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1. Faction Ammunition - Make it different. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Leyete Wulf wrote: I would be in favor of the pirate faction ammo delivery a lot more variety, personally I'd like to see so variation in damage types (ie pirate laser crystals that do kinetic or explosive damage, dread g...
- by Maeltstome - at 2014.08.19 13:39:00
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2. Gate camping: maybe the game shouldn't encourage it - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: I would like to see gate camping get harder, in direct response to how high the sec is. Proposed mechanisms: Increase sentry gun damage so that perma-tanking gate guns becomes a moderate challenge again. slightly inc...
- by Maeltstome - at 2014.08.18 09:18:00
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3. [Suggestion]Redistribute Moon Goo - in Player Features and Ideas Discussion [original thread]
Having some regions with top end moons in the past could encourage invasions. Now it's a more even spread, meaning less incentive to take space for resources. I don't understand why moons even have different values these days - it's such a boring...
- by Maeltstome - at 2014.08.18 08:54:00
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4. Faction Ammunition - Make it different. - in Player Features and Ideas Discussion [original thread]
This idea also helps some PVE situations. Since Minmatar are the only race with reliably selectable damage types, this would allow other races to stack damage into the lower-resist of rats. But what do you do with Faction missiles? Offer Split da...
- by Maeltstome - at 2014.08.18 08:49:00
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5. Possible change to make ISK generation more engaging - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Asinar wrote: [ For group-oriented PVE you need to go to low/null but how many PVEers do that? Incursions aside. Those have a high barrier of entry on the other hand. Incursions could have a substantially lower barrier...
- by Maeltstome - at 2014.08.18 08:33:00
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6. Possible change to make ISK generation more engaging - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Kaarous Aldurald wrote: Just want to correct you on something before I get started. Moon Mining is not a lucrative way to make isk. It's supplementary income at best. A decent moon is about equivalent to lowsec ice mining, wh...
- by Maeltstome - at 2014.08.16 14:43:00
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7. Possible change to make ISK generation more engaging - in Player Features and Ideas Discussion [original thread]
Quote: Certain activities in Eve generate a lot of ISK with minimal manual input; Moon Mining, Market Trading etc. - Alongside owning space, the most lucrative ways of generating ISK don't require you to actively be doing anything. Conversely,...
- by Maeltstome - at 2014.08.16 11:38:00
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8. Ship fit purchasing? - in Player Features and Ideas Discussion [original thread]
I support this product and/or service.
- by Maeltstome - at 2014.08.06 16:46:00
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9. Things we shouldn't have to ask for! [The List] - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: Split d-scan and probe scanner into separate windows. ShutUpAndTakeMyMoney.jpg
- by Maeltstome - at 2014.08.06 16:25:00
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10. [Missiles] Cruisers/BC's and Rapid Mediums. - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Just make the Naga into a missile ship again, then it can use rapid heavies. It would actually be viable, imo. It's not like anyone uses the damn thing right now since it's outclassed by the Talos in every respect. ...
- by Maeltstome - at 2014.08.06 16:12:00
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11. [Missiles] Cruisers/BC's and Rapid Mediums. - in Player Features and Ideas Discussion [original thread]
BC's and Destroyers (middle-of-the-park hull sizes) should recieve a baked in range bonus ON TOP of the bonuses they already have. In the case of the Drake, Cyclone, Talwar and Corax, that would mean a SIGNIFICANT bonus to HAM and Rocket range re...
- by Maeltstome - at 2014.08.06 16:09:00
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12. Mining Colonies - in Player Features and Ideas Discussion [original thread]
I like the idea of creating content (wars etc) - but passive isk generation needs to be stopped, period. Perhaps making mining colonies *claim* anomalies for corps and provide refining facilities for them. E.g. you can stake a claim on these 'roi...
- by Maeltstome - at 2014.08.06 15:12:00
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13. Things we shouldn't have to ask for! [The List] - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: We shouldnt need eve-central to check market prices all over the universe. We shouldn't have to depend on third party devs for popular features or ease of use features. Auto watchlist war-targets at start of war auto-re...
- by Maeltstome - at 2014.08.06 15:10:00
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14. Things we shouldn't have to ask for! [The List] - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: EFT But with PYFA;s search function. 400x better than EFT search.
- by Maeltstome - at 2014.08.06 14:55:00
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15. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
I've only managed to get 5 or 6 pages into this but there seems to be some misunderstanding as to where the line of 'Game Mechanics' ends and 'Risk averse players' begins. Removing Sov doesn't make people want to fight more - the solution suggeste...
- by Maeltstome - at 2014.08.01 08:36:00
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16. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: so you add a falloff bonus, but it still has absolutely no damage at all. this is a projectiles problem and a tempest problem. I think there should be changes to both. Tempests Alpha is insane. It's not a DPS ship - it's...
- by Maeltstome - at 2014.07.30 10:29:00
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17. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Vulfen wrote: Schmell wrote: Vulfen wrote: I like the changes you have put on here Rise a 8-4-7 Tempest is good aswell, however i would like to mention that this should apply to the Republic Fleet Tempest aswell a...
- by Maeltstome - at 2014.07.30 09:47:00
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18. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Battleships especially seem to be in a pretty solid place.... PS - how would you feel about an 8/4/7 Tempest? Battleships are in an awful place right now. Small to Medium scale (100v100 ish) battles are almost always in T3's,...
- by Maeltstome - at 2014.07.30 09:23:00
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19. Web overheat bonus change - in Player Features and Ideas Discussion [original thread]
The Serpentis Hulls are a non issue. 90% webs are basically as good as a complete stop - You're just as dea at 10% speed as you are at 5%. I fly interceptors too - if a rapier lands 2 webs on you at 40KM you're dead regardless if they have a point...
- by Maeltstome - at 2014.07.30 08:41:00
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20. Web overheat bonus change - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Sara Tosa wrote: Kagura Nikon wrote: Too much impact to be thrown in like this. Half of eve pvp would need to be rebalanced. Prop mod Overheat is WAY more overpowered (nothing gives such a massive boost). What I t...
- by Maeltstome - at 2014.07.29 15:23:00
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