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141. +5 implants worth it? - in Skill Discussions [original thread]
Every time I've bought +5s I've regretted it. Some people keep a +5 clone stashed in a safe station so that they can clone jump to it when they're away from EVE for a while. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new...
- by Malcanis - at 2011.08.07 08:31:00
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142. To remap for drones specifically or not? - in Skill Discussions [original thread]
Originally by: Cajmere Speaking as someone who is currently specced for drone skills (mem/perc) I wouldn't reccommend it unless you are skilling up a secondary account on the side. I'm looking to use the Arbitrator line-up heavily for some...
- by Malcanis - at 2011.07.25 19:52:00
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143. Why is skill gain not accelerated while using them? - in Skill Discussions [original thread]
Originally by: Zagaro I find it very frustrating that all I can do is watch the huge timers on my skills slowly count down the months it takes for them to complete. Why is there no way to hasten skill gain by actually doing things? If I mi...
- by Malcanis - at 2011.07.14 14:53:00
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144. Amarr or minmatar cruiser V - in Skill Discussions [original thread]
Originally by: Cyrus Schaumann I suppose its a good idea to train T2 guns. I have to think about the battlecruiser V, its a long training time. I dont think I have ever seen anyone complain that they wasted their SP in training Batte...
- by Malcanis - at 2011.07.07 09:27:00
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145. 0.0 skills - in Skill Discussions [original thread]
Originally by: Googlenut Moving from high sec into 0.0 is a big enough jump. But what sort of skills are needed for a general decent life span out there. ie. ships Battlecruiser 4, T1 weapons @ level 4, plus some kind of useful PvP shi...
- by Malcanis - at 2011.06.18 20:27:00
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146. T3 overheating - in Skill Discussions [original thread]
EFT will give you an exact answer for your skills and fit. Use it. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
- by Malcanis - at 2011.06.13 08:41:00
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147. To amarr or not to amarr - in Skill Discussions [original thread]
Amarr have excellent HACs, Recons, Logis, HIC, Command Ships, superlative Battleships and of course pretty much the best capitals and supercaps. The Harb is not bad, but I prefer the Hurricane or the Drake tbh. I'm not so keen on the Legion compa...
- by Malcanis - at 2011.06.13 08:39:00
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148. The next year of my eve life - in Skill Discussions [original thread]
We can help you with advice on reaching a goal, but you need to tell us what that goal is. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older p...
- by Malcanis - at 2011.06.10 07:58:00
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149. Skillpoint Remap - Discuss - in Skill Discussions [original thread]
Originally by: Pwnership Edited by: Pwnership on 07/06/2011 11:54:15 Pay CCP some kind of fee, i.e. $20.00, I dunno something around there, I'm sure people would pay. All to let you remap all skill points spent. I'm sure its been broug...
- by Malcanis - at 2011.06.08 11:52:00
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150. Skills to train for Nyx - in Skill Discussions [original thread]
Originally by: Charles37 I was under the impression that the only skill that affected fighters/fighter bombers was the fighter/fighter bomber skill, respectively? You should also be under the impression that it's a very, very good ide...
- by Malcanis - at 2011.05.30 10:05:00
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151. 2700sp/hour sustainable for a whole year? - in Skill Discussions [original thread]
Originally by: Lost Greybeard Yes. Don't do it, it's boring beyond words. Speak for yourself; I maintained a Perc/Will training plan for about 19 months. Now I can use every T2 weapon, and almost every subcap PvP ship (Didn't bother w...
- by Malcanis - at 2011.05.03 09:41:00
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152. cross train sanshas or guristas - in Skill Discussions [original thread]
The Rattlesnake is indeed a hero passive tanker, but it does it's DPS through drones. The Nightmare has decent active tanking capabilities - 7 mids and a massive capacitor count for a lot - but most people use a "DPS tank", which is a short way o...
- by Malcanis - at 2011.04.07 10:22:00
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153. I Can't Do That ! - in Skill Discussions [original thread]
Originally by: Breaker77 45 mil SP and 0 SP in missles. I might train them someday if they were useful. Heavy missiles are great. AML Caracals are also fun for killing :smug: Dramiel pilots... Malcanis' Law: Whenever a mechanics cha...
- by Malcanis - at 2011.04.06 14:43:00
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154. Down with SP - in Skill Discussions [original thread]
Originally by: DevilsLure I've been preaching this same stuff for a long time. After years of work I still can't fly these or use those. It just sucks tbh and I wish someone would have told me earlier. Just pay and pay and, well, for what...
- by Malcanis - at 2011.04.04 10:35:00
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155. Gunnery skills - in Skill Discussions [original thread]
Originally by: Kimton Should I bother train the non-required skills like Rapid Firing, Controlled Burst, and Surgical Strike to level 5 or just leave them at 4? Absolutely yes. The only realy question is in which order you should tra...
- by Malcanis - at 2011.04.01 14:36:00
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156. skill training times not consistant with attributes - in Skill Discussions [original thread]
Correct. However I would advise you not to become too obsessed with minimaxing your SP rate. Some skills are suffiently useful that it is still better to get them early even if they dont match your stats. Basic drone skills are a good example he...
- by Malcanis - at 2011.03.21 14:30:00
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157. skill training times not consistant with attributes - in Skill Discussions [original thread]
Edited by: Malcanis on 21/03/2011 14:24:39 Originally by: Vartan Sarkisian So rank is just how complicated the skill is to learn? do my attributes have any bearing on the time taken to learn anything? Rank is a multiplier for how m...
- by Malcanis - at 2011.03.21 14:19:00
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158. skill training times not consistant with attributes - in Skill Discussions [original thread]
The higher the rank, the longer a skill takes to train. Rank 4 skills need 1000 SP for level 1. You get do skillpoints in acceleration control more quickly than you do in corporation management, but you need 4 times as many to achieve each level, ...
- by Malcanis - at 2011.03.21 13:54:00
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159. Is Jump Fuel Conservation V a requirement for capital pilots? - in Skill Discussions [original thread]
Some will expect you to have Jump Drive Calibration V, but I've never heard of any requiring Jump Fuel Conservation V. Are you sure you haven't gotten the two confused? JDC 5 is extremely nice to have, and I do recommend you train it. J F C 5 is ...
- by Malcanis - at 2011.03.16 13:59:00
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160. Guided missile precision - in Skill Discussions [original thread]
Yeah, because Golems need to be even bigger ISK printers than they already are. Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
- by Malcanis - at 2011.03.16 12:53:00
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