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121. Taranis solo pvp - need help - in Ships and Modules [original thread]
Well I guess Intys just aren't solo pwn mobiles. Sry.
- by M00dy - at 2006.12.29 21:00:00
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122. Minmatar Hurricane - in Ships and Modules [original thread]
lol at Warp Core Stabs.
- by M00dy - at 2006.12.29 19:37:00
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123. Ideal pirating rifter setup?? - in Ships and Modules [original thread]
o/ Rail Meds: MWD, Web, Scram Lows: Plate, Speed Mod, CPR
- by M00dy - at 2006.12.29 19:36:00
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124. Mobile Warp Destablizers - in Ships and Modules [original thread]
It must be placed near to where they come out of warp. It won't pull ships out of warp.
- by M00dy - at 2006.12.29 17:16:00
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125. Maelstrom (input plz) - in Ships and Modules [original thread]
I'd rather have a MWD than an EM Hardner. Use three Gyros.
- by M00dy - at 2006.12.28 17:08:00
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126. tempest and lvl 4 mission!? - in Ships and Modules [original thread]
Stop This Madness!!!1 Angels do EXP and KIN! Not Thermal. Autocannons are better anyway. Do more damage, get the job done faster. I like using double webs. What's the unicode for "heart"?
- by M00dy - at 2006.12.27 20:21:00
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127. Hurricane fit pvp - in Ships and Modules [original thread]
OMG Double Tanking!!! It's true that using a shield tank and an armor tank at the same time isn't as effective as doing a shield OR an armor tank. Check the setups thread in the stickies above.
- by M00dy - at 2006.12.27 18:53:00
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128. Design your own Gallente/Amarr and Caldari/Matar faction ships - in Ships and Modules [original thread]
I'd like a Caldari/Matar Missile BS with speed, and two missile bonuses.
- by M00dy - at 2006.12.27 17:31:00
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129. [Revelations] Rapier - Fleet-Support - in Ships and Modules [original thread]
Cool.
- by M00dy - at 2006.12.27 14:29:00
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130. What ship for 0.0 Angel Ratting - in Ships and Modules [original thread]
Drone ships are great at it. Such as the Vexor. Other cruisers or Assult Frigs can do it but they use ammo, and it takes a while to kill BSs with < Large guns.
- by M00dy - at 2006.12.27 14:27:00
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131. [REV] Ragnarok - in Ships and Modules [original thread]
That's how I fit mine and I've never lost it. Works wonders.
- by M00dy - at 2006.12.22 17:48:00
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132. Anyone elseÆs turrets hitting way outside there max range? - in Ships and Modules [original thread]
Yeah, I've wrecked orbiting Intys before in my Arty Pest.
- by M00dy - at 2006.12.22 16:25:00
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133. Minmatar missile cruiser (AKA bellicose love) - in Ships and Modules [original thread]
Here, here! Minmatar Missile Ships: Frig: Breacher, Missile Bonus Cruiser: Belicose, Gun Bonus? BS: Typhoon, Missile Bonus Doesn't make much Sense.
- by M00dy - at 2006.12.18 16:02:00
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134. Drake vs. Hurricane 1V1 PVP - in Ships and Modules [original thread]
It's just that Thermal is pretty good. I love having 5 warrior IIs for killing Intys, but generally Thermal is choice. Pew Pew is the most fun!
- by M00dy - at 2006.12.15 19:35:00
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135. Stabber Fleet Issue - in Ships and Modules [original thread]
Sounds good Bezzor, how much to Fleet Stabbers go for? Pew Pew is the most fun!
- by M00dy - at 2006.12.15 19:28:00
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136. Drake vs. Hurricane 1V1 PVP - in Ships and Modules [original thread]
How about some set-ups eh. Hurricane 6x T2 220s, 2x Light Missile Launchers Web, Scram, MWD, Cap Booster MAR II, 1600 Plate, 2x EAN II, DCU, Gyro 4x T2 Hobgoblins, 1 T2 Hammer Head Drake 7x HMLs, 1x Nos MWD, Scram, 2x Invul, 1x T2 L SB, Cap Boos...
- by M00dy - at 2006.12.15 17:29:00
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137. Hurricane Setup. - in Ships and Modules [original thread]
Thinking about the different ways to armor tank this thing. Here's a few ideas. Best Resists: 1x MAR II, 1x EAN II,1x DCU, 3x Hardners (EXP,KIN,Therm) Great Resists w/ Plate: 1x MAR II, 1x 1600 Plate, 1x EAN II, 3x Hardners (EXP,KIN,Therm) Dual...
- by M00dy - at 2006.12.15 16:45:00
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138. Anyone had success scanning mission runners? - in Ships and Modules [original thread]
Cool apology Sinbad.
- by M00dy - at 2006.12.15 15:26:00
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139. Armor tanking questions. - in Ships and Modules [original thread]
Shield tanked Geddons ftw???
- by M00dy - at 2006.12.14 20:13:00
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140. Turrets needs a change? - in Ships and Modules [original thread]
The game mechanics don't fit will with medium range. Take a Arty Rupture at 60 kms. Warps in to shoot another cruiser. Cruiser warps off with some shield damage. There's no way to kill anything long range unless it's instpopped. If you have a gan...
- by M00dy - at 2006.12.14 19:52:00
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