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781. Mnemonik the second tryà - in Player Features and Ideas Discussion [original thread]
Medicine & Pills Both should be added in 3 classes each. + 1 faction Medicine: class I: 2 hrs effect (+ skills more) + reduce the chance for a bad medical side effect 10 % class II: 4 hrs effect ( + skills more) + reduce the chance for a b...
- by Macmuelli - at 2007.11.06 14:28:00
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782. Mnemonik the second tryà - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 05/11/2007 21:11:25 Edited by: Macmuelli on 05/11/2007 21:08:56 Edited by: Macmuelli on 05/11/2007 21:08:18 Medical Boosters: Long time ago we had seen ôlearning Boostersö which increase the attributes of a pla...
- by Macmuelli - at 2007.11.05 21:08:00
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783. Mnemonik the second tryà - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 31/10/2007 19:29:41 Bad medical side effects. If the transfer of the compressed Datafiles is finished, and the decompression starts, there will be the chance ;percantage based; to get such a effect. This should be cal...
- by Macmuelli - at 2007.10.31 19:29:00
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784. Mnemonik the second tryà - in Player Features and Ideas Discussion [original thread]
Edited by: Macmuelli on 30/10/2007 16:57:48 I hope this idea will be discussed/ improved more, and donÆt end at page 1234 ^^. At least it is a chance have an improvement to the actually skill learning, under the aspect of something which is m...
- by Macmuelli - at 2007.10.30 16:54:00
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785. Mnemonik the second tryà - in Player Features and Ideas Discussion [original thread]
Mnemonic: The Skill will be added to u via compressed Data files. This progress will take time upon then Rank of the skill includes the upgrade of the skill. An Example: Skill: Multitasking (rank 3) Skill level II -> upgrade to level III S...
- by Macmuelli - at 2007.10.30 16:53:00
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786. Mnemonik the second tryà - in Player Features and Ideas Discussion [original thread]
ItÆs an upgraded idea I had posted before. The base of this idea is a Chance learning a second skill by side of the actual skill learning progress. It is a medical upgrade to the Player for the cost s of penaltyÆs, when u use it. To use this Up...
- by Macmuelli - at 2007.10.30 16:52:00
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787. bpc lotterie idea 10245-.....push it up... it s not the badest - in Player Features and Ideas Discussion [original thread]
i hope ccp wll think about a new Lotterie. Lotterie and a " hit on it" makes ppls Happy. Same start position for everyone, woud be possible increase the work on research agents. If u woud limit the tickets eqch char to 7 pieces, it woud be the s...
- by Macmuelli - at 2007.10.28 18:53:00
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788. bpc lotterie idea 10245-.....push it up... it s not the badest - in Player Features and Ideas Discussion [original thread]
Perhaps it was postd before.. All bpos had to be changed into high run bpcs at first. Bps for Lotterie: Bpcs of each ships (1-2 run) maximal (me 2 + pe 1) Bpcs of items (5-10 runs ) of each type (me 10 + pe 5) It shoud be calculated and se...
- by Macmuelli - at 2007.10.27 23:33:00
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789. 2x Hardwiring - Zainou 'Beancounter' K60 115 mo each + x- types - in Sell Orders [original thread]
a little daily bump for this implants @ a good price "Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
- by Macmuelli - at 2007.10.27 16:45:00
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790. 2x Hardwiring - Zainou 'Beancounter' K60 115 mo each + x- types - in Sell Orders [original thread]
2x Hardwiring - Zainou 'Beancounter' K60 a 115 mio contract up in stacmon / placid region( high sec) +Centus X-Type Armor Explosive Hardener 290 mio + Centus X-Type Armor Thermic Hardener 330 mio + Core X-Type Armor EM Hardener x 1 99 mio...
- by Macmuelli - at 2007.10.26 18:41:00
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791. Black ops + jove area? - in Ships and Modules [original thread]
well makes sense. so Dream off then. ^^ Perhaps something they coud think about adding " jove special event missions" to the game. like " jove agent open a cov cyn gen and u can make a jump portal to temporary for a short mission... anyway b...
- by Macmuelli - at 2007.10.25 18:07:00
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792. Black ops + jove area? - in Ships and Modules [original thread]
Edited by: Macmuelli on 25/10/2007 17:06:41 "The Black Ops specialize in infiltration and covert operation. Equipped with a jump drive, they can jump short distances past enemy blockades." "this is what i m think about atm" sounds like he ca...
- by Macmuelli - at 2007.10.25 17:06:00
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793. Black ops + jove area? - in Ships and Modules [original thread]
i woud be surprised if this woud be possible. My translations looks so, That balck ops can operate behind enemie lines. and got a limited Jump range. So what sens woud it make if u need to bring first a covetrt ops to let your black ops inside th...
- by Macmuelli - at 2007.10.25 16:56:00
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794. Black ops + jove area? - in Ships and Modules [original thread]
Hi! Will it be possible to enter with this ships the jove area? Or are all jove system out of the jump range of the incoming black ops.? Perhaps a temporary Exploration Look into there terretory for special resources? breg mac "Ein jeder er...
- by Macmuelli - at 2007.10.25 16:45:00
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795. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
Edited by: Macmuelli on 22/10/2007 21:31:01 Edited by: Macmuelli on 22/10/2007 21:25:54 With this idea it looks like more teamwork. But in the end it s a sifgnificant change making them helpless. U wanna have more smal fleet fights but do...
- by Macmuelli - at 2007.10.22 21:24:00
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796. [service] Chribba's 3rd party service - in Sell Orders [original thread]
I used chribbas service too. And the only thing i can say. Everything was perfect and profesional. Thanks for this nice Buisness Chribba. I will use your service again. breg mac "Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidaren...
- by Macmuelli - at 2007.10.21 20:55:00
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797. Marauders? - in EVE General Discussion [original thread]
Edited by: Macmuelli on 04/10/2007 21:52:35 4 slots smells like captail turrets if u need advanced weapon upgrade for it. looks delicious i wanna have some. Perhaps an extra bonus on rof that they can hit bs better. i m realy courius abotu...
- by Macmuelli - at 2007.10.04 21:50:00
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798. Live Dev Blog - EVE Fanfest 2007, Thursday, 4 October 20:00 to 21:00 GMT - QUESTIONS! - in EVE Information Portal [original thread]
hi! We have seen that u answered last years questions in a meeting live on eve tv. Will there be also the possibilty giving questions via forum which u will answer then live?. U had make your Fanfest every year around november. Will this date o...
- by Macmuelli - at 2007.09.29 13:00:00
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799. Ambulation - Tactical Map functions, new Dev Blog by Eris Discordia - in EVE Information Portal [original thread]
Originally by: Yonker Introduce probes that can give a constant 360 readout of roughly everything in a 20 au sphere. Allow this data to be fed back to somebody elses tatical map. Basically the only way this would be useful is if it allowed...
- by Macmuelli - at 2007.09.27 14:01:00
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800. Ambulation - Tactical Map functions, new Dev Blog by Eris Discordia - in EVE Information Portal [original thread]
Edited by: Macmuelli on 26/09/2007 21:51:25 A lot of Alliances infiltrated there enemies with spys in nearly all positions. This means m they got acess to Teamspeak( or whatever u use). So secret Tactics will not be a secret for a long time. I...
- by Macmuelli - at 2007.09.26 21:50:00
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