Pages: [1] 2 3 |
1. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Chance Ravinne wrote: I have enough SP to fly an Ishtar. But I didn't train into one. Now imagine everyone with the SP to fly whatever the flavor of the month ship was just respecced into it every balance patch. Anything that encourages CCP t...
- by MailDeadDrop - at 2015.04.02 14:04:36
|
2. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Harry Saq wrote: @CCP Fozzie Would it be feasible to have the Entosis module activate an interface as suggested in m prior post here: https://forums.eveonline.com/default.aspx?g=posts&m=5570599#post5570599 All of th...
- by MailDeadDrop - at 2015.03.11 17:03:30
|
3. Killmail Suggestion - in Player Features and Ideas Discussion [original thread]
Rather than change the way that killmails are stored, can you add a button (so the feature is "on demand") in the client that queries the killmails for all where the current character is a participant? The results would need to have the links obvi...
- by MailDeadDrop - at 2014.07.03 13:43:00
|
4. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Are the hull rigs and blueprints seeded on Sisi? I can't seem to find them. Edit: Found the blueprints. It seems the Carthum Conglomerate is the NPC seller. Still don't see the rigs themselves seeded though. MDD
- by MailDeadDrop - at 2014.05.29 22:17:00
|
5. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Gizznitt Malikite wrote: Rigs are permanent upgrades, and cannot be easily swapped to fit the situation. I'm alright with simply adding rigs to freighters, I'd prefer the ability to fit modules though. Preventing the use...
- by MailDeadDrop - at 2014.05.21 01:46:00
|
6. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: I'm terrible with the LAV, I always end up upside down :/ Hopefully life doesn't imitate art for you! MDD
- by MailDeadDrop - at 2014.05.14 19:44:00
|
7. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Belinda HwaFang wrote: Greetings. I notice that the Experimental Laboratory is conspicuous in its absence in this thread. Does this mean that all stats on it are staying the same and that I can run as many concurrent...
- by MailDeadDrop - at 2014.05.09 13:03:00
|
8. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
EvilIsMyName wrote: This expansion is the POS fix, by increasing the risk and taxing jobs, CCP's plan is to reduce or eliminate the usage of POS's everywhere but where they are actually needed, in null and in wormholes. In 6 months, POS usage ...
- by MailDeadDrop - at 2014.05.08 22:03:00
|
9. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Nullarbor wrote: Confirming the new Industry will not do any material rounding until AFTER we multiply by the number of runs, meaning material efficiency discounts due to facility / teams / skills / blueprints / whatever may produce slightl...
- by MailDeadDrop - at 2014.05.08 14:42:00
|
10. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Nullarbor wrote: Confirming the new Industry will not do any material rounding until AFTER we multiply by the number of runs, meaning material efficiency discounts due to facility / teams / skills / blueprints / whatever may produce slightl...
- by MailDeadDrop - at 2014.05.08 13:48:00
|
11. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
If Research Labs and Hyasyoda Labs can *only* work on blueprint originals (since they only offer ME and TE services), then having them on a POS is a big flashing "SHOOT ME!" sign. Can I have big flashing "SHOOT ME!" signs on ships carrying BPOs, t...
- by MailDeadDrop - at 2014.05.07 21:48:00
|
12. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
CCP FoxFour wrote: We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will n...
- by MailDeadDrop - at 2014.05.06 19:17:00
|
13. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Danny Centauri wrote: Also the 5% bonus seems quite fair, as its actually a 16% improvement over the standard labs, 30% time reduction vs 35%. Got to double check my profit numbers including POS fuel costs etc I believe its actually a 7.7% prof...
- by MailDeadDrop - at 2014.05.06 18:45:00
|
14. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Mobile Laboratory has been renamed Research Laboratory. Advanced Mobile Laboratory has been renamed Design Laboratory. Hyasyoda Mobile Laboratory has been renamed Hyasyoda Laboratory. Research labs: Time multiplier for Res...
- by MailDeadDrop - at 2014.05.06 14:18:00
|
15. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Uncle Shrimpa wrote: Bakuhz wrote: So how about upscaling the ammount of slots in the labs aswell to compete with the no slots in station? if ownign a starbase and producing stuff within own resources we should get a bit more then those pat...
- by MailDeadDrop - at 2014.05.05 15:47:00
|
16. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Querns wrote: Has there been any internal discussion about how scaling costs will work in a POS that can be shared? A reminder -- I had an excellent suggestion on how to scale the costs without murdering the server. tl;dr: count the total nu...
- by MailDeadDrop - at 2014.05.05 15:45:00
|
17. New features for outposts as an alternative to "dead zoning&quo... - in Player Features and Ideas Discussion [original thread]
I find Kirith's idea simpler: keep shooting until either you stop shooting (too much effort, downtime, owner pays you, whatever) or the outpost goes boom. It also helps to normalize things: every other player-built object in Eve is destroyable. W...
- by MailDeadDrop - at 2014.04.27 08:46:00
|
18. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Mynnna wrote: Players make repeating payments for stuff all the time, principally renting space. Since there is currently no ability for corps and allainces to issue bills, right now everthing is handled manually by pulling wallets and trying...
- by MailDeadDrop - at 2014.04.02 15:19:00
|
19. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
TheMercenaryKing wrote: Jagoff Haverford wrote: Menor Minayin wrote: So targeting range goes up, what about the survey scanner? Holy crap does the survey scanner need some love! And not just range, but some kind of indicator that shows ...
- by MailDeadDrop - at 2014.04.01 16:34:00
|
20. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Why does the Procuror lose a mid while gaining a low (maintains total slot count), while the Skiff gains a low (increases total slot count)? Edit: This seems like a rather significant nerf to the (usually shield tanked) Procuror. Intended? MDD
- by MailDeadDrop - at 2014.04.01 16:19:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |