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1. Typhoon PvE - in Ships and Modules [original thread]
Originally by: Orb Lati To the op. Are you sure about that fit. Just plugged it into EFT and even with a LVL5 Char it doesnt perma run those dual LARII (lasts about 10 minutes and only 4 minutes using my own hi level char) also it seems ...
- by M00dy - at 2008.02.27 18:42:00
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2. maelstrom VS abbadon - in Ships and Modules [original thread]
Not a big difference between the two. Both are gank and tank gunboats with good range. Killed In Action The Crimson Federation
- by M00dy - at 2008.02.20 17:48:00
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3. Comments on the Kitsune Please - in Ships and Modules [original thread]
I'd always want at least one in my gang. Killed In Action The Crimson Federation
- by M00dy - at 2008.02.13 18:22:00
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4. Typhoon PvE - in Ships and Modules [original thread]
Perma runs Dual LARs. [Typhoon, Tank] Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Damage Control II Cap Recharger II Cap Rec...
- by M00dy - at 2008.02.13 18:21:00
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5. How does the Hyena stack up against the other Electronic attack ships? - in Ships and Modules [original thread]
Hyena is able to do something that no other ship can do, stop a nano ship from mwding back to the gate. You'll catch a lot of ships that your gang might miss otherwise. (Yeah, a triple sensor boosted Huginn or Rapier too but then it's a chitty fit...
- by M00dy - at 2008.02.13 18:17:00
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6. Recon ship fitting - in Ships and Modules [original thread]
I find the long range scrams very useful in a gang. Killed In Action The Crimson Federation
- by M00dy - at 2008.02.11 18:47:00
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7. Astarte Dps question? - in Ships and Modules [original thread]
You should fight better opposition. You haven't fought a good fighter in more than 2 years. Yeah, you may have one of the best skill sets in mma, but imo you don't deserve to be the #1 p4p anymore. Killed In Action The Crimson Federation
- by M00dy - at 2008.02.01 18:57:00
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8. Ishkur After trinity - in Ships and Modules [original thread]
Setup stays the same really. Only you have less drone damage. Killed In Action The Crimson Federation
- by M00dy - at 2008.01.15 17:47:00
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9. Caldari Crosstraining, suggestions? - in Ships and Modules [original thread]
Yeah, why cross train? I hate the idea of cross training, but if I had to I would go for gallente as they do the most damage. But I'm a high sp minnie pilot so... Killed In Action The Crimson Federation
- by M00dy - at 2008.01.13 06:38:00
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10. thorax pvp ammo question - in Ships and Modules [original thread]
Use most damaging. Faction antimatter , and Hammerhead drones. Killed In Action The Crimson Federation
- by M00dy - at 2008.01.13 06:35:00
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11. 0.0 ratting + Vengeance? - in Ships and Modules [original thread]
An annoying part of 0.0 ratting is having to leave and buy more ammo. Killed In Action The Crimson Federation
- by M00dy - at 2008.01.13 06:33:00
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12. New Minmatar Pilot, Seeking PvP setups - in Ships and Modules [original thread]
All the advise in this thread is fantastic. For a low sp pvp character Gunner Cids Rupture setup is spot on. A Stabber with T2 guns and barrage ammo is also great. Just stay out of web range and you're golden. RATatatatatat - Moody Killed...
- by M00dy - at 2008.01.13 04:30:00
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13. ECCM as a counter to ECM - in Ships and Modules [original thread]
I'd say that other mods would be more usefull. RATatatatatat - Moody Killed In Action The Crimson Federation
- by M00dy - at 2008.01.11 18:20:00
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14. Covert op's frigate, is it worth it? - in Ships and Modules [original thread]
Cov-ops are always great. I always want some in my gang. RATatatatatat - Moody Killed In Action The Crimson Federation
- by M00dy - at 2008.01.11 18:19:00
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15. pvp raven - in Ships and Modules [original thread]
I'd add a Warp Disruptor II. - Amp. RATatatatatat - Moody Killed In Action The Crimson Federation
- by M00dy - at 2008.01.11 18:17:00
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16. Jin's Setups - in Ships and Modules [original thread]
You rock Jin, thanks for sharing. RATatatatatat - Moody Killed In Action The Crimson Federation
- by M00dy - at 2008.01.09 18:29:00
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17. DDD Focus Script - in Ships and Modules [original thread]
Fantastic idea UGLY, you get a cookie. RATatatatatat - Moody Killed In Action The Crimson Federation
- by M00dy - at 2008.01.08 17:52:00
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18. [TRINITY] Huginn discussion - in Ships and Modules [original thread]
It say use the first and have your gang bring along some inties. But if you want to be the Heavy Tackler that's fine too. Polycarbons are sexy, I hate buying them but they are worth it. RATatatatatat - Moody Killed In Action The Crimson F...
- by M00dy - at 2008.01.08 17:52:00
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19. Boost Patch: Vargur = 1 more mid slot, 1500 more grid (make it so!) - in Ships and Modules [original thread]
Make it so! RATatatatatat - Moody Killed In Action The Crimson Federation
- by M00dy - at 2008.01.04 17:39:00
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20. Blackbird solo/small gang fit? - in Ships and Modules [original thread]
It wouldn't hurt to try. Sure you won't be able to kill the pvp masters. But I doubt you will ever run into any of those. It'll kill a few things. Go for it. RATatatatatat - Moody Killed In Action The Crimson Federation
- by M00dy - at 2008.01.04 17:38:00
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