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1. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Back in the day to prevent players making bad decisions, there was a warning along the lines of, "you are undocking without your mission cargo, do you really want to do this?" There was no option added to allow access to mission cargo from any sta...
- by Mara Rinn - at 2017.03.17 00:34:20
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2. Sticky:Dev blog: The future of probe and directional scanning UI - in EVE Information Portal [original thread]
I'm wondering why it's considered necessary to rotate the cube+arrows at all. Just fix it's rotation so it's always going to move the scanning probes in the plane of the viewport. It doesn't make sense to try moving things in 3D when you have no ...
- by Mara Rinn - at 2017.02.13 21:00:32
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3. Sticky:Dev Blog: New Security Features With EVE Online: Ascension - in EVE Information Portal [original thread]
Dear CCP, can you please make your terminology a little more distinct: use "Two Factor Authentication" only for "Google Authenticator" style authentication (this actually allows any implementation of RFC 6238 TOTP to be used, I've been happ...
- by Mara Rinn - at 2016.11.19 12:53:04
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4. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
How it works with POSes: get wardec
pull down POS
jump corp
put up POS
No break in production other than cancelling current jobs :D How it works with EC: Spam public EC to raise system indexes
CCP changes NPC stations so ...
- by Mara Rinn - at 2016.10.26 02:19:17
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5. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Soleil Fournier wrote: Building your toon should have meaningful choices, and I think it's critical to the NPE to change this. It's the first thing you do in eve, it should be a polished and worthwhile experience. If building your character ...
- by Mara Rinn - at 2016.10.19 17:48:02
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6. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Rainus Max wrote: OMG what did you do to Aura's voice????? IKR I think it's the same actor, but she's speaking at a slightly higher pitch and the processing has been done differently. They had the voice actor in a while back and announced...
- by Mara Rinn - at 2016.10.19 17:46:56
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7. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Sgt Ocker wrote: Seriously? The whole idea, up til now has been encouraging new players to join new player friendly corps - Now you are removing that in favour of role playing with factions? Before telling us all what a horrible idea it is, ...
- by Mara Rinn - at 2016.10.19 11:24:56
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8. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Daichi Yamato wrote: This looks good. Voice acting will be a god send after years of walls of text. How long do you think it will take to work through these missions? Given five sites, I would be expecting about an hour or two if you listen...
- by Mara Rinn - at 2016.10.19 00:30:23
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9. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Circumstantial Evidence wrote: Mara Rinn wrote: Quintessen wrote: There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment ...
- by Mara Rinn - at 2016.10.19 00:11:26
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10. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Quintessen wrote: There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked. ...
- by Mara Rinn - at 2016.10.18 20:45:10
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11. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
SyntaxPD wrote: How exactly is it going to make game better ? The idea is to capture the attention of the people that EVE was losing in the first few hours. By giving them a story to cling to, the process of reading instructions and figuring...
- by Mara Rinn - at 2016.10.18 16:09:53
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12. Sticky:Dev blog: Mining Foreman Revolution - in EVE Information Portal [original thread]
Why ship ore back to station in the Orca? I use a nano-warp-Miasmos. 62k m3 ore hold. Park it in the SMB, mine away. As the Orca starts to fill, switch one of the miners to hauler duty, fly one or two loads back to station. Then switch back to min...
- by Mara Rinn - at 2016.10.17 01:57:28
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13. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Tool tips are okay. Pop up interactively are literally the work of the devil. Gold is a highlight colour. There must be a better way to illustrate skill levels that require citizenship GǪ sorry subscription.
- by Mara Rinn - at 2016.10.14 01:18:13
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14. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Most of the people I know who are involved in small wormhole corporations have an army of alts in known space to take care of "normal" industry and fuel acquisition. The activities in wormhole space are the this that have to happen in wormhole spa...
- by Mara Rinn - at 2016.10.12 05:17:08
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15. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Why are you going to need an XL to match the capacity of a small POS?
- by Mara Rinn - at 2016.10.12 01:36:26
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16. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
HaubPlan1 Wads wrote: HI all Our corp has a small Faction POS that runs on 8 Fuels blocks/hour. It does invention, ME, TE, and manufacturing of Teck II modules. With this new system, 60 blocks/hr will be needed to do the same thing. Is that r...
- by Mara Rinn - at 2016.10.12 00:05:56
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17. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
One advantage of ECs for small players is that you can actually start small and increase your production capacity over time. Select a public EC that is useful to you, be prepared to show up during vulnerability windows, and engage in the ages old ...
- by Mara Rinn - at 2016.10.11 21:04:09
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18. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Pumhardt wrote: This kills the little guy.. It kills the solo industrialist running their own POS and absorbing all the costs themselves. But CCP is committed to removing POSes anyway. These EC structures enable the loose coalition of indu...
- by Mara Rinn - at 2016.10.11 11:54:27
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19. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Black Pedro wrote: Currently, your structures are absolutely, 100%, completely safe. If I'm wardecced in hisec, I have two options: leave the POS up or pull it down. If I pull it down, my operations are halted. Sure, qualify your statement ...
- by Mara Rinn - at 2016.10.11 11:46:00
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20. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Black Pedro wrote: There is 100% safety in highsec POSes. You get 24h notice of a war and have sufficient time to remove every single bit of your in-space infrastructure to the absolute safety of a station. While your POS is down you are not...
- by Mara Rinn - at 2016.10.11 09:49:23
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