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61. Shield, Armor Structure display - in Player Features and Ideas Discussion [original thread]
No thats still there, thats why im focusing the idea for new players (i have the % readouts on for myself)
- by MainDrain - at 2013.01.21 17:24:00
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62. Shield, Armor Structure display - in Player Features and Ideas Discussion [original thread]
Was reading through a post on the NPE in GD just now and noticed the below statement. "Running the Shield Booster: Aura tells you to rep up to full, but it's nearly impossible to tell 99% from 100% without using the mouse-over. No indication is g...
- by MainDrain - at 2013.01.21 12:33:00
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63. Live Feed From Iceland While We Wait During Downtime. - in Player Features and Ideas Discussion [original thread]
I would imagine not a great deal actually happens. I assume its all automated scripts that run as soon as the server goes down. We would likely be watching an office of people getting on with their daily lives.
- by MainDrain - at 2013.01.18 13:06:00
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64. Mission wreck ownership needs a little work. - in Player Features and Ideas Discussion [original thread]
Im having a similar issue which resulted in my noctis going suspect last night, thankfully the only person to take it on was a newbie in a rifter that locked me and activated his web instead of his scram allowing me to get away. Im assuming this ...
- by MainDrain - at 2013.01.17 13:17:00
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65. Deadspace based POS - in Player Features and Ideas Discussion [original thread]
Rees Noturana wrote: When you want to build a new deadspace home you should also have to do some exploration and evict the current NPCs (or players...) and then you get to keep whatever scenery went with the original site. Find some place inter...
- by MainDrain - at 2013.01.16 15:21:00
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66. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Fey Ivory wrote: I agree that something needs to be done... Anouther poster in anouther tread, Mentioned having at times bigger groups of rats spawn... Example the game checks whats in the asteroid belt and then spawns a small fleet of rats, i...
- by MainDrain - at 2013.01.16 14:44:00
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67. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Quantum Mass wrote: I was thinking about this today after seeing mining bots again on eve. 1) A timer of some sort between 2 hours and 3 hours. 2) A button that will appear at random on the GUI screen. (This so it can not be done by a bot pro...
- by MainDrain - at 2013.01.16 13:40:00
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68. Deadspace based POS - in Player Features and Ideas Discussion [original thread]
Hopefully we will find out from the minutes later today what they are looking at!
- by MainDrain - at 2013.01.16 13:09:00
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69. Deadspace based POS - in Player Features and Ideas Discussion [original thread]
First and foremost, this is not my original concept. It belongs to another pilot Rees Noturana. Ive fleshed it out with my own thoughts, but i welcome additional thoughts. As mentioned in empyrean age systems often have dead space pockets which p...
- by MainDrain - at 2013.01.16 12:19:00
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70. More, meaner Hi-sec belt rats. - in Player Features and Ideas Discussion [original thread]
I like the idea of increasing the number of ships per spawn, even mixing up the spawns every now and then sounds like a good plan. Could you not make the amount of ships scaleable? Say you have a full corp mining op, half a dozen hulks, orcas etd...
- by MainDrain - at 2013.01.11 10:19:00
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71. Local - my 2isk worth - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: Quite an elaborate way of whining about cloakies in your system. Nobody ever lost their ship to AFK pilot. not complaining about anything in particular, its just a response to a discussion on twitter between poetic s...
- by MainDrain - at 2013.01.07 13:34:00
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72. Local - my 2isk worth - in Player Features and Ideas Discussion [original thread]
Ive noticed on twitter that there has been more discussion about the local chat issue recently so i thought i would put my only thoughts down here and see what people think Local chat should only show those pilots in space and active by default. ...
- by MainDrain - at 2013.01.07 13:10:00
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73. [FEATURE REQUEST] Ship manufacture tracking - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: I would be okay with this if it only applied to either assembled items or to the original stacks that you get from the market from a single manufacturer. That way: 1) The database would be fine, because manufacturer ID wo...
- by MainDrain - at 2012.12.14 20:02:00
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74. [FEATURE REQUEST] Ship manufacture tracking - in Player Features and Ideas Discussion [original thread]
Aptenodytes wrote: No, it would mean massive changes to the database. Currently a stack of items is one line in the database "item type" and "quantity". To keep track of a list of manufacturers would mean major changes to the way stacked items ...
- by MainDrain - at 2012.12.14 17:14:00
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75. [FEATURE REQUEST] Ship manufacture tracking - in Player Features and Ideas Discussion [original thread]
Eve is all about knowing every action you make will somehow have consquences that effect other players throughout the game. For example, i built 50 or so of the new destroyers on launch day. No doubt almost every single on of them has been killed...
- by MainDrain - at 2012.12.14 16:23:00
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76. HULLTANKING! - in Player Features and Ideas Discussion [original thread]
CCP hate hull tanking http://eve.battleclinic.com/killboard/killmail.php?id=18195571
- by MainDrain - at 2012.12.11 08:58:00
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77. NON warp-capable Ships - in Player Features and Ideas Discussion [original thread]
BoBoZoBo wrote: Following some leads from other sci-fi ships and stories... How about some ship classes that are non-warp capable, but have some other pretty bad-@ss abilities to make up for it. They would need to be carried around in other sh...
- by MainDrain - at 2012.12.06 14:57:00
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78. Abandonded POS - in Player Features and Ideas Discussion [original thread]
Minty Moon wrote: MainDrain wrote: just for the record on this subject. An oracle quickly fitted can take down 65% of the POS shield solo overnight ... i realise this isnt quiet how the game is supposed to be played but needs must. Dam ear...
- by MainDrain - at 2012.12.04 09:02:00
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79. Abandonded POS - in Player Features and Ideas Discussion [original thread]
just for the record on this subject. An oracle quickly fitted can take down 65% of the POS shield solo overnight ... i realise this isnt quiet how the game is supposed to be played but needs must. Dam early downtime today will foil my plot
- by MainDrain - at 2012.12.04 08:25:00
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80. Abandonded POS - in Player Features and Ideas Discussion [original thread]
Ara, Great idea, tried to quote it but you had managed to reach the character limit! I think this would be a fantastic way of more actively integrating DUST 514 into the full Eve experience. With such a large number of POS abandoned in the uni...
- by MainDrain - at 2012.12.03 09:15:00
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