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581. will the 100% training time actually hurt new player retention? - in Skill Discussions [original thread]
There are plenty of skills that you can train pretty much regardless of specialisation. Eg: (1) Learning skills (2) Capacitor skills (and various other engineering skills) (3) Navigation skills (4) Fitting skills
- by Malcanis - at 2009.04.16 22:14:00
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582. How become a sniper? - in Skill Discussions [original thread]
Originally by: Tonashes What about 50% resists from lasers on alot of NPC`s\Players ? I want be sniper too.. but its hard to play when u deal 50% from ur real dmg :\ i have harbringer - soloing 2lvl missions.. i have some troubles with ...
- by Malcanis - at 2009.04.16 18:21:00
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583. Mining Barge V - in Skill Discussions [original thread]
Originally by: Mona X OP is Deteis, and before Apocryfa, they got high mem and int. Confirming this
- by Malcanis - at 2009.04.16 18:21:00
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584. switching to amarr ships - in Skill Discussions [original thread]
If you're talking missions, then Amarr + Caldari is a fine combo, if only because you'll eventually be adapted for the Nightmare, arguably one of the best mission ships there is. And what the Nightmare won't breeze through, a navy Raven will (torp...
- by Malcanis - at 2009.04.16 18:19:00
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585. Mining Barge V - in Skill Discussions [original thread]
Your stats must be quite low for a rank 4 skill to take 32 days to train to level 5. Do you have your advanced learning skills to level 4? Are you using +3 implants?
- by Malcanis - at 2009.04.16 17:16:00
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586. skill training nerf inc! - in Skill Discussions [original thread]
Originally by: Elain Reverse On one hand i would agree with this, but on other hand its 99% time podkill due issue on CCP side (ie lags). Got proof?
- by Malcanis - at 2009.04.16 17:14:00
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587. new gallente player - in Skill Discussions [original thread]
Edited by: Malcanis on 16/04/2009 10:16:30 For speed: Navigation (gives you a flat speed increase) Hull Upgrades (for things like overdrive injectors and nanofibers) For your guns: Sharpshooter (optimal) Trajectory analysis (falloff - this i...
- by Malcanis - at 2009.04.16 10:11:00
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588. PvP Skills - in Skill Discussions [original thread]
How long is a piece of string? Unless you give us a few details, the correct answer is something like: "Every engineering, electronics, drone, command, leadership, navigation, gunnery and missile skill, along with most of mechanics"
- by Malcanis - at 2009.04.16 08:12:00
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589. skill training nerf inc! - in Skill Discussions [original thread]
Originally by: Caelum Mortuos A lot of pvp players would set a long skill, and then once they were podded they'd just pod themselves to get around, that wont happen as much now Yeah that was kind of conveinient, or at any rate somethin...
- by Malcanis - at 2009.04.16 08:04:00
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590. Looking for Skill Path Advice - in Skill Discussions [original thread]
Originally by: Arestes Hawkins Erk. I can also hopefully make a character with a better name. Incidentally, with the alterations to stats/race, do races/subraces etc still hold an inherent advantage over others when it comes to specialisi...
- by Malcanis - at 2009.04.16 07:59:00
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591. Looking for Skill Path Advice - in Skill Discussions [original thread]
Why remove your old characters? There's no real benefit to doing so.
- by Malcanis - at 2009.04.16 07:47:00
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592. New player...new character...Veteran's advice sought - in Skill Discussions [original thread]
Originally by: Umbra Vipera Edited by: Umbra Vipera on 15/04/2009 20:19:40 Originally by: Malcanis Is your friend's corp based in 0.0? If so, train up salvaging to 3 or 4. You'll be amazed how much ISK there is to be made salv...
- by Malcanis - at 2009.04.15 21:33:00
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593. skill training nerf inc! - in Skill Discussions [original thread]
Ah well it was good while it lasted
- by Malcanis - at 2009.04.15 17:27:00
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594. New player...new character...Veteran's advice sought - in Skill Discussions [original thread]
Originally by: Umbra Vipera Thank you to both of you for your feedback. I appreciate it! Is your friend's corp based in 0.0? If so, train up salvaging to 3 or 4. You'll be amazed how much ISK there is to be made salvaging wrecks, b...
- by Malcanis - at 2009.04.15 13:44:00
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595. Skills needed for flying amarr - in Skill Discussions [original thread]
Originally by: Naya Sky Originally by: Damon Eclipse Never bougth any implants to boost dmg. Do they really make a big difference? For missions it's totally worth getting them. As there is no chance of getting podded. They giv...
- by Malcanis - at 2009.04.14 20:13:00
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596. New player...new character...Veteran's advice sought - in Skill Discussions [original thread]
Originally by: FOl2TY8 As far as learning skills are concerned I am a big fan of training up the level 1 learning skills to 4 and the higher level learning skills to 3 at the beginning. This gives you a training time boost but doesn't wa...
- by Malcanis - at 2009.04.14 19:06:00
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597. Skills needed for flying amarr - in Skill Discussions [original thread]
Energy systems ops Energy management
- by Malcanis - at 2009.04.14 19:01:00
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598. Gallente Battleship V, 68 days?! - in Skill Discussions [original thread]
Originally by: Hull Blaster Hey, this is my main the OP character will be a babysitter for cyno's etc when I get up there, possibly covert ops. I always wanted to pilot a carrier, and being Gallente the Thanatos seems the obvious choice. A...
- by Malcanis - at 2009.04.14 18:08:00
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599. Please up the skill Queue to 48 hours. - in Skill Discussions [original thread]
Originally by: Cipher7 Heh. Eve is turning into WoW. Because WoW has a skill queue amirite?
- by Malcanis - at 2009.04.14 17:52:00
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600. Missile Damage - in Skill Discussions [original thread]
Originally by: Caffeine Junkie Edited by: Caffeine Junkie on 14/04/2009 12:14:49 Originally by: Malcanis Are you forgetting the Raven's RoF bonus? Golem has 8 effective launchers Raven has 6/0.75 = 7.5 effective launchers ...
- by Malcanis - at 2009.04.14 12:55:00
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