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21. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
The ability to lock targets as you enter grid but are still in warp, not able to activate modules, just lock the target, will give a true interceptor feel to it. However the warp speed! wow those little buggers are so quick off the mark now!!
- by MainDrain - at 2013.10.08 13:41:00
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22. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
May have been asked already, but... If i have an iteron mark 2, with it's new mineral bay, and i fill the bay to the max, and then store the itty inside my rorqual ship maintence bay what happens? Does it work. Same applies to all other new spec...
- by MainDrain - at 2013.08.11 11:46:00
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23. Ingame Visual Adverts - in Player Features and Ideas Discussion [original thread]
Leta Lilitu wrote: I approve! DOn't put them in the ship hangar, as that is supposed to be a low resource space, but CQ definitely, and on gates certainly. On certain stations is a nice idea too, though a little more art resource intensive. T...
- by MainDrain - at 2013.08.02 14:22:00
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24. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: MainDrain wrote: Obviously there won't be a navy version of the mining links, but will there be an Ore version of the mining links with the same increase in bonus as the Navy links? The navy links give the same bonus as ...
- by MainDrain - at 2013.08.01 13:46:00
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25. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Obviously there won't be a navy version of the mining links, but will there be an Ore version of the mining links with the same increase in bonus as the Navy links?
- by MainDrain - at 2013.08.01 13:37:00
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26. Nullsec mexallon shortage - in Player Features and Ideas Discussion [original thread]
Really hope fozzie read that blog. He has really nailed gone through the issues and proposed a good, and easy to implement
- by MainDrain - at 2013.07.15 11:21:00
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27. Skill Training Deadline - in Player Features and Ideas Discussion [original thread]
I know the changes to battlecruiser and destroyers happen during the patch on the 4th June. However i was wondering what the actual deadline is going to be for these changes. i.e. Will the skill change be the first part of the patching process an...
- by MainDrain - at 2013.05.18 11:35:00
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28. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
This is probably not the point of the thread but the wording "skill points kept" seems clunky to me, maybe the word preserved, or maybe a phrase to indicate the amount of storage space the clone has (it's capacity in SP)
- by MainDrain - at 2013.05.16 07:55:00
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29. Old Login Screen Options - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: That very first time I started up EVE Online, and the background for Quantum Rise appeared, with that heavy, oppressive-sounding music playing... and then hearing Aura say "Connecting.." for the first time. That was ama...
- by MainDrain - at 2013.05.14 10:50:00
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30. POS Boosting - in Player Features and Ideas Discussion [original thread]
monkfish2345 wrote: so now they are finally maybe getting around to fixing off grid boosting, you want to put it straight back in but also make it something that can;t even be scanned down and killed? I feel like you maybe haven't considered a...
- by MainDrain - at 2013.05.09 13:22:00
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31. POS Boosting - in Player Features and Ideas Discussion [original thread]
With work currently on going into the entire POS system from the ground up (or so I understand) it is likely that old modules may be removed and new modules introduced (on top of the ones slated for 4th June) I propose a new module anchorable onl...
- by MainDrain - at 2013.05.09 13:14:00
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32. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Vibramycin wrote: MainDrain wrote: Figure that has to be a key comment, with the Rate of Fire increasing its got to be a must to reduce the size, as well as the mineral requirements for building them. It shouldnt become more expensive (albe...
- by MainDrain - at 2013.04.17 07:03:00
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33. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Caitlyn Tufy wrote: Righty, one by one: 5% increased rate of fire for all Cruise Missile Launchers 25% increase in base damage for all Cruise Missiles Way more than I expected, tbh. Only problem I see: Rof means a rof bonused ship will go t...
- by MainDrain - at 2013.04.16 15:48:00
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34. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
culo duro wrote: GallowsCalibrator wrote: culo duro wrote: CCP Rise wrote: New versions of Hyperion and Megathron posted in the OP - let me know what you guys think. still think that Active bonus on the Hyperion gotta go, i just ca...
- by MainDrain - at 2013.04.10 11:12:00
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35. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: UPDATE: Based on feedback we are lowering the Typhoon's signature radius a bit, and also giving back its launchers (though they will not be bonused) to offer some more flexibility. Should this be giving back its turrets?
- by MainDrain - at 2013.04.10 09:49:00
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36. Odyssey Changes - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Yeah, im honestly pretty interested in odyssey, only thing im concerned about is them wanting scanning to be more accessible. since currently being a good scanner alone is enough to get you at least INTO a high-level wormh...
- by MainDrain - at 2013.03.29 09:57:00
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37. Odyssey Changes - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: There are a lot of moving parts involved with getting a new expansion up on a public test server, so unfortunately I can't really give you a solid timeframe. All I'll say is that we're working to get all these ship and module ...
- by MainDrain - at 2013.03.29 09:57:00
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38. Odyssey Changes - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Tonto Auri wrote: MeBiatch wrote: I always wondered why balancing is part of expansions and not an independent thing... There's a simple answer: it's easier to do one server restart, than 10. then explain the eve laun...
- by MainDrain - at 2013.03.29 09:54:00
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39. Odyssey Changes - in Player Features and Ideas Discussion [original thread]
While its nice to know that CCP Fozzie and CCP Rise are letting us know in advance what changes are coming regarding balancing could you perhaps give us an indication of when these changes are likely to come online on the test server. People woul...
- by MainDrain - at 2013.03.28 13:26:00
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40. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
amurder Hakomairos wrote: CCP Rise wrote: BARRAGE 6.5% dps drop at 20k 3.51+37.2 with the old TE 187dps@20km 3.23+32 with new TE 175dps@20km RF EMP - 18% dps drop at 20km 1.75+24.8 with old TE 170dps@20km 1.61+21.3 with new...
- by MainDrain - at 2013.03.27 15:20:00
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