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1. new mining rigs - in Ships and Modules [original thread]
In a dev blog a while ago I read about some new rig love to be sent the miners' way-anyone else seen anything more about this? Something you can refer me to so I can read it myself?
- by Malena - at 2009.09.06 04:58:00
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2. Rorq manufacturing suggestion - in Ships and Modules [original thread]
I REALLY like the ore and fuel bays on the rorq...I want to make a request though-could you please make the ore bay selectable as a source for the compression jobs along with the cargo bay? Thanks.
- by Malena - at 2009.08.22 14:11:00
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3. Orca Ore Bay??? - in Ships and Modules [original thread]
but the expanders still effect the regular cargo bay, which can still hold ore.
- by Malena - at 2009.08.22 14:09:00
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4. Clone bay module - in Ships and Modules [original thread]
From everything I can find to read about the clone bay module, it is basically only effective if you don't want to use implants and if you want to keep a clone spot open at all times...I am really hoping that I just can't find enough info on it? ...
- by Malena - at 2009.07.10 14:21:00
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5. Clone Vat Bay Help - in Ships and Modules [original thread]
But if you want the clone to stay there, can you do that? i.e. you want to take a mothership full of ships for your corpies across the universe and save them some time in making the trip...can you have them install a clone, you get out to where yo...
- by Malena - at 2009.06.26 04:32:00
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6. orca skills - in Ships and Modules [original thread]
Originally by: Conrad Murphy Originally by: Azuse What amuses me (i'm not a miner) is the fact it gets both bonuses to tractors and mining links, specifically 3 links, but only has 3 high slots so no matter that you do you have at ...
- by Malena - at 2008.11.05 19:38:00
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7. ORE strip miners - in Ships and Modules [original thread]
Actually exist, or just leftover in the variations tab? I am guessing they would be exceedingly rare, since missions in ore space would be...risky to say the least, but just curious if they do actually exist
- by Malena - at 2008.08.14 13:26:00
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8. Logistics, any good in missions? - in Ships and Modules [original thread]
Under a specific set of circumstances a logistics alt is the best thing to do presuming you want to worry about having to "combat" two ships at once. Those circumstances include, but are not limited to: Lvl 4 or 5 missions safer area of space-rel...
- by Malena - at 2008.03.11 20:02:00
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9. Mining Rigs? - in Ships and Modules [original thread]
Originally by: Derek Sigres To my knowledge there are no rigs that DIRECTLY increase your mining capacity. If you fitted ones that increase your CPU then you could fit more/better MLU's though which works out to be an upgrade in a roundabo...
- by Malena - at 2008.01.23 11:17:00
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10. heat explanation - in Ships and Modules [original thread]
Originally by: Vadimik Plus, I have reasons to believe it's all based on the size of the ship, my BS's tend to be able to overload quite longer than cruisers. Your BS sized modules tend to be bigger, and thus can absorb more heat. In...
- by Malena - at 2008.01.16 17:15:00
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11. Is there rig to reduce shield trransfer arrays capacitator usage? - in Ships and Modules [original thread]
No there isn't darnit. It is something that I wish would get changed, but I doubt it very much. Use CCC or SMC in the meantime
- by Malena - at 2008.01.14 22:24:00
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12. ECCM as a counter to ECM - in Ships and Modules [original thread]
Edited by: Malena on 11/01/2008 21:05:28 Originally by: Bronson Hughes Your chance of being probed out is, among other factors, proportional to your signature radius and inversely proportional to your sensor strength. Therefore, ECCM m...
- by Malena - at 2008.01.11 21:04:00
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13. Jump Freighter Jumping Question - in Ships and Modules [original thread]
They can use jump drive or gates, but I am not sure if you can jump from high sec to low sec....my gut says yes. I am 99% sure you can't jump from lowsec to high sec, because of the not able to make a cyno in high sec thing. So the vulnerability i...
- by Malena - at 2008.01.10 22:38:00
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14. Which racial Cov-ops tends to excel more than the rest? - in Ships and Modules [original thread]
Originally by: Ashen Angel I am cross trained to a point for all the racial frigates (not as much in one yet) and will be focusing on getting into a covops ship trained up in about a week (getting freighters first). Since it takes 9 days ...
- by Malena - at 2008.01.09 19:46:00
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15. Carrier Ability - in Ships and Modules [original thread]
Originally by: Jims Mistress I dont see why they cant be used to support ships doing lvl 5 missions by assinging drones to them providing the mission occurs in <0.4 space. This is true, however, the temptation of wanna be pirates to...
- by Malena - at 2008.01.08 17:15:00
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16. PERFECT RORQUAL SETUP REQUIRED - in Ships and Modules [original thread]
3 mining foreman links, capital tractor, capital shield transfer, industrial module OR drone control unit shield tank and cap rechargers expanders rigs-depends on your taste....enhancement of the tank, bigger cargo or better cap. one of each even....
- by Malena - at 2007.12.22 07:16:00
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17. How do command ships and warfare link mods work? - in Ships and Modules [original thread]
Originally by: Jessica Molla 1. there has to be a fleet and you have to be squad/fleet or any other commander to give bonus 2. they do, they allow you to have more warfare mods on a ship at the same time(more than 3) 3. yes, you can have...
- by Malena - at 2007.12.16 15:09:00
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18. Implant Sets - in Ships and Modules [original thread]
excellent, thanks...I think the missing one is ORE
- by Malena - at 2007.12.11 15:48:00
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19. Implant Sets - in Ships and Modules [original thread]
Was wondering if someone could direct me to a post detailing the info for the new implant sets from ORE, SSOE, Mordu's, etc? Surely someone has seen them by now...
- by Malena - at 2007.12.11 15:06:00
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20. Jump Freighter question - in Ships and Modules [original thread]
So my question is: what are the final skill reqs/descriptions? since there is likely a code freeze in effect at this point, what did they finally end up doing? Malena
- by Malena - at 2007.11.30 05:45:00
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