Modules [original thread]
A Cerberus will slice through any mission including l4s. But don't waste T2 ammo until l3s
- by Lutz Major - at 2010.12.26 12:25:00
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13. Pilgrim advice? - in Ships and Modules [original thread]
Originally by: DerrHerrForumAlt Thoughts? :) yes, the German article Der Herr Forum Alt is spelled only with one r ;)
- by Lutz Major - at 2010.12.25 21:11:00
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14. Noctis Nerf? - in Ships and Modules [original thread]
Originally by: Tippia Originally by: Lutz Major You know, 2 + 2 is the same as 2 * 2 ... and that stuff No, that's not quite the same thing. Originally by: Flaming Candle It seems that you have also fallen for a common ...
- by Lutz Major - at 2010.12.20 22:01:00
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15. Noctis Nerf? - in Ships and Modules [original thread]
Originally by: Tippia Originally by: Seriously Bored Whether it's correct or incorrect, it's how the game works... It's also how percentages work. ¦x% ≡ +(1¦0.01x) you found that on Wikipedia, didnt you? and to answer yo...
- by Lutz Major - at 2010.12.20 21:40:00
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16. Noctis Nerf? - in Ships and Modules [original thread]
Originally by: Flaming Candle It seems that you have also fallen for a common mistake: a +300% bonus is calculated my multiplying the original value by four, not three. so you get 20km * 4 = 80km. Dear lord. This is by far the bestest ve...
- by Lutz Major - at 2010.12.20 18:56:00
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17. Concern about tech III frigates regarding Battleships - in Ships and Modules [original thread]
Deploy heavy drones and bye, bye frigate. And I wouldn't count on T3 frigs soon. Anyhow I wouldn't spent 300 mils for one just to 'tackle' battleships
- by Lutz Major - at 2010.12.16 11:36:00
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18. Hound's engagement spectrum? - in Ships and Modules [original thread]
I'm sorry to ask: Are you trolling? With only the bare minimum skills a torpedo goes about 30km give or take in an Stealth Bomber.
- by Lutz Major - at 2010.12.06 07:25:00
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19. Cerebral Accelerator - in Ships and Modules [original thread]
Originally by: Baudolino Can cerebral boosters be sold and bought on market? Can i put a cerebral accelerator in my 7 year old character and get a 20% damage bonus to my 1600 DPS machariel? You can probably stick it in, but the booster ...
- by Lutz Major - at 2010.11.15 10:45:00
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20. blockade runners - in Ships and Modules [original thread]
I just say: two high-slots!
- by Lutz Major - at 2010.11.08 12:31:00
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