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1. Why do NPC missles not launch from launchers? - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: So why is this important and what was the idea? The idea - fix it. Make the NPCS launch missiles from the launchers Why is it important - it's not, it's a little thing that would be a nice little improvement
- by MainDrain - at 2017.04.10 13:43:55
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2. Why do NPC missles not launch from launchers? - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: As far as I've seen they do. Which npc's? Gurista Battleships - Raven model. Can't remember the NPCs exact name
- by MainDrain - at 2017.04.10 13:43:05
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3. Why do NPC missles not launch from launchers? - in Player Features and Ideas Discussion [original thread]
At the moment NPC shoot blasters, rails etc, all appear to becoming directly from the associated modules. Missiles however, do not, they just appear from a random location on the ships hull. Is there any chance this could be fixed/improved?
- by MainDrain - at 2017.04.09 15:56:30
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4. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Will the amount of mining required to get the small/medium/large etc ore anoms be changing, or the associated degradation?
- by MainDrain - at 2015.04.14 21:39:10
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5. [PVE Content] Horde mode mission - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: CCP didn't like this because there was simply no possible way to stop people from excessively farming indefinitely (did you know there are NPCs outside of Drifters that deal 20k volleys?). I did not! Is that not including...
- by MainDrain - at 2015.03.23 14:22:06
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6. [PVE Content] Horde mode mission - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: You do know that this would be insanely easy to farm, right? Hey, i'm just throwing an idea out there. Every content is going to be farmable - it just needs to be worked in such a way to reduce it. There are many smart...
- by MainDrain - at 2015.03.23 14:20:34
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7. [PVE Content] Horde mode mission - in Player Features and Ideas Discussion [original thread]
With the inclusion of new AI for the drifters which allows them to persue a pilot, or even apparently call in reinforcements I propose (via people on Twitter) a horde mode mission. The idea is simple. You warp your ship in to a group of low level...
- by MainDrain - at 2015.03.23 13:17:45
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8. Revamp to implants GÇô Hardwiring and Attributes - in Player Features and Ideas Discussion [original thread]
This post in inspired by a recent reddit thread In it, it is suggested that we could do away with the standard attribute remapping system and instead use a grouped learning implant. An implant for Gunnery could be broken down into the followi...
- by MainDrain - at 2015.02.06 13:51:34
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9. Cyno Beacon change idea - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Belynius wrote: Rivr Luzade wrote: MainDrain wrote: Belynius wrote: I am aware there is already a capital ship navigation window Come again... ESC --> Shortcuts --> Window --> Capital Navigation Y...
- by MainDrain - at 2015.02.01 15:57:23
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10. Balancing of potential isk per hour over ratting, mining and mission... - in Player Features and Ideas Discussion [original thread]
A recent post on the Eve Online subreddit got me thinking Link As is stands a well skilled Orca/Hulk combo can provide the equivalent of roughly 35mil per hour. With a similar amount of effort you could use an AFKtar at make 60-80million per ...
- by MainDrain - at 2015.02.01 15:17:53
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11. Cyno Beacon change idea - in Player Features and Ideas Discussion [original thread]
Belynius wrote: I am aware there is already a capital ship navigation window Come again...
- by MainDrain - at 2015.01.30 09:29:06
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12. Parallel Alignment - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: This is kinda more for fleets scanning down targets. Only the person with the probes can warp to the target, so everyone needs to be able to align somehow. This also applies to fleet missions. Only the mission holder can warp...
- by MainDrain - at 2014.12.11 15:07:16
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13. Corp logos for Plex - in Player Features and Ideas Discussion [original thread]
Onyxa Lundra wrote: I support adding more option forcorp logo creation. But definetly not like micro transaction or not that 2-5plexes, tahts kinda tooooo expansive for some countries. For a reasonable sized corp wanting their own personal l...
- by MainDrain - at 2014.12.10 19:10:34
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14. Corp logos for Plex - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The logo submission process is closed right now... but before it was a free service with certain restrictions (graphic quality, format, content, alliance health and age). I would also like to see the system opened up to cor...
- by MainDrain - at 2014.12.10 19:06:03
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15. Corp logos for Plex - in Player Features and Ideas Discussion [original thread]
The majority of the major alliances now have their own personalised logos in game - I feel its time CCP opened this submission process up to corps - for a fee of 2 - 5 plex. I think it would be a pretty simple change that would help people person...
- by MainDrain - at 2014.12.10 15:29:24
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16. New PVE content for [CRIUS] and beyond - in Player Features and Ideas Discussion [original thread]
Myopic Thyne wrote: MainDrain wrote: I'm a little bit disheartened with the lack of solid new content in upcoming Kronos expansion/release. I like the new ships and modules, the changes to drones, low slots on freighters and even the tool t...
- by MainDrain - at 2014.05.31 06:38:00
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17. New PVE content for [CRIUS] and beyond - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: MainDrain wrote: I like the new ships and modules, the changes to drones, low slots on freighters and even the tool tips. I will actually miss the loot spew mechanic as it actually made me have to pay a bit more attenti...
- by MainDrain - at 2014.05.31 06:20:00
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18. New PVE content for [CRIUS] and beyond - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: An entire new type of PVE site, 4 new ships, not to mention all the changes to existing content and you still want more? Maybe you should stop asking to make PVE more like PVP and actually go do PVP. Expected this post I ...
- by MainDrain - at 2014.05.31 06:19:00
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19. New PVE content for [CRIUS] and beyond - in Player Features and Ideas Discussion [original thread]
Rayzilla Zaraki wrote: +1 to this. It need not be every release, but every second, third or fourth would be great. Side note: they are providing some new PVE content centered around Mordu and Ghost Sites...or something. It is something, hop...
- by MainDrain - at 2014.05.30 22:10:00
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20. New PVE content for [CRIUS] and beyond - in Player Features and Ideas Discussion [original thread]
I'm a little bit disheartened with the lack of solid new content in upcoming Kronos expansion/release. I like the new ships and modules, the changes to drones, low slots on freighters and even the tool tips. I will actually miss the loot spew mec...
- by MainDrain - at 2014.05.30 21:59:00
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