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181. Repair Shop Duration - in Player Features and Ideas Discussion [original thread]
Abramul wrote: Globby wrote: This is a very well thought out and bad idea. It would be perfectly logical for repairs to take materials, no? That's what you pay the station owners to sort out for you. As far as the OP is concerned, lol no...
- by Mag's - at 2015.12.13 23:07:56
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182. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: If it can mean anything, then it means nothing. So now you are left, literally, with nothing. You're wasting your time Teckos. Best ignore him.
- by Mag's - at 2015.12.13 23:02:33
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183. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: We are actually looking at how things that reduce implicit threat in wh space might look in null sec. No, you are. No one else thinks this is relevant. You've yet again ignored posts that prove you wrong.
- by Mag's - at 2015.12.13 15:15:49
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184. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Maybe it's time you started reading those posts you've avoided. But you won't, because they prove you wrong. As they are logical and yours is just lots of mental gymnastics. You as much as admit it.
- by Mag's - at 2015.12.13 14:50:56
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185. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mag's wrote: Jerghul wrote: Mags Ok. Feel free to disagree for reasons of your own. It is noted. You mean you'll carry on ignoring arguments that prove you wrong. How about you get back on topic and stop fudging the subje...
- by Mag's - at 2015.12.13 14:43:38
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186. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mags Ok. Feel free to disagree for reasons of your own. It is noted. You mean you'll carry on ignoring arguments that prove you wrong. How about you get back on topic and stop fudging the subject matter?
- by Mag's - at 2015.12.13 14:18:35
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187. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mags We still seem to have consensus that wh style rats reduce implicit threat. Feel free to make your argument if you feel that is not the case. No we don't and I have already made my argument, you ignored it. I very rarely sa...
- by Mag's - at 2015.12.13 13:21:44
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188. How to incentivise lowsec - in Player Features and Ideas Discussion [original thread]
Linna Excel wrote: Samillian wrote: Linna Excel wrote: Make concorde arriving a 50/50 proposition in low sec. You might get away with something, you might get blown up. Interesting, so how exactly does trashing my home and destroying t...
- by Mag's - at 2015.12.13 13:10:36
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189. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mags Still not about me and any ulterior motive you might think I have. I am looking at mechanisms in wormhole space that reduce implicit risk in 0-sec if mirrored there. We seem to have a consensus that omni rats as described w...
- by Mag's - at 2015.12.13 13:00:14
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190. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Jerghul wrote: Wander The same thing that would stop you from omni tanking in wormhole space if rats there did specific damage types. So basically what you are trying to not tell is that you could already omni-tank th...
- by Mag's - at 2015.12.13 11:04:31
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191. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mags Then you see how the wormhole type rats reduce implicit threat. Its not exactly rocket science as you said :-) No. Plus it bears no relevance, to someone who is AFKing. When talking about rocket science, it's a good idea no...
- by Mag's - at 2015.12.13 11:02:39
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192. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Basically, when a ratting ship is fitted to deal with a real and explicit threat from rats that resemble the threat it faces from pvp, explicit threat (from rats) is increased and implicit threat (from players) is decreased. We'...
- by Mag's - at 2015.12.13 02:19:30
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193. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The trouble with Jerghul's argument, is his false belief that the repeated line regarding implicit threats, is some sort of golden bullet that wins all. The joke is Eve is built on implicit threats, you face them whether docked or not. It's the co...
- by Mag's - at 2015.12.12 19:27:22
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194. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: SurrenderMonkey wrote: Jerghul wrote: Recap Implicit risk is major EvE problem Recap Forum poster believes that repeating an unsubstantiated opinion many times will eventually turn it into a fact. Well, its my and ...
- by Mag's - at 2015.12.11 17:20:23
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195. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: I should probably head "mass limits" off at the pass too as a typical hole will allow through 50-250 plated proteus hulls and believe me that's five to ten times more than it takes to ruin your day. You could always use...
- by Mag's - at 2015.12.10 15:23:25
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196. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mag's wrote: At work on my phone atm, so a posting nightmare. But did he just suggest that because Wh don't have local, that it can't be the problem? No mags. I am saying pretty clearly that something that increases implici...
- by Mag's - at 2015.12.10 15:11:07
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197. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mags "But we understand it has a pretty big psychological effect. We would like to make some changes" So not only did you cherry pick a part of that statement, it doesn't say what you claimed. Good going.
- by Mag's - at 2015.12.10 15:06:36
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198. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
At work on my phone atm, so a posting nightmare. But did he just suggest that because Wh don't have local, that it can't be the problem?
- by Mag's - at 2015.12.10 15:03:38
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199. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: What is not fine is enduring implicit threats (which the devs are also *ON RECORD* in saying they want to change) You have proof of course?
- by Mag's - at 2015.12.10 14:59:31
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200. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mag's wrote: So we should focus on some notion regarding player retention, that's based on anecdotal evidence. But ignore local, even though it's directly involved? We should then only nerf cloaks and still ignore local, beca...
- by Mag's - at 2015.12.09 12:33:23
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