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121. PETITION: No SP gain from injectors for 80mil+ characters - in Player Features and Ideas Discussion [original thread]
Arithron wrote: I have a lot of SP. I spent a lot of time and RL$ getting to this point. I'd like to think that CCP values me as a dedicated player and will take some small steps to protect my loyalty and dedication. In saying this, 80mil+ i...
- by Mag's - at 2016.01.19 13:56:30
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122. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Nah, I pointed out long ago that cloaks were safer than stations. It's pretty obvious that being in a known location that can be camped is not as safe as being in an unknown location that cannot even be scanned. But if ther...
- by Mag's - at 2016.01.18 16:08:30
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123. Cargo scanning counter measures - in Player Features and Ideas Discussion [original thread]
Rita Jita wrote: Omnathious Deninard wrote: What is the problem you are trying to fix with this module, and is the problem truly a problem or simply a pricieved problem? well the problem is, in a game of rock paper scissors, you need all...
- by Mag's - at 2016.01.18 15:27:38
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124. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mag's wrote: Oh and just a heads up. When I was in MASS, we owned a region for a time. I had quite a few items in our main station down there. Time past and we lost it. I had items and ships down there for years and a ju...
- by Mag's - at 2016.01.16 03:32:38
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125. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Mag's wrote: Please tell me this was a typo. Typo? Hardly. In either case you are absolutely safe so long as you don't leave that spot. So safety is equal. Station has a known location, it's on the overview in fact....
- by Mag's - at 2016.01.16 02:48:06
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126. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Mag's wrote: There's that elephant again. Safety is a two way street. We already know the position taken, in regards to safety at a secret safe spot. Safety for cloakers also fluctuates when active, unlike stations. No...
- by Mag's - at 2016.01.15 23:46:06
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127. EvE Berserker (Pilot flown cloak capable drones) - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: ShahFluffers wrote: Quote: Unless you have a way to exclude your multiboxer light idea from folks with multiple accounts - it's just dumb. Any advantage gained by the single account player is leveraged and multipli...
- by Mag's - at 2016.01.15 18:12:58
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128. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Mag's wrote: No. It's my position that you're now clutching at straws to make an argument against cloaks. You're basically using their role, as a reason to nerf them. But in the meantime, blissfully and wilfully ignoring...
- by Mag's - at 2016.01.15 17:00:52
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129. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Mag's wrote: Sorry, but it was ironic. You're the master of using an argument when it suits, then ignoring or claiming it not relevant when it doesn't. Safety when cloaked is a two way street. No matter how you try and ...
- by Mag's - at 2016.01.15 15:31:14
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130. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Mag's wrote: Mike Voidstar wrote: I argued long and hard to balance the safety rather than the utility. You can't have it both ways Is this irony Mike? The safety already goes both ways. Two way street. Plus you h...
- by Mag's - at 2016.01.15 12:06:18
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131. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Tell you what, without using the word "local", tell me how you know a cloaker is there. It's the elephant in the room bud. I doubt you or I will get an answer, but I will also ask. Again. What mechanic are they using...
- by Mag's - at 2016.01.15 11:54:54
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132. EvE Berserker (Pilot flown cloak capable drones) - in Player Features and Ideas Discussion [original thread]
Isaac Armer wrote: Tearful wrote: Isaac You have the right to your opinion within the limits of forum rules. Thank you for you contribution. So...no response then? Interesting. That definitely contributes a lot. Is this what happens wh...
- by Mag's - at 2016.01.14 16:49:49
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133. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I argued long and hard to balance the safety rather than the utility. You can't have it both ways Is this irony Mike? The safety already goes both ways. Two way street. Plus you have a habit of using an argument when it...
- by Mag's - at 2016.01.14 16:40:33
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134. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Got an answer yet Jerghul? How much ferrogel? Do you need me to help you? I don't mind...that's just the kind of guy I am, helping those less fortunate than myself. 42
- by Mag's - at 2016.01.12 18:35:24
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135. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Teckos Pech wrote: Jerghul wrote: Teckos I would personally chose to jump freighter things to market. But you can fly them in any straw man that rocks your boat. Your backtracking is duly noted. And under...
- by Mag's - at 2016.01.12 17:14:49
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136. Regulate Plex Trade! - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: Mag's wrote: Yeah no. Plex prices need to reach at least 2 billion tbh. They are way too cheap atm. So you can buy eaven less to get more? way is that so? The price of plex should be controled by supply and de...
- by Mag's - at 2016.01.11 17:50:00
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137. Regulate Plex Trade! - in Player Features and Ideas Discussion [original thread]
Yeah no. Plex prices need to reach at least 2 billion tbh. They are way too cheap atm.
- by Mag's - at 2016.01.11 14:02:21
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138. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: Yes Two things. You've not yet shown why this approach would be balanced. You're in the wrong thread anyway.
- by Mag's - at 2016.01.11 13:45:29
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139. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: Mag's wrote: Xcom wrote: Not that hard. Make changes so permanent cloaking is no longer possible, ergo not be able to go AFK when cloaked. Live with the consequences. Its not possible having change without consequences. So y...
- by Mag's - at 2016.01.11 13:39:44
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140. Why not accrue time where characters' training queues are inacti... - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Mag's wrote: Actually if they removed attributes and had a fixed SP/hr amount, I think they could remove the need to pause the queue in the first place. That's the goal we should aim for tbh. There would still be ju...
- by Mag's - at 2016.01.11 13:33:17
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