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1. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Would it be helpful to buff DSTs and BRs simultaneous to nerfing JFs when the time comes? Is it the jump capability of JFs that is the kernel of the problem? MDD
- by MailDeadDrop - at 2014.06.02 18:57:00
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2. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
mynnna wrote: Cool - if you're so confident, how about a bet that you're wrong. Ten billion isk? Hundred billion isk? What's your wager? To be fair, Mynnna, CCP devs have an abominable reputation when it comes to revisiting things. You can'...
- by MailDeadDrop - at 2014.05.31 08:48:00
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3. Remove T2 BPOs - in Science and Industry [original thread]
Bad Bobby wrote: MailDeadDrop wrote: An alternative idea for T2 BPOs that has been rattling around in my head is "damage". I know that CCP is removing damage for tools (R.A.M. things), but the same mechanic still applies to T2 crystals. Why ...
- by MailDeadDrop - at 2014.05.25 03:30:00
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4. Remove T2 BPOs - in Science and Industry [original thread]
An alternative idea for T2 BPOs that has been rattling around in my head is "damage". I know that CCP is removing damage for tools (R.A.M. things), but the same mechanic still applies to T2 crystals. Why not apply it to T2 BPOs? Each run or copy d...
- by MailDeadDrop - at 2014.05.23 17:33:00
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5. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Ytterbium wrote: probag Bear wrote: And while we're pointing out inconsistencies in blueprints stats: All T2 non-armor rigs have the following manufacture requirements: Small rigs - Level 1 of parent rigging skill Medium rigs - L...
- by MailDeadDrop - at 2014.05.23 17:22:00
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6. Ice harvesting noob - How to find it...? - in Science and Industry [original thread]
Bronson Hughes wrote: Note, if you mined ice in years past, the systems that have ice haven't changed, just the mechanics behind how it spawns The residents of Orva and Ihal would like a word with you... MDD
- by MailDeadDrop - at 2014.05.23 17:18:00
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7. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Kenneth Feld wrote: Also, balancing a max run bpc for invention to the times, or maybe doing away with the requirement for max run. Maybe making the size factor in so max run isn't always required Max runs *isn't* always required. It is the m...
- by MailDeadDrop - at 2014.05.21 00:31:00
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8. I heard the singing of angels... - in Science and Industry [original thread]
Originally by: CCP patchnotes Unique icons have been created for Blueprint originals and Blueprint copies so you can visibly differentiate between them. So many Eve industrialists will do a happy dance. MDD
- by MailDeadDrop - at 2011.05.16 14:39:00
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9. setup for WH mining POS - in Science and Industry [original thread]
Originally by: Joe Starbreaker How efficient is this? I guess my question was more about the efficiency of building something and then scrapping it. What percent of minerals can you reclaim when you scrap the torpedoes? All of them, les...
- by MailDeadDrop - at 2009.07.07 18:26:00
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10. Amount of Ore based on Asteroid Radii: Data and Observed Relationship - in Science and Industry [original thread]
Here's a few data points further out on the curve. Yes, these are highsec Empire normal belt asteroids. radius units Dense Veldspar5,215.1 101,578 3,565.3 92,070 3,365.8 90,631 1,962.3 77,142 Concen. Veld8,066.8 112,483 4,440.1 97,556 1,3...
- by MailDeadDrop - at 2009.06.24 18:05:00
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11. Reprocessing loot - in Science and Industry [original thread]
Originally by: Phoenix Torp Now i have seen the description of Scrapmetal Processing in Evemon. Always thought it was only for the Metal Scraps. According to the description, I would need Refining V, R. Efficiency IV and Scrapmetal Proces...
- by MailDeadDrop - at 2009.01.21 21:07:00
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12. NPC POS items... - in Science and Industry [original thread]
Originally by: Veronica Waters Sorry if I'm missing the point - but a Tower consumes these fuels - the isk is being sunk anyways, no? Erm, no. For example, using the OP's suggestion for coolant. Presently ISK is paid to an NPC entity (...
- by MailDeadDrop - at 2009.01.15 17:59:00
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13. Dumb Dumb N00blet POS aggro question - in Science and Industry [original thread]
Edited by: MailDeadDrop on 13/01/2009 17:55:35 Highsec POSes cannot fire on non-wartargets and non-aggressors at all, even if manned by a POS gunner. In fact, I think they cannot even lock-on to them (but don't quote me on that). MDD
- by MailDeadDrop - at 2009.01.13 17:55:00
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14. New Corp - No Standings??? - in Science and Industry [original thread]
Originally by: Braaage I updated it today so both are applicable, in so far as what we have been made aware of. Braaage, I think you need to explain a bit more about the difference between "no standings" and "neutral standings". "No sta...
- by MailDeadDrop - at 2008.11.18 16:33:00
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15. Corp standings update? - in Science and Industry [original thread]
The Quantum Rise patch changed the way that corporate standings are calculated. Gone is the "run a storyline, and then standing gradually, over 2 weeks, decays to the average." Now corp standings are a simple average of every character that has be...
- by MailDeadDrop - at 2008.11.14 17:07:00
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16. POS and Corp Standing Question - new calculation method - in Science and Industry [original thread]
Originally by: Krylon Rhae Well... we now know the answer... My entire corp faction standing has been, more or less, eliminated. All of the standings were recalculated including all of the null, or 0.0, rated characters so effectively I ca...
- by MailDeadDrop - at 2008.11.13 16:47:00
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17. Mining Changes @ Fanfest (Any News???) - in Science and Industry [original thread]
Originally by: MailDeadDrop Actually, I can see where there could be some interesting mechanics where highly desirable asteroids are made to be chased by mining cruisers. Originally by: Bloody Rabbit And then trackered in? ...
- by MailDeadDrop - at 2008.11.12 20:21:00
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18. Mining Changes @ Fanfest (Any News???) - in Science and Industry [original thread]
Originally by: Ancy Denaries Having to "chase" roids in a Hulk would probably involve some changes to exhumers speeds and agility. The original mention (above) was having to chase asteroids. nothing was said about doing the chasing in a...
- by MailDeadDrop - at 2008.11.10 18:19:00
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19. Ore VS Mineral values - in Science and Industry [original thread]
Kernite & Omber (and *not* their variations) have a skewed market value because those ores are required for certain missions. MDD Jump Clones: 8M and NO corp switching
- by MailDeadDrop - at 2008.11.10 18:06:00
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20. "Alchemy" - in Science and Industry [original thread]
Originally by: Gothikia they should just seed lowsec with the rarer minerals... makes more sense and moves more people into low sec that cannot be cartelled by alliances Um, you *do* realize that the "cartels" hold onto the rare moons n...
- by MailDeadDrop - at 2008.11.06 19:43:00
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