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1181. paid acc or plexed acc - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: Plex are free if you mine them yourself Made me lol. Thanks man.
- by Mag's - at 2014.02.03 17:19:00
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1182. Skill Points. - in Player Features and Ideas Discussion [original thread]
This idea comes up maybe once a month and is always shot down. There was a system much like this in place very early in Eve, it was abused and was removed. It will add grind to Eve and will be abused again. So no thanks.
- by Mag's - at 2014.02.03 17:16:00
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1183. (suggestion) Long distance instajump in exchange for i$k - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: Sorry, no. You are content. Not a failed jedi mind trick, I mean you are game content for everyone. Flying out in space is risky, you'd just be paying isk to interact less, and take content from the game. Your boredom i...
- by Mag's - at 2014.02.02 18:29:00
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1184. Dueling Arenas for PvP with Surrender Rules - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: No. This is EVE. Not WoW. Bane Nucleus wrote: Test server /thread
- by Mag's - at 2014.02.01 08:13:00
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1185. FREE SP for Rubicon 1.1 and Future Update - in Player Features and Ideas Discussion [original thread]
I too feel entitled this morning and request free popcorn for all.
- by Mag's - at 2014.02.01 08:10:00
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1186. Programmable Remote Probes - in Player Features and Ideas Discussion [original thread]
As long as when you use it you cannot cloak, your ship becomes immobile whilst the probe is out and has to be within 1.5KM of the gate or WH.
- by Mag's - at 2014.01.31 17:17:00
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1187. [Idea] Round Two - in Player Features and Ideas Discussion [original thread]
Just for a minute, I thought it was April 1st. No.
- by Mag's - at 2014.01.31 16:59:00
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1188. warp core/scramble strength depending on ship size - in Player Features and Ideas Discussion [original thread]
Lando Cenvax wrote: Endovior wrote: Untrue. This would affect T1 frigates, for example... a particularly egregious and unwarranted nerf, at that. Yes, those that are not intended for tackling, would get a disadvantage at tackling. Intended....
- by Mag's - at 2014.01.31 16:53:00
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1189. Doing something about AFK cloaky campers...time for a Dev response - in Player Features and Ideas Discussion [original thread]
Oh that old AFK timer idea. Not heard that one for at least a month. How original. No thanks. AFK timers will not work, they are bad for the game and it will not actually fix your problem. Cloaks already have counters. They may not be the c...
- by Mag's - at 2014.01.31 15:39:00
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1190. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
Yea it's a logical move and good idea.
- by Mag's - at 2014.01.30 14:54:00
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1191. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
It's quite obvious that the OP has his premise on how things should be, has based the idea on that premise and will not deviate from it. No matter how wrong the original premise was. He has no desire in admitting any flaws in it and most likely ca...
- by Mag's - at 2014.01.29 15:14:00
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1192. Mass add to watchlist - in Player Features and Ideas Discussion [original thread]
Abdul 'aleem wrote: Mag's wrote: I didn't say it was hard, I said that if you want that information then you should work for it. The watchlist is already powerful enough. One click is work. Does that count? Yes, for adding one character ...
- by Mag's - at 2014.01.29 07:49:00
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1193. Mass add to watchlist - in Player Features and Ideas Discussion [original thread]
I didn't say it was hard, I said that if you want that information then you should work for it. The watchlist is already powerful enough.
- by Mag's - at 2014.01.29 07:44:00
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1194. Mass add to watchlist - in Player Features and Ideas Discussion [original thread]
So you want instant easy information, with 1 click? People already think the watchlist is a bad mechanic, I think it's fine, but your idea is bad. You should have to work a little for that info. So no thanks.
- by Mag's - at 2014.01.29 07:32:00
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1195. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Vincintius Agrippa wrote: Asuka Solo wrote: Mag's wrote: It's not the nerf per se, it's the reason for it that gets peoples goat. It's the logic that tells them to nerf the tracking, because of a few WH systems and the chance that dreads ...
- by Mag's - at 2014.01.29 07:22:00
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1196. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
So answer the question.
- by Mag's - at 2014.01.27 19:59:00
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1197. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Abdul 'aleem wrote: Archibald Thistlewaite III wrote: Really?? He means he agreed with you, up until someone raised the issue of lots of people using his mission for a pvp brawl. Guys, it is important that Jonas speak so I know what he i...
- by Mag's - at 2014.01.27 18:46:00
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1198. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Abdul 'aleem wrote: I am confused. We know.
- by Mag's - at 2014.01.27 18:43:00
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1199. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Abdul 'aleem wrote: Guys, patience, you obviously care about Jonas and he needs time to form his words.... Give him that. Abdul 'aleem wrote: You have all the time you need Jonas, no pressure man Go ahead. I wouldn't have believed it ...
- by Mag's - at 2014.01.27 18:38:00
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1200. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Abdul 'aleem wrote: No guys, we need to first know if there is any misunderstanding of the main points. Please, this is important. So now what? No one will be flagged? It's not hard to see the out come of your idea. That those you do not like...
- by Mag's - at 2014.01.27 18:29:00
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