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181. [Proposal] Boosters for non-combat activities. - in Assembly Hall [original thread]
Can you give some examples of non-combat boosters? Other than for mining yield/cycle times and propulsion boosters (which would be hard to justify due to propulsion being linked to the ship/modules, not pilot sobriety), I can't really think of cas...
- by Lykouleon - at 2013.02.19 20:21:00
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182. [Proposal] POB - Player Owned Billboard - in Assembly Hall [original thread]
Battletroll484 wrote: 5: POB's would display player generated advertisements in addition to default system/game options available via menu. Benefits: seeing dickbutt.jpg every or every-other system. How could that not possibly be bad for the...
- by Lykouleon - at 2013.02.18 03:40:00
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183. FW Missions and NPC AI Mechanics - in Assembly Hall [original thread]
sabre906 wrote: Game mechanics > lore.. For a generic, run-forward-shoot-bad-person FPS designed for grade schoolers: yes, your silly run-forward mechanics are very important. For a Role-playing Game, which inherently means its dependent ...
- by Lykouleon - at 2013.02.12 13:06:00
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184. FW Missions and NPC AI Mechanics - in Assembly Hall [original thread]
Oddly enough, this does seem like legit oversight by CCP. If a Gallente FW player warps into a Caldari plexer's site and opens fire on said plexer, why would the Fed. Navy open fire on one of it's capsuleer bros? No, "OMFG HE TURNED ON AN OFFENSIV...
- by Lykouleon - at 2013.02.11 22:29:00
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185. [Proposal] Cloaking , Scanning and Finding those bastards - in Assembly Hall [original thread]
Oh look, its that time of the week for the "wah afk cloakers" thread.
- by Lykouleon - at 2013.02.08 19:37:00
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186. [Proposal] Player-owned stations, problem and solution - in Assembly Hall [original thread]
A lot (if not everything here) has been discussed and beaten to death by the modular POS discussions.
- by Lykouleon - at 2013.01.28 18:44:00
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187. [Suggestion/Proposal]Null Sec perhaps the Mechanics are not at fault - in Assembly Hall [original thread]
1) I make multiple alliances and multiple corps, run them all under the same leadership structure and manage them as one unit. Nothing has changed but making it more annoying to make multiple corps and alliances. 2) Yes, because my amazing spaces...
- by Lykouleon - at 2013.01.25 07:54:00
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188. [Proposal] To make accusations of EULA violations a violation of its own - in Assembly Hall [original thread]
Besides what Shah has already pointed out, consider the following: If we already troll with fake threats of EULA violation reports, what's going to happen when you make EULA violation threats petitionable? People are immediately going to threaten...
- by Lykouleon - at 2013.01.24 00:19:00
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189. [Proposal] Solution to number 0.0 Sov / 0.0 Industry / Small gang fleet issues ... - in Assembly Hall [original thread]
The Sov system used to be tied to the POS system...it was even worse and didn't limit claiming large areas of space either.
- by Lykouleon - at 2013.01.21 00:20:00
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190. [Proposal] Do not allow a WCS fitted ship to enter a FW PLEX - in Assembly Hall [original thread]
WCS come with penalties. Putting an arbitrary restriction on players that chose to fit them and take the penalties just because you can't get at them fast enough to tackle them is silly.
- by Lykouleon - at 2013.01.14 21:27:00
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191. [proposal] More astrometric physics - in Assembly Hall [original thread]
If you want to code it, sure.
- by Lykouleon - at 2013.01.14 00:08:00
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192. AFK Cloakers - in Assembly Hall [original thread]
I concur with the learned Dutchman.
- by Lykouleon - at 2012.12.31 00:27:00
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193. [PROPOSAL] Cloaky Probes - in Assembly Hall [original thread]
In the 10 years of EVE Online's existence, no one has ever lost a ship to an AFK cloaker. /thread
- by Lykouleon - at 2012.12.27 20:52:00
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194. Drones and aggro management with the new NPC AI - in Assembly Hall [original thread]
Oh no, you actually have to pay attention in missions now with a drone boat instead of warping in -> get aggro -> launch drones -> watch Netflix. The horror!
- by Lykouleon - at 2012.12.26 22:45:00
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195. [Issue] Margin Trading Scam - in Assembly Hall [original thread]
Cheekything wrote: It's effectively an exploit/bug, you are promising to to pay X amount but due to the game engine you cannot and as such the order fails. Negative, as time and time again, margin scamming has been confirmed to be a feature.
- by Lykouleon - at 2012.12.14 16:43:00
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196. Fix cloackers - in Assembly Hall [original thread]
I, the Right HonoUrable and Learned Chief Justice Lykouleon of the Good People of Goonswarm Federation, Hero of D-GTMI, King of Vagabonds, Freer of Slaves, Destroyer of Providence, Lord-Protector of KBP7-G Until I Got Bored And Left That Terrible ...
- by Lykouleon - at 2012.12.03 17:56:00
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197. [FIX REQ.] Margin Trading - in Assembly Hall [original thread]
No.
- by Lykouleon - at 2012.11.29 14:42:00
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198. [Proposal] - Bombs in low-sec - in Assembly Hall [original thread]
Terranid Meester wrote: If there is a reason why bombs cannot be used in low sec I would like to hear it, so I can debunk the theory. The answer you seek is somewhere in here.
- by Lykouleon - at 2012.11.28 16:49:00
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199. HIgh-sec miner bumping and "griefing" definition - in Assembly Hall [original thread]
87102-6 wrote: No, I did not misread it. My mistake was in stating vulgarity was permitted per (6)(a)(5) and not permitted per (2)(d), when in fact that should be reversed (vulgarity permitted per (2)(d) to some degree, and not permitted per (6...
- by Lykouleon - at 2012.11.21 20:01:00
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200. HIgh-sec miner bumping and "griefing" definition - in Assembly Hall [original thread]
87102-6 wrote: Behaviour and model lacks centralised corporation that manages this operation, making it impossible for players to deal with it in the same way they would historic/classic griefing . Doesn't matter. That's emergent gameplay, ...
- by Lykouleon - at 2012.11.21 17:44:00
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