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581. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: Altirius Saldiaro wrote: Id rather cloaked ships be cloaked from local. Noncloaked ships show up in local. That's what i proposed. While I agree that this would solve the AFK cloak problem some have, it should come...
- by Mag's - at 2015.01.12 15:50:06
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582. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: The only problem I have with afk cloaking is that cloakers are safe for an indefinate period of time after they've cloaked up. That's it. And everyone in system, is safe for the same indefinite period from them. You ...
- by Mag's - at 2015.01.12 14:29:35
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583. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: Mag's wrote: Kaarous Aldurald wrote: It is local chat? And, for extra credit, is it local chat in conjunction with the ability to set players blue and therefore immediately identify any and all potential threats...
- by Mag's - at 2015.01.11 14:10:22
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584. Captcha for Gates, bots, inputduplication - in Player Features and Ideas Discussion [original thread]
Ben Ishikela wrote: Steppa Musana wrote: ...You cant have actions restricted by a captcha dialog box when losing a single server tick can make all the difference in an encounter i understand. thank you. I doubt it, because you followed th...
- by Mag's - at 2015.01.10 18:07:32
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585. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: ISD Ezwal wrote: So in short we judged it best to have one focal point, one open thread on the subject. And that, indeed, saves us work in the long run. It also saves frustration by the people that do want to discuss ...
- by Mag's - at 2015.01.10 17:18:11
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586. Official At-Keyboard Cloaking Thread - in Player Features and Ideas Discussion [original thread]
I report redundant threads. Even funny ones.
- by Mag's - at 2015.01.10 16:35:25
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587. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Rovinia wrote: baltec1 wrote: So why do you want to nerf something that cant do anything? Then why are you so afraid of a nerf of something that can't do anything anyways? Because people like you do not want balance. Anyone with any se...
- by Mag's - at 2015.01.10 14:34:41
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588. Captcha for Gates, bots, inputduplication - in Player Features and Ideas Discussion [original thread]
Oh look, it's this thread again. No. Not ever, no. Just no. Oh, did I mention no?
- by Mag's - at 2015.01.10 13:40:12
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589. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Mag's wrote: A star for you Sir. Now isn't it a little odd that those asking for cloaking nerfs, ignore the main issue? One would think balance would involve all the mechanics and change them together, to reach the b...
- by Mag's - at 2015.01.10 12:46:45
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590. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Mag's wrote: Kaarous Aldurald wrote: Mag's wrote: But here is the crux, you obviously know I'm there. Now read carefully, this is where it gets hard and you lose focus. What mechanic is showing you, that I'm in...
- by Mag's - at 2015.01.10 12:40:30
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591. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Mag's wrote: But here is the crux, you obviously know I'm there. Now read carefully, this is where it gets hard and you lose focus. What mechanic is showing you, that I'm in the system? The one that interacts with yo...
- by Mag's - at 2015.01.10 12:35:42
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592. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: Mag's wrote: What mechanic are they using to interact with you, whilst they are AFK? Cloaking. It's in the name. AFK cloaking . Wrong again, but we'll get there I'm sure. Here let me explain, as you seem...
- by Mag's - at 2015.01.10 12:30:56
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593. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: No dodging, just trying to make you look stupid using humor. And failing miserably. But you're dodging all the same. You know the answer of course. Strange how you want change, but are not willing to look at all the ...
- by Mag's - at 2015.01.10 10:50:00
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594. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: Mag's wrote: I did read it, you dodged the answer with lots of words. The answer is in fact one word. Hell you can even forget the whole AFK aspect if that's an issue. So there is a cloaker in your system cloaked up...
- by Mag's - at 2015.01.10 10:17:21
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595. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: Mag's wrote: Bullet Therapist wrote: If your toon is logged in, it's interacting with the eve world weather you're at the keyboard or not. If you want specifics here's a list, from least to most, for the cloaky:...
- by Mag's - at 2015.01.10 09:52:52
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596. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Gabriel Elarik wrote: What mechanic are they using to interact with you, whilst they are AFK? 1) You cant know if they are afk 2) They can gather intel they interact with the world they dont need to interact with you they only need so see you ...
- by Mag's - at 2015.01.10 09:44:50
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597. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: If your toon is logged in, it's interacting with the eve world weather you're at the keyboard or not. If you want specifics here's a list, from least to most, for the cloaky: a character that is logged in, in space, i...
- by Mag's - at 2015.01.10 09:43:51
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598. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Gabriel Elarik wrote: ......... thats not the point you know risk vs reward and intel is by far more important than isk and no risk is simply wrong and bad game design Ahh so the whole safe aspect, only counts when you decide? Hmmm. Also...
- by Mag's - at 2015.01.10 09:35:25
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599. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: while all AFK cloakers are completely safe, afk 23/7 or not. And you are from them.
- by Mag's - at 2015.01.10 09:29:07
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600. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Gabriel Elarik wrote: as long as they can see with d scan probes or visual they interact with the world they gather intel and nobody can do anything about it players sitting in stations they can be flipped and i by all means i had the joy to co...
- by Mag's - at 2015.01.10 09:25:42
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