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21. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: Bella Jennie wrote: Spot on!! Facts you claim don't add anything, but poor RL comparisons are 'spot on'. Really? Because you are clinging, closed mindedly to your paradigm, you can't get it.. I even...
- by Mag's - at 2016.02.05 22:05:58
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22. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: You must be a liberal What you call "facts" are merely your opinions. Same as mine.. Equal to mine but only opinions. I'm going to add: I don't have to show you anything I don't have to prove anything - to YOU I'm mer...
- by Mag's - at 2016.02.05 19:15:58
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23. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Spot on!! Facts you claim don't add anything, but poor RL comparisons are 'spot on'. Really?
- by Mag's - at 2016.02.05 19:01:13
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24. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: you've added nothing new.. you're just being contrary while merely making the discussion circular. So showing evidence to back up claims you dispute, is adding nothing new? Do you mean you are aware of those facts already...
- by Mag's - at 2016.02.05 18:56:04
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25. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: bumping in it's current form is like going down the street , seeing an overweight old lady walking home with her groceries , repeatedly running into her at high speed to prevent her getting home for several hours , til...
- by Mag's - at 2016.02.05 18:52:47
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26. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: You are yes. You're asking for the core of the game to change, because you don't want to play the game. The whole 'your way my way' stance, doesn't mean the core of the game should change. Highsec is already ...
- by Mag's - at 2016.02.05 18:48:23
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27. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: @Bella Jennie , please don't let them derail the thread , it is their intention to get it locked by disrupting the discussion as much as possible. stay on topic and let us hear any thoughts you have on the topic sorr...
- by Mag's - at 2016.02.05 18:42:13
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28. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: Seeing as that is already the case, what's the problem? Oh and since when we're facts and figures a trap? Seriously? Are you for real? WTF? you know damn well what we are discussing here: BUMPING is cu...
- by Mag's - at 2016.02.05 18:36:31
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29. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: Bella Jennie wrote: These are reasonable expectations for people who prefer to play "casually".. - and don't give me the BS about I shouldn't be playing THIS game or I'm playing it wrong.. No they really ...
- by Mag's - at 2016.02.05 18:28:29
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30. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: Bella Jennie wrote: I stated that I wanted to play in HISEC and just be reasonably safe. This caused heads to explode and the hate posts went through the roof! (well, those are your jerk players I referr...
- by Mag's - at 2016.02.05 18:13:52
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31. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: I stated that I wanted to play in HISEC and just be reasonably safe. This caused heads to explode and the hate posts went through the roof! (well, those are your jerk players I referred to). Wrong again. We asked what you...
- by Mag's - at 2016.02.05 18:04:09
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32. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: These are reasonable expectations for people who prefer to play "casually".. - and don't give me the BS about I shouldn't be playing THIS game or I'm playing it wrong.. No they really are not reasonable. Your asking for the...
- by Mag's - at 2016.02.05 17:34:47
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33. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Ima Wreckyou wrote: Enabran' Tain wrote: Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for...
- by Mag's - at 2016.02.05 16:24:51
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34. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: under my fleet flag proposal rham, there would have to be a specific set of circumstances for the flag to be obtained, an active mwd on the bumper being one of them would prevent the above from happening. the false t...
- by Mag's - at 2016.02.05 14:44:14
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35. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Ima Wreckyou wrote: Enabran' Tain wrote: Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed , the aggressor gets a suspect timer f...
- by Mag's - at 2016.02.05 08:51:03
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36. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Mag's wrote: Enabran' Tain wrote: Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed , the aggressor get...
- by Mag's - at 2016.02.05 07:57:49
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37. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Enabran' Tain wrote: Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed , the aggressor gets a suspect timer for just the aggressed a...
- by Mag's - at 2016.02.05 07:51:57
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38. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Personally I think we should all endeavor to get on bigbud's block list so this thread can die. We can ignore Rhamemanuel or whatever her name is as she's just a goofball. Then this thread can die and sink below page 1 and d...
- by Mag's - at 2016.02.05 07:51:11
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39. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Enabran' Tain wrote: Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fle...
- by Mag's - at 2016.02.05 03:33:27
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40. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: oh please. if the above proposal went ahead as is , then think of troll tackling and multiply x 2-300 at any one time all over hisec .just try engaging your brain before typing please or i'll have to add you to the lis...
- by Mag's - at 2016.02.05 02:28:07
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