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41. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: Mag's wrote: Jonah Gravenstein wrote: bigbud skunkafella wrote: would your proposed super mjd be immune to scram so the freighter would have some means of escape from being permanently troll tackled in an empt...
- by Mag's - at 2016.02.04 23:58:01
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42. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: bigbud skunkafella wrote: would your proposed super mjd be immune to scram so the freighter would have some means of escape from being permanently troll tackled in an empty system ? None of the other modules in the...
- by Mag's - at 2016.02.04 23:28:27
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43. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: ''something something hauling is 99.9 % safe....'' gankers freighter wrecks statistically were probably 99.9 % safe from going pop, didn't stop Warr Akini and friends on csm from cryiing to ccp to change wreck hps tho...
- by Mag's - at 2016.02.04 18:56:17
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44. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Please define the tools provided which YOU use (or can use) to "tkeep them from doing so". Please educate me I think there is a thread on this subject in PF&I. It has all the information you need. Just a heads up.
- by Mag's - at 2016.02.04 18:44:18
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45. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: Mag's wrote: As I already pointed out. How does the server determine intent? I know you're focused on this, but for that reason I think you're failing the bigger picture. Oh and as this question seems to be consta...
- by Mag's - at 2016.02.04 18:38:43
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46. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Mazzara wrote: its funny watching all the bumpers come out crying that, their tactic is balanced and counterable, but yet whine in the AFK cloaky forum about how scared they are in null sec when someone is afk cloaked, co...
- by Mag's - at 2016.02.04 18:30:35
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47. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Mazzara wrote: its funny watching all the bumpers come out crying that, their tactic is balanced and counterable, but yet whine in the AFK cloaky forum about how scared they are in null sec when someone is afk cloaked, come afk cloaking is just...
- by Mag's - at 2016.02.04 18:24:13
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48. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: Mag's wrote: Enabran' Tain wrote: Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose. Funny. Oh wait, you were seriou...
- by Mag's - at 2016.02.04 18:20:42
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49. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: Also, this thread is so much better than the Likes and Get Likes Thread for like whoring. Gold! Have a space like sir.
- by Mag's - at 2016.02.04 18:07:41
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50. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Ima Wreckyou wrote: The ideas of some AG and their friends about how to "fix" bumping are so bad, I'm almost in favor of it myself now. Me too. I'm starting to love the idea around being bumped 5 times in 30 minutes. It's so bad, it's good.
- by Mag's - at 2016.02.04 17:36:03
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51. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Enabran' Tain wrote: Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose. Funny. Oh wait, you were serious.
- by Mag's - at 2016.02.04 17:27:27
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52. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: I'm a proponent of Eve remaining a sandbox. The fact you label someone's play style as 'wanton douchery ' is irrelevant. You see in Eve you're able to do whatever you want, within in walls and rules. But oth...
- by Mag's - at 2016.02.04 17:03:11
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53. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: Iain Cariaba wrote: Bella Jennie wrote: Trucks do get hijacked in New York State, but they do not run with escorts & such.. In Afganistan, it's another story. Yeah, I know I suggested not doing this, but if...
- by Mag's - at 2016.02.04 17:00:00
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54. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: You seem out of your depth right now, in so many ways. just typing that don't make it so I'll put that next to all the other evidence you've provided. I on the other hand, show you your posting as ...
- by Mag's - at 2016.02.04 16:55:26
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55. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: The funny thing is bud, what sort of risk is 99.9% chance of safe passage? So yes I'm totally OK with them only getting 0.1% in rewards. again I remind you that I'm talking HISEC. Trucks do get hijacke...
- by Mag's - at 2016.02.04 16:46:40
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56. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Kaarous Aldurald wrote: Bella Jennie wrote: Another "cornerstone of Eve is "RISK vs REWARD" It's really funny when carebears talk about things they've heard of, but don't really know anything about. Risk vs rewar...
- by Mag's - at 2016.02.04 16:38:36
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57. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Bella Jennie wrote: Another "cornerstone of Eve is "RISK vs REWARD" It's really funny when carebears talk about things they've heard of, but don't really know anything about. Risk vs reward applies exclusively t...
- by Mag's - at 2016.02.04 16:36:24
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58. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Using BUMPING as a weapon in HIGHSEC without consequence = unbalanced gameplay. - CCP will undoubtedly address it. Stop acting so butthurt Many in this thread have asked for evidence of a problem. So far none has been f...
- by Mag's - at 2016.02.04 16:23:55
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59. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: Strawman? Hardly. I'm using your logic. Prey tell how does the server know what the intentions are, behind an action? Maybe it's time to drop the emotional baggage? As funny as your trolling is, we've seen i...
- by Mag's - at 2016.02.04 16:10:02
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60. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mag's wrote: ]So you're suggesting playing a game that allows for you to be a pirate, means you have a mental problem if you play as a pirate? but you are allowed to post: "Oh, and if you feel "pain" just because you a...
- by Mag's - at 2016.02.04 15:55:17
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