Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 |
41. Proposal: A single change to the Entosis module - in Player Features and Ideas Discussion [original thread]
I propose the following change to the Entosis I & II modules: If a module, whether fitted or in cargo, is in a ship that successfully initiates warp whilst in a warp disruption field or mobile warp disruptor, the Entosis module instantly ta...
- by Malcanis - at 2015.08.31 17:23:28
|
42. Skill Points - in Player Features and Ideas Discussion [original thread]
Bob Maths wrote: Instead of skillpoints being acquired by this queue system and waiting for skills to level up, perhaps a more dynamic system that would engage the player to play would be more beneficial. So to train small hybrid turrets I wou...
- by Malcanis - at 2015.08.31 13:18:43
|
43. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
For the specific use-case of players joining an alliance an needing to move their stuff, maybe there could be a once-per-year exception mechanism of some kind like the annual medical clone thing?
- by Malcanis - at 2015.08.22 20:01:16
|
44. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
I mean if the prospect of your Griffin or whatever getting dropped is enough to deter you, just say, I'll run off a couple of dozen and have the Black Frogged to you. Or I could just send you the ISK?
- by Malcanis - at 2015.08.22 12:58:54
|
45. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Malcanis wrote: Lucas Kell wrote: Kieron VonDeux wrote: The new mechanic is focused more toward small gang Sov warfare, where they prefer Sov combat based more upon the blob of Capitals and Supercapitals. We're not ...
- by Malcanis - at 2015.08.22 12:56:16
|
46. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Kieron VonDeux wrote: The new mechanic is focused more toward small gang Sov warfare, where they prefer Sov combat based more upon the blob of Capitals and Supercapitals. We're not suggesting supercaps need to be used, but...
- by Malcanis - at 2015.08.22 12:09:34
|
47. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Wait what am I saying it's an awesome idea that will in no way be farmed like crazy by the Imperium and used to utterly dominate the map. Go right ahead buk buk
- by Malcanis - at 2015.08.18 20:38:02
|
48. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Jayne Fillon wrote: "Imagine that your capital system, and only your capital system, cleared your jump fatigue when you jumped into it. " Yeah there's no way that this could be abused. I'm perfectly fine with "Jumping into capital system ca...
- by Malcanis - at 2015.08.18 20:25:33
|
49. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Malcanis wrote: "*A bloo bloo*, we have to spend an hour looking for a suitable wormhole to take us most of the way and then cover the rest of the distance in gates like *shudder* poors To be fair, remember CCP nerfed the a...
- by Malcanis - at 2015.08.16 18:34:31
|
50. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Equto wrote: hell it took a week with "instant" travel as you call it. You are either lying, over-exaggerating, or are completely ignorant. These numbers you keep ripping out of your bum have a striking resemblance to what n...
- by Malcanis - at 2015.08.16 07:00:19
|
51. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Equto wrote: Jenshae Chiroptera wrote: Dograzor wrote: To keep it short: Both or at least either one need fixing (range + fatigue). My preference goes to range as the range puts a toll on a lot of individual players, having to do double t...
- by Malcanis - at 2015.08.15 22:58:54
|
52. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
I'm very uncomfortable with the idea of jumping in to a capital system clearing fatige, but I think the idea of zero cost for jumping to one's own capital system is perfectly reasonable, and would have some good secondary effects.
- by Malcanis - at 2015.08.15 20:25:58
|
53. Meta 0 to Meta 4 BPCs - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: Not BPCs, but change loot drops so that retrieved items are broken and can only be used after a manufacturing job which consumes a unit of the corresponding base T1 module. This turns the economy on it's head, makes entry...
- by Malcanis - at 2015.08.15 06:50:59
|
54. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Jay Amazingness wrote: 75% fatigue reduction for black ops battleships (hull only) - bridge remains at 50% 50% fatigue reduction for jump bridges in systems with strategic index of 3 75% fatigue reduction for jump bridges in systems with strate...
- by Malcanis - at 2015.08.13 07:32:25
|
55. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Go on, do it. make CCP reverse the Pheobe changes, I dare you I double ******* dog dare you. Do it you chickens. Because here's what will happen if you do, based on the following facts: (i) There's one superpower in EVE: The Imperium. (I'll ...
- by Malcanis - at 2015.08.12 21:02:20
|
56. Let's talk ship abilities for the next gen of capital-ships.... - in Player Features and Ideas Discussion [original thread]
How aout if they automatically self destruct on undock because Jesus christ the absolute last thing EVE needs is a fresh wave of stupidly overpowered capwagons. Aren't 10k supercapitals enough that we need more?
- by Malcanis - at 2015.07.21 18:20:15
|
57. Request for Removed Feature to be Returned : Custom Overview Colorse... - in Player Features and Ideas Discussion [original thread]
No you see a key feature of a sandbox is that we should have as little agency as possible in determining how our screen looks. Nothing says "player controlled" like refusing to give the players any customisation options in their UI. Only stupid th...
- by Malcanis - at 2015.07.21 18:19:01
|
58. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
How can this "lower risk" when the LP still have to be redeemed at an LP store the same way they always did? If anything, this increases the liklehood of "jackpot" ganks when some dude tries to corner the market in IN Small Neuts or something and...
- by Malcanis - at 2015.07.20 18:16:39
|
59. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
Marcius Decimus wrote: I have come to accept CCP will change the fleet warp and I accept there are some who think this is good. What I am asking is this... If we do make this change, why not create a fast tackle recon which has remarkable tank...
- by Malcanis - at 2015.07.19 11:46:35
|
60. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: I disagree with any form of the share buy back store access being restricted by standing. That would effectively bring this idea back to LP. Shares are designed to remove some of the roadblocks stopping people from accessing a s...
- by Malcanis - at 2015.06.30 18:43:37
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |