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1381. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Reporting that post.
- by Mag's - at 2013.11.02 23:33:00
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1382. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: Mag's wrote: So your argument is it's profitable, not hard and can be easily done with multiboxing. But the reason it's rare, is because people don't want easy profit in this game, they want a challenge? It's also rar...
- by Mag's - at 2013.11.02 23:06:00
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1383. Handling throwaway alts - in Player Features and Ideas Discussion [original thread]
Antihrist Pripravnik wrote: Mag's wrote: The only ones who know are CCP and I'm pretty sure they have a handle on it. What we don't need are anecdotal evidence from pilots who then make poor game changing suggestions based on just that. ...
- by Mag's - at 2013.11.02 23:02:00
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1384. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
So your argument is it's profitable, not hard and can be easily done with multiboxing. But the reason it's rare, is because people don't want easy profit in this game, they want a challenge? It's also rare due to pilots being smart and not making ...
- by Mag's - at 2013.11.02 22:54:00
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1385. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: You should be able to do it for profit. Absolutely. However, trading your 15mil ship(and you get some money back via insurance and half of your modules back) for a cool 50-100mil profit, is too much. You also take no r...
- by Mag's - at 2013.11.02 22:48:00
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1386. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: Sipphakta en Gravonere wrote: If suicide ganking was so easy and profitable, you'd see a lot more people doing it. I will answer this again: A few Suicide Gankers said above that it is profitable, that is why ...
- by Mag's - at 2013.11.02 22:29:00
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1387. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: Mag's wrote: baltec1 wrote: I smell an ISD around here I reported his troll posts. From what the ISD said, he removed them because you were insulting me, it had nothing to do with me stating World War 2 facts....
- by Mag's - at 2013.11.02 22:15:00
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1388. Handling throwaway alts - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Astroniomix wrote: "ramblings on the forums" don't constitute evidence when you are talking about a banable breach of the TOS. You aren't really going to try and pretend that people don't abuse throw away alts to avo...
- by Mag's - at 2013.11.02 22:13:00
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1389. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: I smell an ISD around here I reported his troll posts.
- by Mag's - at 2013.11.02 22:08:00
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1390. FW station camping, at least add some sort of risk to it. - in Player Features and Ideas Discussion [original thread]
Who'da thunk FW would involve....well, war.
- by Mag's - at 2013.11.02 20:26:00
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1391. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: Mag's wrote: Freedom Equality wrote: You are trolling or just did not understand what i did there....... The only one trolling here is you chap. Comparing real life suicide attacks, to those of a game. I only ...
- by Mag's - at 2013.11.02 20:23:00
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1392. Handling throwaway alts - in Player Features and Ideas Discussion [original thread]
Antihrist Pripravnik wrote: Mag's wrote: I'm guessing the OP has some statistics on the amount of people that exploit this and are subject to a ban where applicable? Nope. But I would like to have it, if CCP would be so kind to provide it...
- by Mag's - at 2013.11.02 20:14:00
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1393. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Freedom Equality wrote: You are trolling or just did not understand what i did there....... The only one trolling here is you chap. Comparing real life suicide attacks, to those of a game.
- by Mag's - at 2013.11.02 20:12:00
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1394. Handling throwaway alts - in Player Features and Ideas Discussion [original thread]
I'm guessing the OP has some statistics on the amount of people that exploit this and are subject to a ban where applicable?
- by Mag's - at 2013.11.02 20:03:00
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1395. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Evei Shard wrote: Are you in the business of recycling gank alts? Because you sure do seem defensive for someone with your reputation that is in a player corp. Not only is that a bannable offence but as you can see I am n...
- by Mag's - at 2013.11.02 17:19:00
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1396. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Evei Shard wrote: baltec1 wrote: You can hunt them in exactly the same way they hunt miners that hide in NPC corps. Are you in the business of recycling gank alts? Because you sure do seem defensive for someone with your reputation that...
- by Mag's - at 2013.11.02 17:06:00
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1397. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Evei Shard wrote: Mag's wrote: Evei Shard wrote: Gankers have wanted the best of both worlds for *years*. Constantly clamoring for Miners to be forced into player corps, never once stating they themselves should be brought under the sam...
- by Mag's - at 2013.11.02 17:02:00
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1398. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Psychoactive Stimulant wrote: First thing concord should do if the ganked ship dies is destroy the wreck. Problem solved. More tears. Less ganks. Crying all around. They should also patrol mining belts and blow up ships that do not fot a tank.
- by Mag's - at 2013.11.02 16:45:00
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1399. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Evei Shard wrote: [quote=Mag's][quote=Evei Shard] Gankers have wanted the best of both worlds for *years*. Constantly clamoring for Miners to be forced into player corps, never once stating they themselves should be brought under the same rule...
- by Mag's - at 2013.11.02 16:30:00
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1400. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Evei Shard wrote: Mag's wrote: Evei Shard wrote: Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking...
- by Mag's - at 2013.11.02 16:13:00
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