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41. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Maldiro Selkurk wrote: Lugh Crow-Slave wrote: Idk i spent 5 minutes making a fit for this ship 139k EHP (160 em/therm) lowest resist 813 dps and cap stable (i know how ocd you runners are about that) I never run ...
- by Maldiro Selkurk - at 2016.09.20 16:34:58
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42. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: This is a **** fit Nightmare. It tanks 500+ against BR/Sansha. It deals 900+ dps with IN Multi. Clips along at 746m/s, and the tachs actually track. Oh, and it's cap stable: [Nightmare, mishin stable :( update] Imperial Navy...
- by Maldiro Selkurk - at 2016.09.20 16:34:12
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43. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
FT Cold wrote: Maldiro Selkurk wrote: FT Cold wrote: Try using if for PVP and I think your opinion of it will change. I'll consider your words, since they were proffered in such a hospitable manner. I think the situations are very diff...
- by Maldiro Selkurk - at 2016.09.20 16:29:31
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44. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Okay seems i have a couple fits to try, ill give them a go. thanks everyone (except the trolls of course) Cheers Maldiro!
- by Maldiro Selkurk - at 2016.09.20 16:18:09
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45. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Maldiro Selkurk wrote: SurrenderMonkey wrote: Maldiro Selkurk wrote: The nightmare currently has a messed up resist profile. It is an Amarr energy turret boat and so only effectively deals EM and Thermal damage. ...
- by Maldiro Selkurk - at 2016.09.19 18:36:51
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46. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Idk i spent 5 minutes making a fit for this ship 139k EHP (160 em/therm) lowest resist 813 dps and cap stable (i know how ocd you runners are about that) I never run combat ships cap stable. I understand this is necess...
- by Maldiro Selkurk - at 2016.09.19 18:32:05
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47. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: Ok, now i wonder. What exactly are you using for a criterium to consider something "underperforming"? Relative to even the apoc which is a T1 BS it doesnt tank as well and its damage application despite having fewer equ...
- by Maldiro Selkurk - at 2016.09.19 11:43:08
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48. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Maldiro Selkurk wrote: Shallanna Yassavi wrote: EM Ward Amplifier II 2x Adaptive Invulnerability Field II DCU II Large Shield Booster II A few cap mods and rigs [Rest of ship] I appreciate the advice but this sti...
- by Maldiro Selkurk - at 2016.09.19 11:15:54
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49. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Rowells wrote: I don't really see a good reason as to why this specific case needs to break from the standard. Regardless of why it makes sense in of itself, it would be a very unusual exception to the rule. Okay, thanks for the post.
- by Maldiro Selkurk - at 2016.09.19 11:00:19
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50. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: You could always armor tank it instead of shield tanking it, and fill the mids with something else, Tackle/ECM/TP/TC/etc, or some DualProp config I didnt read your post first but i actually did do this today, it worked but ...
- by Maldiro Selkurk - at 2016.09.19 10:58:55
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51. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
FT Cold wrote: Try using if for PVP and I think your opinion of it will change. I'll consider your words, since they were proffered in such a hospitable manner. I think the situations are very different for two reasons, in pvp you generally ...
- by Maldiro Selkurk - at 2016.09.19 10:56:18
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52. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
repost, removed. Tone was bad anyways.
- by Maldiro Selkurk - at 2016.09.19 10:48:39
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53. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Bumblefck wrote: I believe that, for RP and other purposes (see: TS armour mods), the Nightmare is apparently supposed to be armour tanked...and indeed the slot layout may have been different in days of yore. It was. Th...
- by Maldiro Selkurk - at 2016.09.19 10:29:08
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54. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Gustav Kleist wrote: Assuming that this is no troll post: a single t2 EM rig, along with 3 CN hardeners (1 EM, 1 TH, 1 adaptive) and a dc II will get your EM and TH resistances into the high 70's. That's more than enough for a ship with the ran...
- by Maldiro Selkurk - at 2016.09.19 10:24:03
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55. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: You still have not given us any reason why this needs to change other than the "it does not make sense" argument and that fails here. Any change to the base resist would have to be matched by a reduce effectiveness of the mo...
- by Maldiro Selkurk - at 2016.09.17 19:37:58
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56. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: This would be a... nightmare... to balance. Everything has resist holes. You can plug them if you want. If it doesn't work for the role you want, use a different ship. Use a different ship doesnt solve the nightmares prob...
- by Maldiro Selkurk - at 2016.09.17 18:37:36
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57. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Shallanna Yassavi wrote: EM Ward Amplifier II 2x Adaptive Invulnerability Field II DCU II Large Shield Booster II A few cap mods and rigs [Rest of ship] I appreciate the advice but this still just moves the problem for the ship from a resist...
- by Maldiro Selkurk - at 2016.09.17 17:55:08
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58. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: You could always armor tank it instead of shield tanking it, and fill the mids with something else, Tackle/ECM/TP/TC/etc, or some DualProp config Yes, i could bootstrap something but that kind of thinking doesnt solve probl...
- by Maldiro Selkurk - at 2016.09.17 17:49:05
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59. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: You.... you do understand the game doesn't begin and end with pve right? And that there are loads of ships that deal damage in their own holes It doesnt have to begin and end with pve, but this not such a specialized s...
- by Maldiro Selkurk - at 2016.09.17 17:31:31
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60. The Nightmare and why it needs changed - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: O% resistance to EM shield damage is standard on virtually every single ship in the game, please tell me why the Nightmare should be different than every other ship in the game. I did and the situation should be changed no...
- by Maldiro Selkurk - at 2016.09.17 17:17:41
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