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21. Balancing the LP store - in Player Features and Ideas Discussion [original thread]
I see the cost of Charters shooting up quite quickly making high-sec POSs unviable.
- by Makhar - at 2009.08.27 12:43:00
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22. Distress call missions - in Player Features and Ideas Discussion [original thread]
nice idea! However, not sure about having distress calls "pop up". Something non-intrusive is needed. Perhaps a new "communications" button down near the scanner/ap/etc buttons which turns orange when you have received a distress call? That way y...
- by Makhar - at 2009.08.27 11:48:00
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23. A bank in EVE - in Player Features and Ideas Discussion [original thread]
Originally by: Ikar Kaltin Though I do think it could be cool if banks are introduced for each empire which each issuing their own currency, with some method for losing isk in converting it between currencys. This way you would have a way ...
- by Makhar - at 2009.08.27 11:39:00
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24. Any chance of T2 Hurricane/Drake/Myrmidon/Harbinger? - in Player Features and Ideas Discussion [original thread]
Edited by: Makhar on 27/08/2009 11:36:04 T2 ships all have specific roles. We already have a T2 version of the tier 1 BCs. What role would the tier 2 version have? Perhaps it could be tied in with planetary combat as some sort of planetary as...
- by Makhar - at 2009.08.27 11:35:00
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25. Orca ore hold access - in Player Features and Ideas Discussion [original thread]
/signed I'm all for laziness.
- by Makhar - at 2009.08.27 11:29:00
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26. Combating Keyloggers - in Player Features and Ideas Discussion [original thread]
I have never personally been effected by key loggers as, let's face it, it's not THAT hard to identify which forum posts to avoid. However, I can imagine for those who have been effected it must be a major pain. After reading a post on these forum...
- by Makhar - at 2009.08.27 11:28:00
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27. Specialized Highsec Ship Hauler - in Player Features and Ideas Discussion [original thread]
Originally by: Chalud Edited by: Chalud on 04/08/2009 13:31:28 It can be hard, it just needs to be possible. Absolutely, I have no problem with it being difficult and/or expensive to fly but a need for something like this definitely...
- by Makhar - at 2009.08.04 13:34:00
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28. Specialized Highsec Ship Hauler - in Player Features and Ideas Discussion [original thread]
/signed I don't even see this as being detrimental to being a "multi-player" game. Surely having a player who can move many ships would be able to help out his friends in moving stuff. As a pilot of both freighters and orcas I know I am often cal...
- by Makhar - at 2009.08.04 12:18:00
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29. Idea for Ambulation: Libraries - in Player Features and Ideas Discussion [original thread]
Originally by: Lego Maniac people should not benefit from being camped into stations or staying docked during a war dec Good point, but did it really need saying 5 times?
- by Makhar - at 2009.03.18 06:38:00
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30. Tractor beams and 0.0 - in Player Features and Ideas Discussion [original thread]
/signed
- by Makhar - at 2009.03.17 22:13:00
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31. Idea for Ambulation: Libraries - in Player Features and Ideas Discussion [original thread]
I like the idea of having a place to go to read chronicles and so on but dont think it should skill train faster. too powerful a bonus for idling in a station and even if only for x hours just encourages char farming
- by Makhar - at 2009.03.17 22:12:00
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32. Buddy list - in Player Features and Ideas Discussion [original thread]
Aye, would be nice. TBH I don't use the groupings much. I might do if it was a bit easier to move people between groups.
- by Makhar - at 2009.03.15 16:48:00
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33. Iskonsale - in Player Features and Ideas Discussion [original thread]
content filters like you describe are too easy to get around, there would be no point. Okay, so they block the words iskonsale.com so the spammers start using iskonsale dot com instead, or i s k o n s a l e . c o m Far too many different possible...
- by Makhar - at 2009.03.15 16:44:00
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34. Ingame player needs shuffle function - in Player Features and Ideas Discussion [original thread]
Ahh, I wouldn't know. I'm one of the thousands of people who play with sound off.
- by Makhar - at 2009.03.15 16:39:00
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35. Ingame player needs shuffle function - in Player Features and Ideas Discussion [original thread]
not sure what you mean. explain please.
- by Makhar - at 2009.03.15 10:07:00
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36. Reconnect to lost Drones, like new probes, please - in Player Features and Ideas Discussion [original thread]
/signed
- by Makhar - at 2009.03.15 10:04:00
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37. POS Access for Alliance - in Player Features and Ideas Discussion [original thread]
/sign
- by Makhar - at 2009.03.15 10:02:00
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38. Ambient radio chatter!!!! - in Player Features and Ideas Discussion [original thread]
/sign
- by Makhar - at 2009.03.15 09:58:00
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39. Sovrignty rights for rental systems - in Player Features and Ideas Discussion [original thread]
Could always use jump clones for personal transport? Okay they can only be used once a day but there has to be some drawback to the 'personal transport' system you asked for.
- by Makhar - at 2009.03.15 09:57:00
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40. Align to Bookmarks - in Player Features and Ideas Discussion [original thread]
/sign
- by Makhar - at 2009.03.15 09:44:00
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