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1. Do not train to fly battleships - in Ships and Modules [original thread]
Battleships are the victims of cumulative module nerfs: ECM. Nos. Webs. These utility modules meant that the pure slot-advantage of a BS allowed them to be useful and effective where frigates/cruisers could not. I'm not saying these modules shou...
- by Maeltstome - at 2015.06.08 23:13:50
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2. Matari T1 Redux - in Ships and Modules [original thread]
Said this 3 years ago. Keep saying it now. 'Cane was OP, minmatar are ****. now the 'Cane is ****. I actually wrote out a long post but decided to delete it: No argument ever convinces people of how truley bad minmatar ships are in most situation...
- by Maeltstome - at 2015.06.08 23:05:35
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3. What do you think of the upcoming buff to projectiles? - in Ships and Modules [original thread]
Boozbaz wrote: So those of you saying AC's are still bad. Why are they bad? What exactly makes them worse than the other weapon systems? Damage projection, Raw DPS, the frailty of the hulls with AC bonuses also doesn't help.
- by Maeltstome - at 2015.01.23 14:19:52
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4. What do you think of the upcoming buff to projectiles? - in Ships and Modules [original thread]
Liam Inkuras wrote: Medium and small ACs will still suck horrendously for kiting, and will remain sub-par for brawling. Large ACs are the only system that gain anything here. Large AC's are utterly un-useable beyond the crazy hul bonuses pr...
- by Maeltstome - at 2015.01.23 13:43:57
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5. Interdictor rebalance - One Sabre to rule them all? - in Ships and Modules [original thread]
Reddit seems to have better banter - it's been discussed recently on there. The Sabre isn't the best interdictor for killing ceptors or dropping bubbles and escaping again. It's a legacy thing that people keep assuming the sabre is best. The Fly...
- by Maeltstome - at 2015.01.21 13:17:31
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6. DPS and EHP ranges - in Ships and Modules [original thread]
Generall speaking DPS doubles per ship class you move from, destroyers and BC's skewing the numbers a little. A fully gank fit BS can hit 2000DPS, with 800-1000 being a normal fit. EHP Quadruples with each increase in hull size roughly. Again, ...
- by Maeltstome - at 2015.01.21 12:48:40
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7. T3 (Which one?) - in Ships and Modules [original thread]
Lot's of random chatter, but find another ship that can come close to this: [Tengu, Fleet] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Large Shield Extender II Large Shield Extender I...
- by Maeltstome - at 2015.01.19 14:19:19
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8. Ganking - Vindicator Fits - How to make it not worth the trouble? - in Ships and Modules [original thread]
In an incursion group you should have enough remote reps to keep you up regardless.
- by Maeltstome - at 2015.01.16 15:45:25
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9. Ganking - Vindicator Fits - How to make it not worth the trouble? - in Ships and Modules [original thread]
There is no way to avoid being ganked if someone wants to do it, If you're in an incursion flet you're fine since you get remote reps but when travelling its all about having massive EHP (you WILL be insta tackled or bumped so aligning quickly isn...
- by Maeltstome - at 2015.01.16 14:14:19
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10. Rokh Sniper Fitting? - in Ships and Modules [original thread]
Stop going down the Eve-WIki rabbit hole. Ending up with a sig-tanking-unprobeable-sniping-pvp-buffer tanked-rokh seems like the result of such a journey. I know it's tempting to click all the little links, but most of the time it's best to focus...
- by Maeltstome - at 2015.01.15 13:50:41
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11. T3 (Which one?) - in Ships and Modules [original thread]
Barrogh Habalu wrote: Obligatory reminder that T3s are going to be rebalanced at one point, and possibly rather soon(ish). Fingers crossed they get absolutely donkey punched.
- by Maeltstome - at 2015.01.13 10:13:37
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12. Small Micro Jump Drive - in Ships and Modules [original thread]
Xylem Viliana wrote: I'd prefer the full mjd thing was scraped. For battleships it's amazing - an excellent way of dealing with the increasing number of long-long-long-point ships CCP add to the game. For Battlecruisers it isn't necesary....
- by Maeltstome - at 2015.01.12 10:36:15
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13. HAC and CS for lv4 - in Ships and Modules [original thread]
Ralph King-Griffin wrote: To mare wrote: sevrisyn wrote: Ty for the info I will probably give that fit a try in a few months (trainings gona take 3.) Though I may just have to suck it up and just try and find a battleship that's fun to fl...
- by Maeltstome - at 2015.01.12 10:13:37
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14. Which Recon is about to be the most used recon in the game? - in Ships and Modules [original thread]
Curses hard counter basically everything. In a small gang they can be devastating. Huginn will probably see more use though, simply because it's an actual Combat ship, unlike the other 3 which are slightly tankier T2 versions of the T1 ships with...
- by Maeltstome - at 2015.01.12 10:09:29
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15. Another Ishtar question: shield fits - in Ships and Modules [original thread]
Before you get trolled into the ground, here's a cookie-cutter shield nano fit thrown onto an Ishtar. [Ishtar, Nano-Tar] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Overdrive Injector System II Nanofiber Internal Struct...
- by Maeltstome - at 2015.01.12 09:42:53
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16. Tech 1 pvp frigate fits? - in Ships and Modules [original thread]
Vin Shiruda wrote: Doctor Knuckles wrote: Dual rep incursus sucks balls. You don't have range control at all. You're not gonna kill any half decent pilot with it. Best you can hope for is not getting killed because taking one down 1v1 is suc...
- by Maeltstome - at 2015.01.09 10:48:40
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17. Ships suited to 'hunt' interceptors, garmurs, etc - in Ships and Modules [original thread]
Sean Parisi wrote: Dramiel Not far off being the worst frigate in the game.
- by Maeltstome - at 2015.01.09 10:38:32
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18. Counter warp core stabs - in Ships and Modules [original thread]
Andrew Indy wrote: Zedutchman wrote: I fit 2 stabs on my WH venture. Gas harvesters only have 1500 range... so the 6k lock range is pretty moot. Although of the 4 times I've been ganked so far in WH space, 2 have been with Bubbles, so the...
- by Maeltstome - at 2015.01.09 10:35:51
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19. Building a Rokh that is very tanky, and long range? - in Ships and Modules [original thread]
Rokh has better EHP but worse DPS than a Naga, here's 2 fits i'd use for sitting miles off (200km) [Rokh, Sniper] Damage Control II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Larg...
- by Maeltstome - at 2015.01.09 10:11:13
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20. Building a Rokh that is very tanky, and long range? - in Ships and Modules [original thread]
Tsukino Stareine wrote: No utility high on it makes it a pretty poor brawler especially in small gang Rokh is a better Brawler than a Megathron in a lot of cases where movement isn't an issue :S e.g. When you have a warp in from a gang sco...
- by Maeltstome - at 2015.01.09 10:02:58
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