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81. Zealot and Absolution = Underpowered - in Player Features and Ideas Discussion [original thread]
I will admit I do miss the glory days of sniper Zealot gangs
- by Malcanis - at 2015.01.31 20:28:56
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82. Zealot and Absolution = Underpowered - in Player Features and Ideas Discussion [original thread]
All that's wrong with the Zealot is that it isn't an Ishtar
- by Malcanis - at 2015.01.31 06:52:21
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83. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Mornak wrote: why not just give every new player a jump-clone? make it part of the New Player Experience. JC's are quite essential for EVE. whatever npc-corp you are assigned to in the beginning fo your career will allow you to install a jump...
- by Malcanis - at 2015.01.26 13:18:25
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84. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Malcanis wrote: Rivr Luzade wrote: Malcanis wrote: Who's going to pay real money for temporary accelerators when permanent in game implants do the same job? Did you miss the part where I specified that only the high...
- by Malcanis - at 2015.01.25 21:22:29
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85. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Malcanis wrote: Who's going to pay real money for temporary accelerators when permanent in game implants do the same job? Did you miss the part where I specified that only the highest agent would act? And how does your o...
- by Malcanis - at 2015.01.25 18:41:51
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86. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Who's going to pay real money for temporary accelerators when permanent in game implants do the same job? Did you miss the part where I specified that only the highest agent would act? And how does your objection "Simply depending how you dis...
- by Malcanis - at 2015.01.25 18:09:28
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87. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: I disagree with your founding premise. This game is built on a system of chosen passive learning skills. I'm for more ortions.. more diverse and complex training.. not less. How odes this proposal change the diversity ...
- by Malcanis - at 2015.01.25 14:33:05
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88. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Malcanis wrote: Also how is reducing the requirement from a full set of learning implants to a single one or a cheap, disposable booster drug "punishing have nots" How will "have nots" be worse off in any way? There is n...
- by Malcanis - at 2015.01.25 14:30:39
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89. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Also how is reducing the requirement from a full set of learning implants to a single one or a cheap, disposable booster drug "punishing have nots" How will "have nots" be worse off in any way?
- by Malcanis - at 2015.01.25 11:58:55
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90. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Baneken wrote: Malcanis wrote: 4) Change the current stat boosting implants into +100-+500 SP/hr and put them in slot slot 7, 8 or 9, with wide availability for all three of those slots, with only the highest value implant or booster takin...
- by Malcanis - at 2015.01.25 11:15:09
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91. Game Theory - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: HiddenPorpoise wrote: CCP doesn't like being datamined. It I recall: high, null, wormholes, low is the order of where people live. so, population wise, they live in Safe, safest, dangerous, camping-land? honestly firs...
- by Malcanis - at 2015.01.21 14:55:43
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92. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Sasha Sen wrote: I just came back a month ago after about a year of hiatus. I had carrier trained just before I quit, didn't actually get the chance to buy one then. My goal was to come back, pack up my assets in npc null and go move to a nei...
- by Malcanis - at 2015.01.11 23:31:47
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93. Battlecruisers -- Lost because they're not different enough - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Mario Putzo wrote: Daide Vondrichnov wrote: Wahow... blind people are blind... Ishtar is bad with heavy drones ? As i say you dont seems to play to this game, keep tryin'. You're talking about a drone meta, did you ...
- by Malcanis - at 2015.01.04 15:59:37
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94. Battlecruisers -- Lost because they're not different enough - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: Let me spell it out for you, again. If you want more damage from HML you'll have to agree to less range and: Using a drake to show imbalances is pretty lol if you "forget" to mention its EHP Yeah well m...
- by Malcanis - at 2015.01.03 20:07:55
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95. Battlecruisers -- Lost because they're not different enough - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Killing BC's is usually incredibly easy because of their high signature, which is why I consider them useless in most stances. Yeah their outsized sig is an issue - they're barely smaller than the attack battleships,...
- by Malcanis - at 2015.01.03 15:50:40
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96. Battlecruisers -- Lost because they're not different enough - in Player Features and Ideas Discussion [original thread]
Utari Onzo wrote: Myrmidon is a solid boat. Brutix is a solid boat. Most of the others are a bit 'meh' outside of the navy ones. Drake's kinetic damage bonus is stupid, CCP please get rid of all these one damage type bonuses... Atleast the gil...
- by Malcanis - at 2015.01.02 22:10:14
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97. low sec ore needs a huge buff - in Player Features and Ideas Discussion [original thread]
Muad 'dib wrote: no one does crap in low sec, there needs to be more reason to do it. probe sites are good if you can find them, with this recon thing, its going to murder low sec. make low sec profitable as it is dangerous!!! From what y...
- by Malcanis - at 2015.01.02 17:19:10
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98. Battlecruisers -- Lost because they're not different enough - in Player Features and Ideas Discussion [original thread]
Battlecruisers were absolutely fine with "not being different enough" a couple of years ago. The thing they most urgently need is for bombs to be nerfed. The next thing is for the ridiculous HML nerf to be reverted. The basis for this in the fir...
- by Malcanis - at 2015.01.01 21:18:16
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99. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Malcanis wrote: Mario Putzo wrote: The problem with the attribute system is it is too restrictive, especially to new entrants to the game, and who do view a "measly" +3 Implant at 10M a costly investment. Imagine if they...
- by Malcanis - at 2014.12.22 12:03:56
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100. Star Citizen can be inspiration for EVE - in Player Features and Ideas Discussion [original thread]
Cahir Ceallach wrote: baltec1 wrote: So less spaceships and more miniature trees and fish tanks? No. More miniature trees, more fish tanks, more spaceships, more of everything! This is a idea! Because developer resources are unlimite...
- by Malcanis - at 2014.12.22 11:59:59
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