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381. All offence Game... - in Player Features and Ideas Discussion [original thread]
Queitis wrote: Over the past few years, the game has been changing to an all offence no defence game, and its becoming depressingly bad. You lack perspective. 3 factors have massively increased defence since I started playing 1) A few ye...
- by Malcanis - at 2013.05.19 09:11:00
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382. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
DRGaius Baltar wrote: CCP Fozzie wrote: Johnny thorir wrote: RIP moros It's still the best one tbh. -15% Tracking, DO you even play this game? Tell us more about the Science And Trade Institute's wars of imperial aggression.
- by Malcanis - at 2013.05.18 11:57:00
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383. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Lelob wrote: Also, this is hilarious for titans. Not that they can hit **** anymore anyways, but why the hell would anyone even bother saving up for them anymore, other then to bridge? Working as intended. Death to supers.
- by Malcanis - at 2013.05.17 22:52:00
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384. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue. First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new te...
- by Malcanis - at 2013.05.17 22:22:00
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385. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Janna Windforce wrote: Malcanis wrote: Those are meta, not tier. Say you're fitting your Megathron and you discover that you just can't get your fit to work with 7x 450mm II Rails. You have the option to drop to 350mm II Rails, losing s...
- by Malcanis - at 2013.05.16 12:08:00
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386. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Malcanis wrote: I specifically said "missile platform". So we should all just discredit half of the ship so that the argument supports your initial statement? Come now dude... Lets be objective... You're ignorin...
- by Malcanis - at 2013.05.16 12:07:00
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387. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Janna Windforce wrote: Malcanis wrote: I have also raised the issue of torp launcher fitting costs with CCP Rise and he agreed that they're out of synch with the way that SR/LR turret fittings work. Whether this will translate into a chang...
- by Malcanis - at 2013.05.16 11:46:00
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388. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: Malcanis wrote: Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage applica...
- by Malcanis - at 2013.05.16 11:41:00
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389. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
You thought it was RoF didn't you Liang? (It's OK we've all done this)
- by Malcanis - at 2013.05.16 10:59:00
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390. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this relationship isn't jus...
- by Malcanis - at 2013.05.16 10:54:00
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391. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Deerin wrote: Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. The overwhelmin...
- by Malcanis - at 2013.05.16 10:48:00
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392. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Malcanis wrote: How should the Golem be differentiated from the CNR? Everyone keeps on harping about how awesome that damage application bonus is, so why not keep it with more raw damage but worse damage application? ...
- by Malcanis - at 2013.05.15 18:29:00
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393. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Arajo Taranian wrote: How it stands right now, the price of the Navy faction BC will cost way to much for the bonus it will provide. I can find canes now for what like 44mil? I could see if you were doubling the price for a navy issue (like m...
- by Malcanis - at 2013.05.15 10:01:00
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394. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Alexander Renoir wrote: Gimme more Cynos wrote: Alexander Renoir wrote: Concernig the CNR: All I can say is, that I strongly need one high slot for a Tractor Beam. So please do not change the slot-layout nor the Rate of Fire-Bonus. Yo...
- by Malcanis - at 2013.05.15 09:54:00
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395. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: marVLs wrote: Why comparing CNR to Golem if Golem will be changed, like all marauders, maybe even with totally different bonuses/roles. CCP have the long term plan and they know what they doing. Just stop posting non...
- by Malcanis - at 2013.05.15 09:48:00
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396. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: The **** is wrong with you people. Cruise missiles are getting seriously buffed, Raven is gaining application at the loss of almost no dps and you're complaining that these ships are going to be worse at doing the already...
- by Malcanis - at 2013.05.15 08:47:00
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397. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: marVLs wrote: Old CNR: http://scr.hu/4s/uu30c New CNR: http://scr.hu/4s/ldtjp And plenty of CPU with 3xRigor missile stats: http://scr.hu/4s/nnsdx Stop making sense and posting facts. Better alert ISD
- by Malcanis - at 2013.05.15 08:46:00
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398. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Deerin wrote: Here is the main idea behind tiercide: http://community.eveonline.com/news/dev-blogs/9129 ...and here is the relevant picture about Navy stuff http://content.eveonline.com/www/newssystem/media/8742/1/Sh...
- by Malcanis - at 2013.05.15 08:16:00
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399. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Listen guys, I understand that some of you were really looking forward to being able to do 1100 DPS at 200km, but there's no way in the real world that the CNR was ever going to be allowed to be that good - and if by some freak of persuasion or ov...
- by Malcanis - at 2013.05.15 08:15:00
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400. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passi...
- by Malcanis - at 2013.05.15 06:54:00
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