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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Petrus Blackshell wrote: CCP Rise wrote: Take the example given somewhere in this thread of a low sec camp with 2 Vexors and 2 Rooks. Before these changes, the gang considering fighting them never would because they know they can't deal with...
- by Manssell - at 2014.12.19 17:43:17
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2. Ingame Browser getting updated. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Manssell wrote: Amarisen Gream wrote: CCP FoxFour wrote: So a final post, as this topic has been talked about in a few threads (one nice threadnaught) before: The IGB is not being removed anytime soon It's ...
- by Manssell - at 2014.10.22 17:47:52
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3. Ingame Browser getting updated. - in Player Features and Ideas Discussion [original thread]
Alundil wrote: Manssell wrote: Amarisen Gream wrote: Is there an overlay that works on Mac OS X? Nope. Just like there has never been a TS3 overlay for mac either. CCP will just point to "Overwolf and other overlays" that are PC only...
- by Manssell - at 2014.10.22 17:42:45
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4. Ingame Browser getting updated. - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: CCP FoxFour wrote: So a final post, as this topic has been talked about in a few threads (one nice threadnaught) before: The IGB is not being removed anytime soon It's also not getting any love When we do remo...
- by Manssell - at 2014.10.22 14:23:21
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5. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Just remove sov altogether. If you really live in your space, then no one is going to build a cap there without you knowing it, no one will be taking your resources without you knowing it. And if you can't stop them from doing so, then you don't...
- by Manssell - at 2014.09.12 16:30:00
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6. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Just throwing this out there for discussion, but I want to come at this from a slightly different angle just to explore the idea. (And I think this would have to go with some power projection nerfs too) What if we just removed SOV and/or execut...
- by Manssell - at 2014.07.12 14:20:00
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7. Chribbas EvE Who needs to be removed from any access to CCP's Server - in Player Features and Ideas Discussion [original thread]
Zainawa Barviainen wrote: very mature a CSM member placing a 1billion isk bounty on a high sec corp because he disagrees with a forum post outstanding choice for CSM u where For some damn reason this thread was the first thing my grumpy ...
- by Manssell - at 2013.12.30 14:39:00
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8. Mobile Sentry Drone Control Distruptor - in Player Features and Ideas Discussion [original thread]
If you're trying to address the drone assist issue with this, why not just have the deployable disrupt the ability to assign the drones? Deploy structure, everyone on grid has to control their own drones.
- by Manssell - at 2013.12.20 17:12:00
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9. Odyssey: The Big Lie - Let's bring back exploration in exploration. - in Player Features and Ideas Discussion [original thread]
I have to admit this expansion is kinda bumming me out too. I though we would be getting more stuff to do, not the same amount just made more clicky and annoying. It doesn't even feel like an expansion. I keep looking at all the stuff we know abou...
- by Manssell - at 2013.05.25 16:17:00
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10. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
Friiiiiiiiiiillls! My Vega is back! YEAAAAAAAAAAA Looking better than ever too. Oh and the rest of that whole ship balancing thing looks bloody good too.
- by Manssell - at 2012.09.11 17:25:00
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11. Keyboard shortcut for D-scan? - in Player Features and Ideas Discussion [original thread]
Did a little google'n and didn't see much about this topic but I wanted to see if there was support (or reasons against) for a keyboard shortcut for D-scan. I have one of those built in clickable track pads in my laptop, and other than being more...
- by Manssell - at 2012.09.10 18:35:00
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12. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Dan Carter Murray wrote: Manssell wrote: CCP Fozzie wrote: Mike deVoid wrote: CCP Ytterbium wrote: * NPC standing aggression revamp: it's currently very blurry to know when NPCs attack you and when they don't. Part of the NPC reva...
- by Manssell - at 2012.08.31 18:36:00
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13. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Mike deVoid wrote: CCP Ytterbium wrote: * NPC standing aggression revamp: it's currently very blurry to know when NPCs attack you and when they don't. Part of the NPC revamp is to have clear attack rules to know when t...
- by Manssell - at 2012.08.31 17:53:00
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14. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: ... I am aware that any expansion of logistics capability in eve makes things harder for solo players, and we are endeavoring to make sure that these frigates add options to combat instead of taking them away. I understa...
- by Manssell - at 2012.08.20 15:26:00
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15. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: While I see why you want drones as the main weapon, this really isn't fair to a young Caldari pilot. Many ships later on have no drone bay at all or negligible ones. This forces them to put SP into drones when they need to put ...
- by Manssell - at 2012.08.13 21:56:00
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16. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
This is a great idea Fozzi! This is exactly what I used my probe for when I was starting out. I agree that the range bonuses should also apply to the salvager module too and kinda agree with Takeshi that the bonuses themselves may not be that use...
- by Manssell - at 2012.08.13 15:58:00
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17. Rifter NEEDS a shield boost bonus - in Player Features and Ideas Discussion [original thread]
Aurora RedNova wrote: ... and has the ability as only one of them to choose damage type. .. Why do people keep saying this? Any frig that fits rockets or missiles also gets to choose damage types. And even gets T2 versions of all damage typ...
- by Manssell - at 2012.07.24 23:30:00
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18. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
Mioelnir wrote: Are you proposing, with a straight face, to active tank a vagabond? (Current ccp skill recommendations are high-velocity helmsman and passive shield tanking, which are polar opposites by your definition). Ha, that was th...
- by Manssell - at 2012.04.23 17:58:00
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19. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
Some very interesting ideas here. I personally like the ideas of removing SOV from a mechanical based system and the ideas to encourage trade through ownership taxes. But just to give a really fresh perspective here (dons flameproof suit)à Why ar...
- by Manssell - at 2011.08.29 17:34:00
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