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1241. Skill-Time for Plex - in EVE General Discussion [original thread]
Dear OP, first about 50% of the respondents are doing the standard knee-jerk "No!" response with zero thought behind their responses, there are always a cluster of such respondents to any idea no matter how good or logically consistent that idea ...
- by Maldiro Selkurk - at 2013.06.26 20:33:00
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1242. Freighter cargo value in high sec - in EVE General Discussion [original thread]
Sabrosa Namaste wrote: What's the most isk value you should carry in a freighter to limit the chances of being suicide ganked in high sec? At what point do suicide gankers start to turn a profit? I did some math today and here is what i fou...
- by Maldiro Selkurk - at 2013.06.26 08:20:00
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1243. The Bounty System - in EVE General Discussion [original thread]
Sex Slave Girl wrote: Malcanis wrote: Maldiro Selkurk wrote: Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship. I told them that whomever ganked their ship owned them and by wasting...
- by Maldiro Selkurk - at 2013.06.19 14:30:00
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1244. The Bounty System - in EVE General Discussion [original thread]
Quote: The payout is not necessarily low, it depends on the size of the bounty and what they are flying at the time. However it does make it quite likely that the bounty will be able to be collected many times. 20% payouts are too low, even ...
- by Maldiro Selkurk - at 2013.06.19 14:22:00
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1245. The Bounty System - in EVE General Discussion [original thread]
Malcanis wrote: Maldiro Selkurk wrote: Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship. I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on ...
- by Maldiro Selkurk - at 2013.06.18 17:07:00
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1246. The Bounty System - in EVE General Discussion [original thread]
Someone once asked in the 'help' channel how to place a bounty on someone that had just ganked their ship. I told them that whomever ganked their ship owned them and by wasting ISK putting a bounty on that person's head they were essentially owni...
- by Maldiro Selkurk - at 2013.06.18 06:41:00
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1247. New module idea - in Player Features and Ideas Discussion [original thread]
World of Warcraft put in practice targets in a lot of the major cities, it was an immediate and undisputed success, your idea sounds similar if not perhaps a bit more complex. I'm sure if practice targets were added to the game it would find the s...
- by Maldiro Selkurk - at 2013.06.18 06:12:00
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1248. [Discussion] Bridging the PVE/PVP gap (winter exp?) - in Player Features and Ideas Discussion [original thread]
Colt Blackhawk wrote: We need NPCs as kill mission targets that you need to scram to destroy them. Would force every PVE lad to have a scrambler or disruptor. Additionally we need less NPCs but stronger, with less ewar spam, scram and web. Mayb...
- by Maldiro Selkurk - at 2013.06.18 05:56:00
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1249. Can dispersal after hacking, & why it should be removed. - in Player Features and Ideas Discussion [original thread]
You (CCP) have always designed exploration as a solo persons form of game play, it is that still today. Grabbing for cans after you hack something isnt fun, it isnt profitable enough on a ISK / Person basis to bring 2 friends with you exploring to...
- by Maldiro Selkurk - at 2013.06.16 15:52:00
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1250. [Discussion] Bridging the PVE/PVP gap (winter exp?) - in Player Features and Ideas Discussion [original thread]
I see you frequently on the help chat channel and have grown to respect your opinions and consider you after Keith and Azmorian the most helpful person in the help channel, that being said.... There is a belief that everyone that plays EVE is som...
- by Maldiro Selkurk - at 2013.06.16 01:44:00
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1251. Possible solution to Jita's overcrowding by reducing its strategic position. - in Player Features and Ideas Discussion [original thread]
Quote: By that argument though, doing nothing or reducing the max number of people in Jita would, over the timespan you're talking, do the same thing. The more people get fed up with not being able to get into Jita the less it will be used as...
- by Maldiro Selkurk - at 2013.06.07 13:25:00
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1252. Possible solution to Jita's overcrowding by reducing its strategic position. - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Other suggestions are on this thread Raise Jita cap by any means necessary! EDIT: We also used to have "Super Highways" but these were removed circa 2004 that enabled faster travel. It's not the travel that makes Jita...
- by Maldiro Selkurk - at 2013.06.07 12:38:00
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1253. Possible solution to Jita's overcrowding by reducing its strategic position. - in Player Features and Ideas Discussion [original thread]
Shang Ghjuvan wrote: Unfortunately Jita is too well established for this to work. I think Jita works the way it is believe it or not because amarr is now getting some of the load since jita is so crowded. At one time it was said the sun nev...
- by Maldiro Selkurk - at 2013.06.07 12:29:00
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1254. Skill point recuperation - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: No... You forgot to update your clone and lost SP's? Well then you'll remember next time. Don't want to lose SP's from a ship loss then Strategic Cruisers aren't for you. -1 and what is this obsession with total amou...
- by Maldiro Selkurk - at 2013.06.07 11:39:00
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1255. Possible solution to Jita's overcrowding by reducing its strategic position. - in Player Features and Ideas Discussion [original thread]
At the moment Jita holds to much influence in the marketplace and is overcrowded. I know that in the past you have tried to remedy this situation, i dont know what measures you took but i have a suggestion that may solve or at least somewhat allev...
- by Maldiro Selkurk - at 2013.06.07 11:33:00
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1256. Skill point recuperation - in Player Features and Ideas Discussion [original thread]
I saw similar but not exactly the same idea as i have in the common suggestions so im posting my idea. For pilots that lost skill points to dying in ships like the strategic cruisers or because you forgot to update your clone, you would have the...
- by Maldiro Selkurk - at 2013.06.07 11:23:00
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1257. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Please change the 'my ship is about to die' sounds back up to their former volume, i run 3 accts at the same time using small screens at the bottom of the main screen and really need those sounds to be loud so i can play all 3 ships at once, lost ...
- by Maldiro Selkurk - at 2013.06.06 16:28:00
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1258. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
System: GPU ATI Radeon 5870 1GB GDDR5 DX11 CPU INTEL i960 i7-960 @ 3.2 GHz Problems: I actually LOST skill points in a variety of ships including frigates, destroyers, cruisers and didnt get any BC skills except Caldari. Running 3 accts at sam...
- by Maldiro Selkurk - at 2013.06.04 21:37:00
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1259. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Airto TLA wrote: Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies. 1st: Appreciate an adult response to my post, thank y...
- by Maldiro Selkurk - at 2013.05.07 22:24:00
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1260. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Please make the NAGA a missile boat, you have Hybrid Turrets represented twice in this series once with the TALOS where it belongs and again with the NAGA where missiles should be. Alternately, if you dont want to upset current NAGA flyers and, w...
- by Maldiro Selkurk - at 2013.05.07 19:21:00
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