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61. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Bumblefck wrote: Imagine you got your way, though, and CCP succumbed to the sheer weight of carebearism and made bumping a crime - where would you draw the line? They will never make bumping a crime, but they a...
- by Mag's - at 2016.02.04 15:50:30
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62. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Honestly, that's a strawman argument.. When CCP ultimately fixes the unbalanced BUMPING in HIGHSEC rules/mechanic, they will surely address ALL potential circumstances.. (if they miss one, THAT may become an EXPLOIT oppor...
- by Mag's - at 2016.02.04 15:48:09
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63. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Mark my words: when they are ABLE TO, CCP will correct the unbalanced BUMPING paradigm. - anyone with reasonable logic and intelligence (and not a douchebag) could see that. Do you have evidence or facts to back that up. Or...
- by Mag's - at 2016.02.04 15:40:40
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64. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: What if I playfully bumped your mission battleship in my interceptor on the station undock? Would that action warrant CONCORD coming in full force and blasting me to smithereens? You would be a douchbag with mental issues. Di...
- by Mag's - at 2016.02.04 15:37:08
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65. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Kaarous Aldurald wrote: Bella Jennie wrote: I define douchery as taking pleasure in inflicting pain onto others. No one cares what you define. You don't matter. Oh, and if you feel "pain" just because you are all...
- by Mag's - at 2016.02.04 15:32:48
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66. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Is this now the Twilight Zone thread?
- by Mag's - at 2016.02.04 15:29:21
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67. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: And so..... what is your point? There has been other people who have viewed this.. A witness aka evidence. However getting actual physical evidence does not come easy, all for the reasons I mentioned in the thread. CCP h...
- by Mag's - at 2016.02.04 07:09:01
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68. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: Scipio Artelius wrote: If you thread my earlier posts, I have already stated I will be covering different timezones and different days. Luckily, as research is part of my daily work, designing studies is something I...
- by Mag's - at 2016.02.04 02:04:22
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69. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Rhamnousia Nosferatu wrote: Mag's wrote: I'm fine with talking about bumping, but it needs to be viewed as a whole. When it's so easy to avoid and you seem fine with that, why are you not fine with the odds reversed wi...
- by Mag's - at 2016.02.03 19:40:05
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70. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: I'm fine with talking about bumping, but it needs to be viewed as a whole. When it's so easy to avoid and you seem fine with that, why are you not fine with the odds reversed within the bump? It quit...
- by Mag's - at 2016.02.03 18:25:04
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71. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: Look I know you have an agenda, but in order to decide balance we need factual evidence. I'm trying to establish why this needs a change. Simply focusing on a special set of circumstances and not the...
- by Mag's - at 2016.02.03 17:36:05
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72. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: or have i missed something? The thread, apparently.
- by Mag's - at 2016.02.03 15:05:06
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73. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: So what you are against are the odds of getting out of it, once being bumped? I'm not against any odds. Odds don't interest me. I'm against this special set of circumstances which makes bumping a ...
- by Mag's - at 2016.02.03 15:01:57
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74. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: Rhamnousia Nosferatu wrote: @Jonah Gravenstein - if I told you that by adding one more ship to bumper, you were 99.9% certain that you'll succeed in bumping, what would you say? The thing is - we c...
- by Mag's - at 2016.02.03 14:41:58
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75. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: @Jonah Gravenstein - if I told you that by adding one more ship to bumper, you were 99.9% certain that you'll succeed in bumping, what would you say? The thing is - we can play such word-games whole day and night and...
- by Mag's - at 2016.02.03 14:31:15
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76. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: aaaaand signing off o7 aaaaand you failed to answer.
- by Mag's - at 2016.02.03 13:18:20
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77. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: Here I'll repeat it. If I told you that the inclusion of one more pilot, could improve your odds to 99.9%. What would you say? So you have 2 pilots, against a fleet and you have those odds in your fa...
- by Mag's - at 2016.02.03 12:53:27
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78. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Iain Cariaba wrote: 5-8 is a large fleet? No wonder AG sucks as bad as it does. If you field less than half your opponent's numbers, why should you expect to prevail? Let's use this logic in the case of bumping,...
- by Mag's - at 2016.02.03 12:13:33
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79. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: Mag's wrote: Sorry but you brought up the wreck change and mentioned it in a way that tried to make it look as though it was done because of popping wrecks of ganking. It wasn't. I'm not sure what you mean regarding e...
- by Mag's - at 2016.02.02 07:21:17
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80. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: Mag's wrote: KickAss Tivianne wrote: Again... how many wrecks popped? none... Well.. why change HP for Wrecks?? nothing popped at that brief moment in Eve time. So useless right? The problem with your premise, is ...
- by Mag's - at 2016.02.02 04:56:40
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