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161. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Originally by: Zantris Quote: Reducing NPC bounties provides incentive for residents and mission runners to hire sansha-clearing corps. This gave me a chuckle. You are off your rocker if you think random mission runners & suc...
- by Malcanis - at 2010.11.22 00:53:00
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162. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Originally by: Black Dranzer This is not clever game design. I say it is. So there. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, ...
- by Malcanis - at 2010.11.21 21:03:00
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163. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Edited by: Malcanis on 19/11/2010 10:45:10 Not to mention that mission running is not "made impossible". Mission runners will be "occasionally mildly inconvenienced". If any serious mission runner doesn't have multiple mission systems, Incur...
- by Malcanis - at 2010.11.19 10:43:00
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164. Guristas Sanctum Spanking - in Missions & Complexes [original thread]
Originally by: Salasilm A follow up question about Domi in Guristas anoms. Do you guys use Grade or Warden ? At last with T1 sentries it seems that Grades are a bit short ranged for guristas, as At best I can push their optimal to about 3...
- by Malcanis - at 2010.11.19 10:35:00
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165. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Just to save me rerading through 9 pages, has anyone said that Incursion is EVE's NGE yet? Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older ...
- by Malcanis - at 2010.11.18 13:19:00
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166. Golem -Angel Ring Sanctums - in Missions & Complexes [original thread]
Originally by: bubble21 Originally by: Happy Lady dude. You should ask one of your corp mates to explain stuff like triggers, pulse boosting, and budgets. I don't know how you can have so much isk and yet be so . . . . braindead....
- by Malcanis - at 2010.11.18 12:46:00
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167. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Originally by: Pottsey Malcanis I donĘt think it a case of people always want to get their own way. Its more people object to pointless grinding for no good reason and more timesincs which are boring, both are very bad. Well yes but ...
- by Malcanis - at 2010.11.17 16:50:00
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168. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
ITT: People who think that a "sandbox" game means "I will always get my own way and never have to deal with any obstacles". Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhe...
- by Malcanis - at 2010.11.17 09:49:00
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169. Effects of the Noctis on ninja salvaging? - in Missions & Complexes [original thread]
Hmm 8875 raw hp before resists or modules. It will be too tough for a one-ship gank, I think. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, old...
- by Malcanis - at 2010.11.16 17:57:00
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170. Incursions will make mission-running impossible? - in Missions & Complexes [original thread]
Given how ridiculously easy missions are, I'd say no, it will not make mission running "impossible". Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of rich...
- by Malcanis - at 2010.11.14 15:29:00
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171. Gardes or Wardens vs Guristas? - in Missions & Complexes [original thread]
Edited by: Malcanis on 10/11/2010 10:19:15 Originally by: Sonya Kranz gardes do so much more dmg that they will outdamage and certainly outtrack wardens. However, they have somewhat limited range, so i really would just take a flight ...
- by Malcanis - at 2010.11.10 10:15:00
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172. Tachyons not good? - in Missions & Complexes [original thread]
Originally by: Sapientias So. I saved up alot of ISK (for me) and bought and fitted a Nightmare. It will be used for nuking down lvl 4s (solo). Here's my fitting: 4 x Navy Tachyons 1 x Tractor 1 x Drone Link 1 x XL Pith-A Booster 1 x Inv...
- by Malcanis - at 2010.11.08 11:42:00
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173. Convert a Passive Tanker to Active Tanker - in Missions & Complexes [original thread]
Originally by: Missy Sasha Capacitor Flux Coil II Fun facts about CFCs: CFC II increases net cap per second by 18.1% (.90/.74) PDS II increases net cap per second by 13.5% (1.05/.925) But using the power diag means that you have 16...
- by Malcanis - at 2010.11.07 13:42:00
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174. Convert a Passive Tanker to Active Tanker - in Missions & Complexes [original thread]
Originally by: Tau Cabalander [Raven, Basic vs. Guristas] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II 100MN Afterburner II Ballistic Deflection Field II...
- by Malcanis - at 2010.11.07 11:46:00
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175. Loki or Vargur for lvl 4? - in Missions & Complexes [original thread]
The Vargur is a fine mission ship (now). At the end of the day, mission income is a function of applied DPS. The Vargur can apply quite a bit more DPS than the Loki, ergo it is a "better" mission ship. Incidentally if it's been 3 years since you...
- by Malcanis - at 2010.10.29 20:57:00
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176. Chronitis Discusses The Economy - in Missions & Complexes [original thread]
Originally by: Kathryn Dougans Interesting numbers. Is there anything in the quarterly reports that mention what amounts of courier compared to combat missions go on? What affects agent payments? effective quality? and/or system security...
- by Malcanis - at 2010.10.19 14:05:00
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177. Chronitis Discusses The Economy - in Missions & Complexes [original thread]
Originally by: Noun Verber Originally by: Malcanis Well this certainly debunks the popular myth that missioning isn't a significant ISK fountain. This is not a per character number, if lots of people are doing something, then t...
- by Malcanis - at 2010.10.19 14:03:00
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178. Chronitis Discusses The Economy - in Missions & Complexes [original thread]
Originally by: Liang Nuren Originally by: Malcanis Well this certainly debunks the popular myth that missioning isn't a significant ISK fountain. That's not true at all - at least not from a glance. It doesn't break out how muc...
- by Malcanis - at 2010.10.18 18:05:00
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179. Chronitis Discusses The Economy - in Missions & Complexes [original thread]
Well this certainly debunks the popular myth that missioning isn't a significant ISK fountain. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, ol...
- by Malcanis - at 2010.10.18 17:51:00
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180. Golem -Angel Ring Sanctums - in Missions & Complexes [original thread]
Ring Sanctums aren't that hard. As said above, they can be done in a drake, albeit somewhat laboriously. Station Sanctums are somewhat more challenging, but a lightly pimped Golem shouldn't have too much trouble with the tanking. However I woul...
- by Malcanis - at 2010.10.18 10:35:00
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