| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 [90] 100 |
1781. Broker Sell / Buy Orders , Security status - in Player Features and Ideas Discussion [original thread]
I don't buy things with this char. Why would I when collecting with it is so risky? I don't even hold much ISK on this char. I have a dedicated trading alt and just assumed most that are neg sec do this also. After all, it is far and away the easi...
- by Mag's - at 2013.05.09 15:17:00
|
1782. Cyno timer - it's time to revisit - in Player Features and Ideas Discussion [original thread]
My idea. Leaves us with the option's we have now, but with a more tactical and ship specific nature.
- by Mag's - at 2013.05.09 13:01:00
|
1783. cloak limiting - in Player Features and Ideas Discussion [original thread]
Why do cloaks need limiting? What problem are you trying to solve? Oh and a search would have shown you a collections thread, as pointed out by Omnathious Deninard.
- by Mag's - at 2013.05.05 07:50:00
|
1784. 24 hour cool down on Titan bridging - in Player Features and Ideas Discussion [original thread]
While I can see your point regarding bridging etc. The only thing this idea does, is mess with the logistics of smaller corps/Alliances. I think the main issue with bridging and hot drops, is the fact that the ship lighting the Cyno doesn't need ...
- by Mag's - at 2013.05.05 01:49:00
|
1785. highsec/lowsec interdiction bubbles.. - in Player Features and Ideas Discussion [original thread]
No. It's a very bad idea and you should feel bad for posting it.
- by Mag's - at 2013.05.05 01:42:00
|
1786. NPC Fleets in Low-Sec - in Player Features and Ideas Discussion [original thread]
No to all tbh. NPC police, whether faction or concord, do not belong in low sec. All the things you ask for, can be and are being done by players right now. It looks like you have no real understanding, of what life is like as a pirate in low sec....
- by Mag's - at 2013.05.03 09:19:00
|
1787. Cyno fitted : how about adding them visually on the ship? - in Player Features and Ideas Discussion [original thread]
Altrue wrote: Mag's wrote: Raid'En wrote: What do you think? Scan the ship and see what's fitted? Honestly, do you always fly with a ship scanner and a passive targeter on your covert ops ? Even so, why decloaking ? And what if your f...
- by Mag's - at 2013.04.28 14:30:00
|
1788. Cyno fitted : how about adding them visually on the ship? - in Player Features and Ideas Discussion [original thread]
Raid'En wrote: What do you think? Scan the ship and see what's fitted?
- by Mag's - at 2013.04.28 14:05:00
|
1789. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Axhind wrote: Utremi Fasolasi wrote: Nobody has ever been harmed by another player who is genuinely AFK. And a cloaker does not shut down a system. The residents shut themselves down. Bullshit. It shuts down the system because there is n...
- by Mag's - at 2013.04.28 12:39:00
|
1790. Pirate Hunters License - in Player Features and Ideas Discussion [original thread]
You can already shoot anyone with -5 or below. You can shoot anyone you want, but the consequence limits are already set. Now the choice is whether you want to pay those consequences or not. There is not going to be a get out of consequences free ...
- by Mag's - at 2013.04.27 09:05:00
|
1791. Anti-station games module - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Best anti station game method out there. Are you ready for this. It is going to be good, "Don't fight on station." Not empty quoting.
- by Mag's - at 2013.04.26 19:28:00
|
1792. Cyno mechanic idea. - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: Mag's wrote: Roime wrote: Good stuff, my only nag is this: Mag's wrote: But it still allows for cheap alt usage, when solo jumping etc. I don't think disposable cyno alts is a good game mechanic. ...
- by Mag's - at 2013.04.23 13:12:00
|
1793. Low sec turrets are too easy to destroy problem fix proposal - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: Gate guns are up = safer to enter. It wouldn't and none of your ideas change that fact. I think it best you simply stop posting now. How can you even begin to suggest changes to the game, when It's quite obvious you have no clue...
- by Mag's - at 2013.04.21 12:48:00
|
1794. Cyno re-balancing - in Player Features and Ideas Discussion [original thread]
This was my take on cyno rebalancing. It simply adds a more tactical and situational change, to cyno use. But still allows for all types of drops we have now, it's just that ship type is important.
- by Mag's - at 2013.04.21 07:30:00
|
1795. Why the Carrier Skills should not be changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But doesn't the removal of the BS V timesink counter the new JDO V one? More than enough. Seems some just can't help but whine about anything and everything.
- by Mag's - at 2013.04.21 07:16:00
|
1796. [Odyssey] Command ships - in Player Features and Ideas Discussion [original thread]
Are people still not clear on this? Really? After the change, this is the case..... GǣIf you could fly it before, you can fly it now.Gǥ What about that sentence, is so hard to understand?
- by Mag's - at 2013.04.20 19:49:00
|
1797. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Seems this threads cloak needs turning off...........
- by Mag's - at 2013.04.20 19:42:00
|
1798. Low sec turrets are too easy to destroy problem fix proposal - in Player Features and Ideas Discussion [original thread]
DataRunner Attor wrote: I'm very sure that gate guns can't be targeted..... They can, we use to use them for gaining GCC. But I've never seen one destroyed.
- by Mag's - at 2013.04.20 19:20:00
|
1799. Spreading bias - we're gonna need a bigger cracker. - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: I could actually feel my IQ decreasing as I read the OP for this thread. Seriously, what is with the general rise of dumbassery on the forums lately? I mean you expect some, but it has risen to previously unprecedented levels...
- by Mag's - at 2013.04.17 20:26:00
|
1800. Remove corp friendly fire ability - in Player Features and Ideas Discussion [original thread]
Keeper O'Secrets wrote: still waiting for a reason why it should be kept.... You've yet to provide a valid reason it should be removed. Eve is a cold harsh universe and should remain so. Also, this. Vimsy Vortis wrote: I think it's also im...
- by Mag's - at 2013.04.17 10:03:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 [90] 100 |
| First page | Previous page | Next page | Last page |