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101. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: Rhamnousia Nosferatu wrote: And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, n...
- by Mag's - at 2016.01.31 02:36:11
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102. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, nothing less. And if there were no options to ...
- by Mag's - at 2016.01.31 02:12:31
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103. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Rhamnousia Nosferatu wrote: Wasn't hauling nerfed when freighters got low slots (choice - tank vs capacity)? How is choice a nerf? The base EHP was increased and with full cargo expanders the cargo capacity greater ...
- by Mag's - at 2016.01.31 02:10:08
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104. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Teckos Pech wrote: Rhamnousia Nosferatu wrote: Teckos Pech wrote: What exactly has Kaarous made up? He made up that I publicly supported RL threats. He claimed that I made up recycled alts thingy. He sta...
- by Mag's - at 2016.01.31 02:05:58
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105. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: Scipio Artelius wrote: Seems there's still no clear reason why my Freighter pilot deserves special treatment via protection from bumping. Seeing as my freighter pilot has been in far less risk tha...
- by Mag's - at 2016.01.31 02:02:00
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106. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: I don't care about all that tbh, I just wondered what that post was meant to prove. Well, basically that at least a part of his arguments were invalid due to things which have nothing to do with act...
- by Mag's - at 2016.01.31 01:49:35
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107. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Seems there's still no clear reason why my Freighter pilot deserves special treatment via protection from bumping. Seeing as my freighter pilot has been in far less risk than Mag's ever has, I tend to agree. Many trips, ...
- by Mag's - at 2016.01.31 01:44:12
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108. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Mag's wrote: Kinda what I thought, but it's late and I thought I'd ask. Well, hopefully that Kaarous tends to make stuff up and deny facts while also basing his behaviour on fact that I'm not in his 'team' (ap...
- by Mag's - at 2016.01.31 01:39:08
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109. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mag's wrote: Rhamnousia Nosferatu wrote: Whoops, I didn't block your posts. So, just to prove you, once again, wrong - one example which has been reported: https://zkillboard.com/character/95727954/ (-5.2 according to...
- by Mag's - at 2016.01.31 01:35:16
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110. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Whoops, I didn't block your posts. So, just to prove you, once again, wrong - one example which has been reported: https://zkillboard.com/character/95727954/ (-5.2 according to Eve Who). So, by now you've been pro...
- by Mag's - at 2016.01.31 01:27:57
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111. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: I am saying Risk wise, it is not a risk. You are risking very little going after a freighter with more logi support. you throw more ships at the freighter (as is often done). You have no penalty for becoming criminal ye...
- by Mag's - at 2016.01.30 22:10:06
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112. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Ahh so it has to be a disposable alt? Not just an alt, but a disposable alt? (I posted the word twice, was that enough?) I also find it funny that that the AG crowd complain about easy hauler kills, but apparently a DST sat waiting to be filled i...
- by Mag's - at 2016.01.29 10:22:57
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113. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Lesovyk Mara wrote: Meanwhile, I'll just keep webbing my Freighter pilot into warp and not worry about bumping at all. I pass through Uedama, Niarja and Madirmilire daily and even when there are Mach's on gate, i...
- by Mag's - at 2016.01.29 02:59:33
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114. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Teckos Pech wrote: AFK, autopiloting overloaded freighter going through a heavily traversed choke point system...talk about easy mode. Roll Again, take away bumping, ganking such freighters is still as viable as...
- by Mag's - at 2016.01.28 02:05:10
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115. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Teckos Pech wrote: rabble rabble Funny how you tend to equate bumping with ganking. Take away bumping and freighter ganking is still 100% viable, just not so easy mode as it is right now. I have used the s...
- by Mag's - at 2016.01.27 22:25:36
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116. "Realistic" Crime Watch - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Remove facpol, make players replace that, concord stays. I could get behind that but OPs idea is dumb. This basically. The OP is way too exploitable. If each Nado in that example did their own gank or 2 to 1, there would...
- by Mag's - at 2016.01.25 22:11:05
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117. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Mag's wrote: So just scan then? OK. So I can scan and you tell me my safe spot is safer than a station. I can PvP from there by scanning, which you tell me is a form of PvP. Well it's intelligence gathering, done whilst...
- by Mag's - at 2016.01.21 19:45:22
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118. PETITION: No SP gain from injectors for 80mil+ characters - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: The SP trading thing is no different than the character bazaar that has been around for years. Except instead of trading full characters, you can just buy/sell the SP. May I ask, did you post that with a straight face?
- by Mag's - at 2016.01.19 16:07:11
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119. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Mags You are still not grasping implicit threat. Except when Mike says it should be possible to scan down cloaked ships. That implicit threat you seem to understand really well. A force in being, implicit threat, a pretty big ps...
- by Mag's - at 2016.01.19 14:50:08
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120. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Mag's wrote: There is no arcane secret. You're making a normal Mike argument. Using all the points that favour your argument and leaving out the ones that do not. Yes stations are a known. But to base balance on the ide...
- by Mag's - at 2016.01.19 14:47:50
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