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61. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: My usual response to any LP/loyalty trading: They are loyalty points for service to a given corp, using the LP brings faction items into the game. If you end up with odd loyalty points hey ho, that's how it goes. Th...
- by Malcanis - at 2015.06.30 11:03:02
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62. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
Aliventi's idea is god damb brilliant. Apart from increasing liquidity in the "LP" market, it also introduces significant gameplay opportunities for arbitrage and trading - a long neglected sector of the playerbase. There are also some obvious ga...
- by Malcanis - at 2015.06.28 21:24:26
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63. Wardecs: Noob-UnFriendly - in Player Features and Ideas Discussion [original thread]
Alenn G'kar wrote: Quote: 6 months? The answer to this "problem" is to prmote the idea that those "20 noob miners" shouldn't be setting up on their own, but joining forces with a group that's willing and able to defend them. Oh and also...
- by Malcanis - at 2015.06.10 14:18:16
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64. Wardecs: Noob-UnFriendly - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I don't see what the problem is here. It is only natural for predators to go after the small, weak, and defesneless. And the comment about, "it's hi-sec, there should be limits" let me just say a few things... - "one more ...
- by Malcanis - at 2015.06.10 07:07:02
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65. New Skills: Research / Industry Tycoon - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: I see a lot of players commenting that CCP would lose money from this. However, what does it matter when CCP already has a heck load of people playing EVE in China on Serenity. Ccp doesn't have those people, though.
- by Malcanis - at 2015.06.08 13:10:24
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66. NPC Null Mining Anoms - in Player Features and Ideas Discussion [original thread]
Pirate mission agents make you way better isk than anomalies
- by Malcanis - at 2015.06.08 06:02:06
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67. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Obidiah Kane wrote: :( Sorry, just grumpy, everything seems to devalue after I have learnt it. You get used to it - this happens a lot in Eve, especially for newer players. Best advice I was ever given was do not specia...
- by Malcanis - at 2015.05.21 18:34:40
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68. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
Let's make it so that freighters can't warp too or from closer than 10km or an npc station as well!
- by Malcanis - at 2015.05.17 12:21:13
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69. Make War Declarations More Dynamic - Counter Bribery and Attrition W... - in Player Features and Ideas Discussion [original thread]
So small poor corps continue to get decced, and rich ones can just buy safety?
- by Malcanis - at 2015.05.11 15:11:54
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70. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Ao Kishuba wrote: Kashuken Farith wrote: decent rocket destroyer that's not damaged locked. Down with Caldari kinetic lock! Seriously, it's 2015... why is this still a thing? Haven't you heard? Kinetic lock makes caldari ships intere...
- by Malcanis - at 2015.05.10 20:24:11
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71. Hulk Ore hold, slight adjustment - in Player Features and Ideas Discussion [original thread]
Stepping the cycles on your strips is super hard
- by Malcanis - at 2015.05.10 20:22:17
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72. Make market speculation more fair - in Player Features and Ideas Discussion [original thread]
Ripard Teg wrote: So today, we had a new EVE Online record: two major multi-billion ISK market speculation opportunities on the same day... and like virtually all market speculation opportunities in EVE, they were open to EUTZ players only. UST...
- by Malcanis - at 2015.05.07 15:12:48
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73. ORE Mining Foreman Mindlink - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: FT Diomedes wrote: Supported. PS - I'd also support Pirate Faction mind links that covered the other combinations. As Pirate implants they would be more expensive, potentially, but not any more powerful than existing...
- by Malcanis - at 2015.04.26 07:20:54
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74. Miners need some love - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: We don't need more isk being injected by an army of AFK skiffs. Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking. Or as supplementary alternatives, promote increased demand. Suppor...
- by Malcanis - at 2015.04.05 11:04:28
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75. Nerfing energy transfer and infinite cap creation - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Cap chains are fairly fragile, and if you break one link of that chain, the whole thing comes apart. Uh nope.
- by Malcanis - at 2015.03.29 16:56:29
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76. Nerfing energy transfer and infinite cap creation - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: WUT? JUST WUT? Okay this is potentially the single worst thought out logic i have ever seen... For example you are nerfing alot more then just "NERF LOGI MAKE GUDFIT" (a horribly naive thought in general btw) especially sinc...
- by Malcanis - at 2015.03.29 16:51:01
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77. Nerfing energy transfer and infinite cap creation - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Malcanis wrote: Actually I think an even better variation or addition of this mechanic would be to make it such that receiving cap transfers causes heat. +1 I like the idea. Question: Which section would heat be app...
- by Malcanis - at 2015.03.29 13:00:41
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78. Nerfing energy transfer and infinite cap creation - in Player Features and Ideas Discussion [original thread]
Actually I think an even better variation or addition of this mechanic would be to make it such that receiving cap transfers causes heat.
- by Malcanis - at 2015.03.29 12:41:46
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79. Energy Warfare Links - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: None of the other links would receive this bonus, making the Amarr links superior to all other links. -1 on that basis. Also the numbers you quoted are insanely strong once the various skill and ship modifiers are layered. T...
- by Malcanis - at 2015.03.28 11:51:37
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80. Command Ships, The Great EHP Gap - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: you forgot a stat in that comparison and ignoring that shields are strong in burst tank so comparing a sustained shield to sustained armor is going to show a gap no matter what you do Command ships get logi reps. "B...
- by Malcanis - at 2015.02.28 21:42:23
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