Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] |
581. What if we could pay for a long skill to be done? - in Player Features and Ideas Discussion [original thread]
Originally by: Rodj Blake This post has been cleared of inappropriate content. Regards, The EVE Online Moderation team yeah basically
- by Malcanis - at 2009.02.02 15:37:00
|
582. A new ECM mechanic - in Player Features and Ideas Discussion [original thread]
The only question I have is why this couldn't work with Racial jammers?
- by Malcanis - at 2008.12.26 12:33:00
|
583. Fix the stealth bombers .... They are freaky broken - in Player Features and Ideas Discussion [original thread]
Fixes for Steathbombers I'd like to see (1) 10%/covops level missile velocity (2) Increase in fittings so that they can mount a decent T2 fit - 3x T2 Cruise - with missile rigs. IE: a lot more CPU. (3) Can fit seige launchers for close up torp fu...
- by Malcanis - at 2008.12.17 14:29:00
|
584. How to make ECM useful but not boring? - in Player Features and Ideas Discussion [original thread]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 16/12/2008 20:02:10 Originally by: Esmenet Stupid idea. You like ganking people or why does someone need to be webbed, pointed AND JAMMED? It's an interesting...
- by Malcanis - at 2008.12.17 14:08:00
|
585. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: Tais Edited by: Tais on 17/12/2008 12:21:47 Originally by: TimMc Honestly, ECM is a very frustrating form of electronic warfare because you cannot do much in battle. But what would you replace it with? For a ...
- by Malcanis - at 2008.12.17 14:06:00
|
586. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Face facts - EW is in the game, and you're going to have to deal with it. Remove ECM, and people will simply switch to tracking disruptors. A pair of Curses would easily be able to put a TD on each of your ships, and they'd be nuking the secondary...
- by Malcanis - at 2008.12.17 11:34:00
|
587. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Face facts - EW is in the game, and you're going to have to deal with it. Remove ECM, and people will simply switch to tracking disruptors. A pair of Curses would easily be able to put a TD on each of your ships, and they'd be nuking the secondary...
- by Malcanis - at 2008.12.17 11:32:00
|
588. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: HankMurphy if eccm worked , we would be spared all these ****in threads For ECCM to work it must be fitted , then activated. For some reason these ECM nullo trolls can never seem to produce the killmails of their 12 ...
- by Malcanis - at 2008.12.17 10:40:00
|
589. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: Xtreem Just a few days ago i got into some small group action the 2 gangs were our gang 4 x bs theirs - eagle, demios, sabre, raven, thorax, harbinger, vexor , oynx , falcon, falcon, few intercepters. now we are fine with ...
- by Malcanis - at 2008.12.17 10:18:00
|
590. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: NeoTheo sensor backup arays, and eccm BOTH work, and i dont even fly a friggin falcon. There's also a gang warfare link that provides a nice bonus to sensor strength.
- by Malcanis - at 2008.12.17 10:13:00
|
591. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs Well correct me if i'm wrong at any point here.. You were pretty much wrong from there on.
- by Malcanis - at 2008.12.17 06:34:00
|
592. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
Originally by: ShadowDraqon uhm... obvious troll is obvious? Yes.
- by Malcanis - at 2008.12.17 06:33:00
|
593. caldari suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Bartholomeus Crane This was a joke right? NO
- by Malcanis - at 2008.11.30 22:42:00
|
594. caldari suggestion - in Player Features and Ideas Discussion [original thread]
....I'm not going near this one.
- by Malcanis - at 2008.11.30 20:28:00
|
595. this game sucks - in Player Features and Ideas Discussion [original thread]
Originally by: Llywelyin Ok, I want to fly a mining barge. Since about a week. I want to fly some of the other ships, since about a week. I want to do some exploration, since about a week ... Instead, the only thing I can do is wait for s...
- by Malcanis - at 2008.11.03 16:09:00
|
596. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
Originally by: Rajere Warp Disruptor II Range = 48km Damp Optimal w/ 1 PDP rig = 54km Damp Effectiveness w/ 1 Inverted Signal Field projector rig = -55.78% Lock range of SB'd Falcon fit for max range 2 PDP rigs = 249km Lock range after ar...
- by Malcanis - at 2008.10.29 16:45:00
|
597. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
Originally by: Rita Zechs Originally by: thisisnotanalt How exactly does one achieve greater than 100% chance to jam? . . . You can't. I'd suggest looking up a probability and statistics textbook. Once you figure out the right answ...
- by Malcanis - at 2008.10.29 00:51:00
|
598. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
One of the least bad suggestions I've seen.
- by Malcanis - at 2008.10.28 12:55:00
|
599. Dear CCP, Please don't ruin this game. - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Applebabe Moved to "OOPE" channel. These are getting pretty surreal now, Apple. OOPE for a complaint about EvE ship balancing?
- by Malcanis - at 2008.10.16 21:12:00
|
600. Expansive galaxy not so expansive - in Player Features and Ideas Discussion [original thread]
Originally by: CrayC Adding more 0.0 would NOT make room for new alliances. The older, more established ones, would simply take control of them as well as their current sapce. Sad, but true... The answer is more NPC sov 0.0 space. Anot...
- by Malcanis - at 2008.07.12 11:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] |
First page | Previous page | Next page | Last page |