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61. Mining, making isk? - in Science and Industry [original thread]
Kiger Wulf wrote: One of the big factors in null sec mining is that you are going to need some security. The rats are much larger out there, maybe a large force of drones could take them down, but 2-3 sets probably won't be able to do the job, ...
- by Malcanis - at 2012.12.20 12:06:00
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62. High EHP ship for moving small valuable things AFK - in Science and Industry [original thread]
Salpad wrote: I need a suggestion for what hull to use, and for how to fit it. I already have a Crane fitted and rigged to move stuff quickly with reasonable EHP, and a Bustard fitted with buffer tank in MID slots and rigged and LOW-slotted for...
- by Malcanis - at 2012.11.13 12:45:00
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63. the most undesirable moons - in Science and Industry [original thread]
Pipa Porto wrote: Tau Cabalander wrote: EDIT: Most undesirable moons for mining (lowsec and nulsec) are probably Atmospheric Gasses or Hydrocarbons. You forgot the empty moons. There are a good number of moons that do not have any mineral...
- by Malcanis - at 2012.09.06 10:39:00
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64. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Denidil wrote: hulk bonuses are unchanged so (so it's mining yield is unchanged) so we can figure out all the mining rates relative to a hulk these calculations are based on Exhumers V/Barge V char, for mining rock not ice - this is without ML...
- by Malcanis - at 2012.07.24 15:11:00
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65. Avoiding POCO tax - in Science and Industry [original thread]
Nayeth 24 wrote: My main is about to join up in a small indy corp that is attached to an alliance that is located in in Null sec. I am looking to setup a POS to do some work down that way. I have had a look around and one planet i need to per...
- by Malcanis - at 2012.07.22 11:21:00
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66. IMPORTANT: Miners do NOT pay hulkageddoners - in Science and Industry [original thread]
Flump wrote: if anything hulkageddon shows how flawed the pvp is in this game a person in realative cheap ship can attack an expensive ship in high sec space and nothing happens, no long term penalty of any nature. the because its legal excuse ...
- by Malcanis - at 2012.05.12 17:40:00
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67. Anyone expecting T2 high sec mfg to be wiped out in next Winter Release? - in Science and Industry [original thread]
Vince Snetterton wrote: Lady Ayeipsia wrote: Zifrian wrote: Lady Ayeipsia wrote: Datacores are possibly being added to faction warfare stores, and a reduction in normal r&d output. This is not a total removeal of datacores in hi se...
- by Malcanis - at 2012.04.04 12:02:00
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68. Anyone expecting T2 high sec mfg to be wiped out in next Winter Release? - in Science and Industry [original thread]
Revolution Rising wrote: I think people are failing to realise that the zealots they are talking about are almost exclusively in goons and they again almost exclusively hold all the tech. You're already being wiped out just dont realise it - c...
- by Malcanis - at 2012.04.04 12:01:00
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69. Belt rats no longer perma tankable by third party ship? - in Science and Industry [original thread]
Belt rats have always been liable to switch targets (they certainly did this in 2006). My experience was that the smaller the rat, the more likely it was to retarget.
- by Malcanis - at 2012.04.04 11:55:00
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70. Low value Moon Goo - in Science and Industry [original thread]
Also if you're putting a POS up for some other reason, you might as well slap a harvester in there too.
- by Malcanis - at 2012.04.04 11:54:00
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71. Mindlink BPO/LP item desparately needs to be seeded - in Science and Industry [original thread]
Emma Royd wrote: Velicitia wrote: As an aside ... are you honestly *ever* going to get podded with a mining mindlink? Ok, let me put this scenario to you One of my alts has the mindlink in, and we join a 0.0 corp, the normal way of get...
- by Malcanis - at 2012.02.12 18:52:00
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72. Mindlink BPO/LP item desparately needs to be seeded - in Science and Industry [original thread]
Rakshasa Verr wrote: Like now. Check out any of the graphs for the 4 useful mindlinks (all except info) The price has gotten out of control. A year ago mindlinks were around 8-15m a pop, the mining one being a bit more of course but they were ...
- by Malcanis - at 2012.02.05 22:11:00
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73. T2 Blueprints - in Science and Industry [original thread]
Edited by: Malcanis on 01/11/2010 10:12:54 Originally by: Brock Nelson Originally by: Duke o'DeliMeats Originally by: Brock Nelson Then again, who the hell makes copies of t2 bpo? Anybody who wants to manufacture f...
- by Malcanis - at 2010.11.01 10:11:00
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74. Explain outpost management - in Science and Industry [original thread]
Originally by: Dasola Originally by: TheBlueMonkey Congrats on the station Chribba. Although, you're making it completely free? You're a better man than I ;) I tought that was the idea why Chribba was choosen to run it, so its...
- by Malcanis - at 2010.10.26 12:31:00
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75. Mechanism for removing T2 BPOs. - in Science and Industry [original thread]
If T2 BPO are so impossible to compete against for inventors, why aren't the margins for eg: HICs and Marauders (no BPO) noticeably better than for Hulks or Ishtars? Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new player...
- by Malcanis - at 2010.07.28 13:01:00
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76. Mechanism for removing T2 BPOs. - in Science and Industry [original thread]
Originally by: LHA Tarawa Since we all know that T2 BPOs are a great evil that drive new players to emo rage quit the game, it is obvious that CCP needs to remove them. No it isn't. Malcanis' Law: Whenever a mechanics change is propo...
- by Malcanis - at 2010.07.28 12:50:00
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77. Hulk BPO - in Science and Industry [original thread]
Oh look. It's this thread again. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
- by Malcanis - at 2010.07.27 16:30:00
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78. How to STOP Hulkageddon? - in Science and Industry [original thread]
Originally by: God Johnson Originally by: Gordon Fell Originally by: Krauug Align. Good luck with that. A so-called passive align is nonsense; if your speed is 0, you're not aligned. In fact, you can point in any direc...
- by Malcanis - at 2010.06.27 18:06:00
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79. Mining is collapsing? - in Science and Industry [original thread]
Originally by: Frank d'Fairy Miners don't pvp. Mining is PvP now. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
- by Malcanis - at 2010.06.24 19:36:00
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80. Mining is collapsing? - in Science and Industry [original thread]
Originally by: Killahchick Originally by: KiaTader They could go for random belts, but they are murder for mining ships. This way, if you want to mine, bring some backup! Then why should I mine? I need two accounts, or a friend...
- by Malcanis - at 2010.06.22 14:33:00
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