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981. CCP! Killmails for wrecks!! :D - in Player Features and Ideas Discussion [original thread]
Solecist promised me fish, if I supported this idea. +1 (make sure it's fresh)
- by Mag's - at 2014.04.26 08:03:00
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982. Mobile Tractor Units accessibility - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: fun fact, an orca can be accessed by fleet and/or corp members, and it has multiple tractor beams. thank me later. :Effort:
- by Mag's - at 2014.04.26 07:51:00
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983. Stop cutting game features - in Player Features and Ideas Discussion [original thread]
OP's shorter version looks longer than the original. But it's still a rant, which is against the rules afaik.
- by Mag's - at 2014.04.26 07:38:00
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984. Jump to first DEV post - then what? - in Player Features and Ideas Discussion [original thread]
It seems that some peoples forum foo, isn't on the same level as others. As has been posted, this system already exists.
- by Mag's - at 2014.04.26 07:29:00
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985. [Summer 2014] Removing Skill Points - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: If you want a mechanic to remove a skill... .with no benefit to you (no refunds, no skillbooks given back, etc), I'm alright with it. I'd request that the mechanic takes a day or two before the skill removal is "fina...
- by Mag's - at 2014.04.24 19:19:00
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986. Suicide Gank Fix - in Player Features and Ideas Discussion [original thread]
Pointless idea is pointless. No.
- by Mag's - at 2014.04.22 05:42:00
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987. Fix Low and Null Sec by removing ability to camp or bubble gates. - in Player Features and Ideas Discussion [original thread]
I have to ask why you think playing a game for 5 months, qualifies you to say a style that's been a part of the game for 10 years needs nerfing? Also, if you were stating facts, then you wouldn't be trying to illicit emotional responses with ridi...
- by Mag's - at 2014.04.21 18:18:00
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988. Troll filter and other forum improvement ideas - in Player Features and Ideas Discussion [original thread]
Or you could hide their posts, if they bother you that much.
- by Mag's - at 2014.04.19 08:15:00
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989. Overload status Indicator Light - in Player Features and Ideas Discussion [original thread]
Seliah wrote: +1, but only if colors can be set in the options menu as Xe'Cara'eos suggested. I'm colorblind and I hate red+green combos :) Indeed and a great idea.
- by Mag's - at 2014.04.17 12:22:00
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990. Suspect flag for hanging around a stargate too long. - in Player Features and Ideas Discussion [original thread]
Darin Vanar wrote: Mag's wrote: Still waiting for you to tell us one and yes, it would. I did, dynamic group versus group pvp and counter roam groups looking for gate campers. Pre-emptive crime watch. More player conflict in high sec. M...
- by Mag's - at 2014.04.16 23:32:00
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991. Suspect flag for hanging around a stargate too long. - in Player Features and Ideas Discussion [original thread]
Darin Vanar wrote: Mag's wrote: Darin Vanar wrote: So, please consider the idea on those merits. It doesn't have any merits. It's inherently bad, simply because it hands out suspect flags for no good reason. Someone scans your ship. H...
- by Mag's - at 2014.04.16 23:12:00
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992. Suspect flag for hanging around a stargate too long. - in Player Features and Ideas Discussion [original thread]
Darin Vanar wrote: So, please consider the idea on those merits. It doesn't have any merits. It's inherently bad, simply because it hands out suspect flags for no good reason.
- by Mag's - at 2014.04.16 23:00:00
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993. Overload status Indicator Light - in Player Features and Ideas Discussion [original thread]
+1
- by Mag's - at 2014.04.16 22:46:00
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994. Suspect flag for hanging around a stargate too long. - in Player Features and Ideas Discussion [original thread]
Darin Vanar wrote: Hi, I have had this idea, to improve or at least give a more dynamic layer for gate camps in high sec. The players that are camping high sec, are protected by Concord, as well as the players travelling through high sec. Howe...
- by Mag's - at 2014.04.16 22:10:00
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995. Free to play? - in Player Features and Ideas Discussion [original thread]
No.
- by Mag's - at 2014.04.16 20:41:00
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996. Covert scanner - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: Bane Nucleus wrote: I love it when people try to imply that pvp only means good fights. Player versus player does not imply equal terms or consent. You are a player getting shot by another player(s). Welcome to PvP. ...
- by Mag's - at 2014.04.15 00:37:00
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997. Tech II Off grid fireing BS, with on grid support, of course. - in Player Features and Ideas Discussion [original thread]
With all the OG stuff being removed, I highly doubt any other types of it will be added. Especially damage types of OG. Why not simply ask for the range to be increased, say to 300 or 350?
- by Mag's - at 2014.04.14 08:01:00
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998. Inject Plex for Skillpoint remap - in Player Features and Ideas Discussion [original thread]
No.
- by Mag's - at 2014.04.14 07:50:00
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999. Covert scanner - in Player Features and Ideas Discussion [original thread]
Reported as a redundant thread.
- by Mag's - at 2014.04.14 07:48:00
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1000. Stop players over a certain character age from hiding in NPC corps - in Player Features and Ideas Discussion [original thread]
No, because it adds unnecessary restrictions in our sandbox. A sandbox where people do things, we sometimes do not like.
- by Mag's - at 2014.04.13 17:16:00
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