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61. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in EVE General Discussion [original thread]
Damien 1 wrote: UPDATE - 08:00 UTC - DUST issues under control, we are however still working on login related issues for EVE CCP Priorities: 1. Dust 2. Eve why am i playing this game? Or ... the Dust issues were caused by Eve issue and ...
- by MainDrain - at 2013.06.02 12:50:00
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62. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Bayesian wrote: Nubchucker wrote: I was pretty excited when I first read about the changes. Finally I can do hacking/arch/exploration in an all in one ship \o/. Imagine my disappointment to find T1 ships have a bonus to virus strength...
- by MainDrain - at 2013.05.29 13:48:00
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63. Damnation texture bug? Is this for real? - in Test Server Feedback [original thread]
Ah fair enough! Im not a regular amarr pilot so that could almost 100% be the reason In that case, can the art guys do anything about it, maybe turn it into a rear drone baby or sorts, remove it, or turn it back into an engine
- by MainDrain - at 2013.05.28 14:20:00
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64. Damnation texture bug? Is this for real? - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: MainDrain wrote: As a Art Dev has looked at this post any chance of putting on of those new fancy forcefield drone bay doors onto the back of the arbitrator, cant log on to link but if you look at the ship from the ba...
- by MainDrain - at 2013.05.28 11:44:00
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65. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Vincent Athena wrote: If we ever get new a starbase system, one thing I could like to have is a "remote scanner", that is a scanner I can place as a small starbase and it constantly scans the system. I can be anywhere, connect to the scanner ...
- by MainDrain - at 2013.05.27 12:25:00
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66. Damnation texture bug? Is this for real? - in Test Server Feedback [original thread]
As a Art Dev has looked at this post any chance of putting on of those new fancy forcefield drone bay doors onto the back of the arbitrator, cant log on to link but if you look at the ship from the back there is a squarish opening behind the main ...
- by MainDrain - at 2013.05.27 12:23:00
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67. Damage notifications missing - in Issues, Workarounds & Localization [original thread]
Since todays patch ive noticed my incoming damage notifications (from NPCs etc) are missing, i still see the damage im putting out
- by MainDrain - at 2013.05.23 11:53:00
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68. CSM and the new launcher - in Jita Park Speakers Corner [original thread]
Sarmatiko wrote: James Amril-Kesh wrote: You can't really panic about having that stuff removed when you have no idea what's going to replace it. So tell me, when would be the right "time to panic"? When tomorrow suddenly you won't be able...
- by MainDrain - at 2013.05.23 07:58:00
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69. Sticky:Dev Blog: Reinventing the Radial Menu for Odyssey - in EVE Information Portal [original thread]
Bubanni wrote: I would like some customization of how long it takes to trigger the radial menu, or even a key to hold down to trigger it instantly when clicking on something in space... as an alternative to having to old down the mouse for a se...
- by MainDrain - at 2013.05.21 15:27:00
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70. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
I sense much rage above. From my point of view, as someone that spends a great deal of time in grav sites im actually for this portion of the change (and the ice changes) Its a bit tedious to have to undock in a probe ship, find the site, dock up...
- by MainDrain - at 2013.05.21 08:15:00
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71. Skill Training Deadline - in Player Features and Ideas Discussion [original thread]
I know the changes to battlecruiser and destroyers happen during the patch on the 4th June. However i was wondering what the actual deadline is going to be for these changes. i.e. Will the skill change be the first part of the patching process an...
- by MainDrain - at 2013.05.18 11:35:00
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72. CS / Strategic bonus changes in Singularity - in Test Server Feedback [original thread]
Jonas Sukarala wrote: CCP Fozzie wrote: We stated in that blog that we were covering future plans to give the overall roadmap, not set features for the next expansion. CS and T3 command bonus changes will not be included in Odyssey, althoug...
- by MainDrain - at 2013.05.17 16:43:00
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73. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
This is probably not the point of the thread but the wording "skill points kept" seems clunky to me, maybe the word preserved, or maybe a phrase to indicate the amount of storage space the clone has (it's capacity in SP)
- by MainDrain - at 2013.05.16 07:55:00
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74. Sticky:Extended downtime today, May 14 - in EVE General Discussion [original thread]
Titania wrote: Atlantis Fuanan wrote: I hope that the people that complain about "DUST DT" are aware about Dust514 now beeing a part of EVE? Stop seeing it as 2 different games, it's one server. You will have the impact on Dust aswell as the...
- by MainDrain - at 2013.05.14 11:55:00
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75. Sticky:Extended downtime today, May 14 - in EVE General Discussion [original thread]
Hayley Izia wrote: I have to agree with what others have all ready said - I pay to play EVE, not Dust. So not impressed that us EVE players have to suffer down time. Due to a little pet project, for the playstation 3. its a little pet proje...
- by MainDrain - at 2013.05.14 11:51:00
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76. Old Login Screen Options - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: That very first time I started up EVE Online, and the background for Quantum Rise appeared, with that heavy, oppressive-sounding music playing... and then hearing Aura say "Connecting.." for the first time. That was ama...
- by MainDrain - at 2013.05.14 10:50:00
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77. Sticky:TQ reboot at 15:00 May 13 - in EVE General Discussion [original thread]
A reason was given for the number of players appearing as 13K Before the downtime, approx 24K players where online, as people logged off and got disconnect there would be have been an instant when the number was 13K, it was at this point the api ...
- by MainDrain - at 2013.05.13 17:30:00
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78. Sticky:TQ reboot at 15:00 May 13 - in EVE General Discussion [original thread]
Hendrick Tallardar wrote: MainDrain wrote: Wow, leave this thread for an hour and look what happens! Guy whining about the conspiricy theory, the point about the api has been made, if you have evemon installed you will noticed that failed a...
- by MainDrain - at 2013.05.13 17:19:00
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79. Sticky:TQ reboot at 15:00 May 13 - in EVE General Discussion [original thread]
Wow, leave this thread for an hour and look what happens! Guy whining about the conspiricy theory, the point about the api has been made, if you have evemon installed you will noticed that failed a number of times through the unexpected downtime....
- by MainDrain - at 2013.05.13 17:14:00
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80. Sticky:TQ reboot at 15:00 May 13 - in EVE General Discussion [original thread]
Necroromantic wrote: Strange how on the launcher it states online and 13835 players are in game and yet on the login page it says server is not taking connections and there is 1 person online.... Hmmmmmm a person might start believing that CCP ...
- by MainDrain - at 2013.05.13 15:32:00
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