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1381. Ankhs crazy 0.0 ideas - in Assembly Hall [original thread]
YES! Simple method: add an outpost upgrade that supports and agent. Low- middle- and high-tier providing level 1-2, 3 and 4 agents respectively. Buy the upgrade in Amarr space for an Amarr agent, Caldari space for a Caldari agent, etc. Addition...
- by Malcanis - at 2008.08.12 06:03:00
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1382. [Issue] Remove T1 loot from drop tables - in Assembly Hall [original thread]
Originally by: Iluminat Originally by: Malcanis Originally by: Iluminat Nooooo Why not drop loot like drones. No T1 modules only minerals. I need the minerals for production of ammo and ships from lp store. And where ...
- by Malcanis - at 2008.08.11 16:56:00
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1383. [Issue] Remove T1 loot from drop tables - in Assembly Hall [original thread]
Originally by: Iluminat Nooooo Why not drop loot like drones. No T1 modules only minerals. I need the minerals for production of ammo and ships from lp store. And where does that leave the miners? CONCORD provide consequences, not s...
- by Malcanis - at 2008.08.11 15:31:00
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1384. [Compilation] The big mission running topic - in Assembly Hall [original thread]
Originally by: Rothrin Edited by: Rothrin on 11/08/2008 15:04:13 Mission rewards were not a problem early last week, and have only been a problem sinse the suicide gankers and their speed lover allys made them a problem. How a csm can ...
- by Malcanis - at 2008.08.11 15:19:00
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1385. [Compilation] The big mission running topic - in Assembly Hall [original thread]
I absolutely support the concept that missions need to be made more varied, dynamic and intersting. Fewer, smarter rats with more realistic fits using tactics that would encourage players to use fits closer to modern PvP setups, and require greate...
- by Malcanis - at 2008.08.11 14:21:00
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1386. [Issue] Risk/reward of empire - in Assembly Hall [original thread]
Originally by: Ankhesentapemkah Not supported. You are forgetting that the casual mission runner, does only one or two L4 missions a day (if he does L4's at all, as most of them seem to be doing L3's because L4's are too hard for them) a...
- by Malcanis - at 2008.08.11 14:16:00
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1387. [Issue] Risk/reward of empire - in Assembly Hall [original thread]
Originally by: Boohoomoar Originally by: Malcanis A month to replace implants? +4s take an hour of Level 4 missions at most. An hour? You really should stop exaggerating Malc. It makes you look like a liar. Give tha...
- by Malcanis - at 2008.08.11 14:15:00
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1388. [vision] Risk/reward and limited resources. - in Assembly Hall [original thread]
Originally by: Eldar Boon I think this risk/reward for hi-sec level 4 missions is out of balance. This has resulted in mission hubs becoming overcrowded and prone to lag, making the eve experience less enjoyable. I don't think the solutio...
- by Malcanis - at 2008.08.10 13:00:00
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1389. [Idea] Open Macros and Isk Farmers to more player policing - in Assembly Hall [original thread]
Agreed, with the proviso that this should ONLY apply in hi-sec. CONCORD provide consequences, not safety; only you can do that.
- by Malcanis - at 2008.08.10 09:11:00
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1390. [Issue] Remove T1 loot from drop tables - in Assembly Hall [original thread]
Originally by: Chodie101 Edited by: Chodie101 on 10/08/2008 09:02:34 Not supported, I make the effort to loot/salvage wrecks, and I like the fact that with a bit of extra effort I can provide myself with a small source of minerals an...
- by Malcanis - at 2008.08.10 09:08:00
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1391. [Issue] Need ability to sell (or trade) corporation shares on market - in Assembly Hall [original thread]
Sounds like a fine idea. Of course it would be a cold day in hell before I'd release any shares in a corp I was running but PvP corps are different. CONCORD provide consequences, not safety; only you can do that.
- by Malcanis - at 2008.08.09 18:59:00
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1392. [Issue] Risk/reward of empire - in Assembly Hall [original thread]
Originally by: Nekopyat Originally by: General Spaz That's the problem, CCP is catering to people like you who rarely play the game, the players who actually play the game for what it's worth are getting screwed by people who farm...
- by Malcanis - at 2008.08.09 18:43:00
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1393. [Issue] Remove T1 loot from drop tables - in Assembly Hall [original thread]
Originally by: Ackuula Edited by: Ackuula on 27/07/2008 16:09:46 Get rid of equipment drops of all types, except maybe ammo. Make everything scrap or salvage. Salvage components should be used to make the fancier named equipment, but...
- by Malcanis - at 2008.08.09 08:45:00
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1394. Possible mods to the war system to allow fledgling pilots a chance - in Assembly Hall [original thread]
What do (2) and (3) have to do with the wardec system? CONCORD provide consequences, not safety; only you can do that.
- by Malcanis - at 2008.08.08 15:40:00
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1395. [vision] Risk/reward and limited resources. - in Assembly Hall [original thread]
Originally by: Venkul Mul Originally by: Malcanis In that case would you support a very large expansion of 0.0 (both player and to a lesser extent NPC) to increase it's "carrying capacity" without losing that wilderness feeling? If...
- by Malcanis - at 2008.08.08 14:22:00
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1396. [vision] Risk/reward and limited resources. - in Assembly Hall [original thread]
In that case would you support a very large expansion of 0.0 (both player and to a lesser extent NPC) to increase it's "carrying capacity" without losing that wilderness feeling? If so, I would be right beside you. Eg: 12 Player sov and 4 NPC sov...
- by Malcanis - at 2008.08.08 08:55:00
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1397. [vision] Risk/reward and limited resources. - in Assembly Hall [original thread]
Originally by: Venkul Mul Again, 175 players doing anything generating money will make a lot of money. But those 175 players should be able to make a decision based on risk reward: make a little ISK in near-perfect safety, more isk...
- by Malcanis - at 2008.08.08 07:16:00
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1398. [vision] Risk/reward and limited resources. - in Assembly Hall [original thread]
Conservative numbers:- Postulates: A single agent can serve 175 concurrent players at any given time (lag limit). A player can make 20 million ISK per hour (I can make more, but let's call it 20M) doing missions for a level 4 agent. Therefore ...
- by Malcanis - at 2008.08.07 23:30:00
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1399. [Issue] Risk/reward of empire - in Assembly Hall [original thread]
Originally by: Nekopyat While I actually agree with the idea, not sure I agree with all of the tone. In fact, I'm not even sure it would be a good idea in general. If you move L4 missions to low and null sec, some people will keep making ...
- by Malcanis - at 2008.08.07 19:53:00
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1400. [Issue] Risk/reward of empire - in Assembly Hall [original thread]
Originally by: Eternal Error Supported, but I think maybe a bit drastic. Make L4s scattered across low sec and 0.0. PERHAPS have a few VERY low quality L4 agents in hi sec, but preferably not. I believe that L3 missions staying in hi sec w...
- by Malcanis - at 2008.08.07 19:12:00
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